Table of Contents

Sargasso

Sargasso is a coastal city with two islands linked together by bridges. It is located on a moon colony of the planet Traveller, and is part of the Unity Protocol.

Records & Information

As a colony-moon of Traveller, Sargasso is an island in an ocean with 70% of its population centred on its main city. Originally, the moon (T-05) had a large concentration of bacteria-rich water under its rocky crust, just above the mantle. When terraforming and colonisation efforts began, the moon was given more mass from a nearby asteroid belt, a ferromagnetic, liquid core was added to the moon, and a network of artificial gravity generators deep under the planet's surface, allowing less mass to be necessary for 1G of gravity all throughout the planet.

Once a sterile ocean was placed on top of the planet, the subterranean ocean was bored into and propagated throughout the ocean, giving it a rich amount of ocean life, which kickstarted the ocean's biological life, then left to multiply and settle. After twenty years of work and a population of plants, animals, and fish had grown, the planet-colony was complete with 70% of its surface covered in water, and a balmy sub-tropical climate.

Sargasso City itself is sixty years old, founded on an archipelago and home to many species which prefer aquatic or tropical conditions. In particular, the area is a favourite of Sourcia species, as the humid conditions and abundance of edible and notably tasty1) bacteria in the water are attractive to Sourcia.

Records and information about Sargasso and its citizens are kept at City Hall.

People

Sargasso's main population includes most forms of human-derived people, Sourcia, and other species who are suited to a sub-tropical or aquatic environment.

In general, the attitude in Sargasso is quite laid back, but fiercely loyal of what they have thanks to how prosperous the region is. Crime is present in small amounts, but local politics seems dirty thanks to how often the mayor and opposition, Rex Tannerman and Dianne Proctor trade barbs and insults. Common offences include illicit drug trafficking, public drunkenness, vandalism, and petty theft.

Notable People

The following player character and non-player characters are natives of Sargasso:

Wildlife

Being a highly urbanised seaside city, Sargasso has a large range of animals native to the city and its ocean. Conservation groups such as the Blue Sky Society and other scientific research teams monitor and catalogue the local wildlife.

Phenomena

Sargasso's reputation for strange occurrences at weird hours arises from the volume of natural and unnatural stories passed among its inhabitants and tourists. Tales of things with too many legs living in undersea hovels, extra-dimensional lurkers in alleyways, occult practices, and captured footage of the just plain outlandish.

Economy

With its bacteria-rich ocean, Sargasso's primary income stream is through organic matter cultivation and collection arrays dotted throughout the ocean and on the shores of islands. Processable matter includes plankton, seaweed, krill, and algae. Export products from this industry include fertilisers, food products, vitamin supplements, and biofuels. Their main trading and business partner for raw materials and investment is the moon colony of Noir.

A secondary source of income for the city comes from fishing. Care is taken via judicious monitoring to avoid overfishing and other environmental problems which arise from fishing. Another secondary source of income is a fruit industry in the Southern Palms, growing bananas, apples, corn, and sugar cane, assisted by the genetic engineering work of Blossom Laboratories.

In addition, a tertiary industry has sprung up involving the breeding and cultivation of the common slime. Driven primarily by demand from Sourcia.

Common Occupations

The following occupations are synonymous with Sargasso's residents.

Name Type Description Pay per annum Notes
Algae Worker Agricultural/Industrial Works with, collects from, and maintains algae collectors. Transports algae to business. ¤4300000 to ¤6500000 Diving Suit operation skills favoured.
Brusher Civic/Environment Exterminates extreme pests, such as Kaiju mites, hostile slime colonies, zombies, boomvines, lover's embrace kelp, and foul tempered rodents. ¤3800000 to ¤8700000 Highly dangerous, weapon skills favoured. Militia and medical assistance available.
Diving Suit Mechanic Industrial Fabricates, maintains, and recycles parts from diving suits. ¤5000000 to ¤12000000 Always in demand, highly technical.
Marine Biologist Science Monitors ocean flora, fauna, chemicals, and environment. ¤4000000 to ¤7000000 Can range from reading data from probes, to field work.
Odd Jobber Local A go-to person for handyman tasks, furniture transportation, and more. You name it, they'll know someone who can help. ¤800000 to ¤10000000 Highly varied work, never dull!
Ocean Ranger Civic/Environment Controls pest species, maintains marine environment, punishes poachers and illegal fishing. ¤5700000 to ¤8100000 Diving suit and combat experience required.
Slime Farmer Agricultural Cultivates and extracts common strains of slime for consumption. ¤2000000 to ¤8000000 Seasonal, dependent on Sourcian demand, quick to start up.
Tourist Trap Operator Commercial Runs tourist-friendly attractions in Sargasso's beaches and rainforests. ¤1500000 to ¤5400000 Seasonal. Fast moving and highly competitive on season, laid back off season.

