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Weaponry
This page serves as both a directory for all weapons in the Wandering Star universe and as a guideline for anything that doesn't have a page but might not necessarily need one for the purposes of telling a better story.
Conventional Weapons
Weapons which are usable by individuals, which can be deployed by people or persons.
Lines
When putting together a general line of weaponry for story use, it's best to go into enough detail that somebody gets a clear picture, but not so much that it might as well be its own article. The point here is to provide a tool for a writer to use, not a blueprint.
Chelti
Chelti weapons tend to be too large to be comfortable for human operators, but some specialized gunsmiths can do good conversions for a price. Chelti weapons are diverse, and in some cases bizarre, many of their weapons feature alt-fire modes of multiple ammo choices. Their style tends to be minimalist, built for duty, and unassuming to look at. Ceremonial or personally treasured weapons may be highly decorated however.
Weapon Name | Manufacturer | Description | Art |
---|---|---|---|
TTK-18 "Liberation" Assault Rifle | Chelti Armories | Adaptable high-impact chemical rifle 6mm “chelti” assault cartridge, up to 60 cap assault magazine A lot of kick for human operators | |
SKT-1 "Intimidator" Quad-Shotgun | Chelti Armories | Versatilue mutli-barrel weapon “Chelti” 20x75mm Shotgun Shells Exotic ammuntion types |
Ammunition | Manufacturer | Description | Art |
---|---|---|---|
.236 "Chelti" AR (6x56mm) | Chelti Nations | Assault Rifle cartridge, relatively small project with extra powder. | |
20x75mm "Big Shots" Shotgun Shells | Chelti Nations | Shotgun ammunition |
Specshot
The Specshot line of pistols are designed as holdout weapons. They're entirely barebones laser weaponry that are easy to hide and smuggle, but don't always pack a punch. Their general aesthetic is “small” and “blocky”, with few frills. Their manufacturer lives by the motto “it's better than nothing.” They come in two varieties - either foldable or nonfoldable.
Unity
Weapons manufactured in or around the planet of Traveller and its moon colonies of the Unity Protocol.
Weapon Name | Manufacturer | Description | Artwork |
---|---|---|---|
Mark.8 Laser Pistol | United Defence Directive R&D | 'Self-replenishing' laser pistol Battery-buffer carries 4 to 8 shots Recharges from main battery after 2 seconds without shooting Primary sidearm of UDD | |
Big Kill | Kiloton Dynamics | Single action, six shooting, break open revolver Uses mass-driven .44 magnum slugs Heavy, noisy, and deadly! | |
UDD Service Rifle | United Defence Directive R&D | Modular 6.8mm assault rifle system 30+1 rounds Primary firearm of the UDD Frequently carbine-sized for mobility | |
Tiger Claw | Wildcat Armoury; Shotgun Line | Pump action shotgun 5+1 cartridge capacity Great for hunting |
Conventional Armament
Weapons which are designed to be fitted to a craft or autonomous platform.
"Navy" Hybrid Cannons | Chelti Starship Hybrid Cannons | Hyrbid Chemical/Mass-Driver Propulsion High ROF Minimal Power Usage |
Non-conventional Weapon
A weapon with a special or unique mechanism which falls outside of what is conventionally “useful” in war
Handcrafted Models
In the universe, it's often a reassurance to have something made specifically for you by your side, something you know intimately and can be assured of what failings it has. This section is for designs people make themselves, but have become popular enough to warrant it.
Weapon | Creator |
---|---|
The Vendor | Siil FiSirae |
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Super-Weapons
These weapons are of a magnitude, of a shape or a form that they are clearly within the realm of the weaponry which has over the centuries become known as the weapons which must not be used in war.
These weapons have a potential force thousands or even millions greater than conventional weapons – even crude nuclear weapons having power one thousand times greater than the most advanced conventional weapons ever deployed. At the time of activation, temperatures or energy ranges comparable to the interior of the sun are generated - often causing severe burns from the light alone from many miles away if the activation point of the weapon is not clearly masked, guarded or protected.
These weapons often release ionizing radiation into the environment either via direct or reactive action and prompt exposure to this ionizing radiation. Potentially there is also additional exposure to this ionizing radiation from fallout which may come from an environmental reaction with the weapon itself, often via radioactive material cast via ground-effect or via chemical or electrical interaction.
Common offensive methods of super-weapons include heat-waves, blast-waves, resonance-waves, electromagnetic pulses and high intensity electromagnetism or matter interaction.