Aesthetics

The buildings around the city are built for the balmy weather and climate. Most housing and establishments are built upon thick stone pillars festooned in colourful graffiti, providing elevation against floods and looking snappy in a riot of colours. Foundations are hardy and power lines and utilities are handled primarily underground and threaded through the pillars instead of overground due to storm winds damaging the power lines and creating hazards.

Shops and stores supported by pillars often have a plaza area beneath the building where they may let customers make purchases for commonly sold items on the ground level. Customers willing to look for more can head upstairs into the shop from ground level via stairs, and walkways between shops just over the street level connect commercial areas together. Stores are locked with roller shutters when the day's over. Glass store fronts at ground level are uncommon in flood prone areas, due to how fragile it can be in a natural disaster and how difficult it can be to clean.

The general style of artwork around the city can be described as brash, created mostly by Greaseheart artists using welded steel scrap and spray paint. Within the pavement, stone works, and building pillars, geometric patterns are often carved into them upon construction, and drainage channels are carved deep into each side walk to ensure that water flows back into the ocean. Common colours associated with Sargasso are neon pink and cyan.

In flood prone areas, there are poles twelve feet tall with the first foot off the ground being solid, while the remaining eleven are made of a fine mesh, with a steel cap on top. These structures, called Flood Poles, are made to drain water during floods by pumping flood water into the pole, through a separate series of pipes to the regular storm drains, and into a reservoir further inland or back into the ocean.

Transportation and Mass Transit

Getting around Sargasso is simple, and cheap. Most of the transport infrastructure was laid down by the Unity Protocol. The highways stretching through Sargasso are fitted with sound barriers to reduce noise pollution.

There are freeway bridges between North Shore and Central View over the Sargasso River, and a bridge from North Shore and Barrier Island. There is a bridge between Barrier Island and Ogonori Island, and from Ogonori Island's southernmost point there is a freeway bridge to Southern Palms.

Sargasso Busses

A fleet of soft topped, open cabined busses drive around Sargasso, with the goal of transporting goods, services, and people around Sargasso. Blue busses are intended for transporting people, green busses are used to transport goods, yellow busses are intended for school routes, and grey busses are privately chartered for events.

Depots on high ground are dotted around town, and the routes cover most of Sargasso, looping around each major neighbourhood. Some services cross between districts, and chartered services to the outside fringes of Sargasso are available too, leaving on a three-day schedule. During floods and other adverse weather, the busses are parked at the depot for maintenance and repairs.

Subway

Running throughout Sargasso is the subway system. Each station is ventilated, drained, spacious, staffed by helpful Units, and well lit. Posters and commissioned graffiti murals are present on some stations to break up the monotony, adding colour and vivacity to otherwise dreary task of commuting. Sometimes, subway lines pass through underwater tunnels, giving stunning views to the ocean floor and its denizens on clear days.

In the advent of flooding, the Subway is sealed shut with spaceship-style blast shutters, and commuters are evacuated to higher ground via evacuation tunnels dotted throughout each line at 250 metre intervals which lead to higher ground and flood safe houses.

There are three lines of Subway operating, with the Northern and Southern lines overlapping in Central View. Fares are reasonably priced, and take commuters a long way.

Ziplines

The most interesting feature of Sargasso is the abundance of zipline transportation from building to building, or building to ground. They are intended to transport goods from building to building in the advent of a flood. Occasionally, daredevils in a hurry take the ziplines themselves to get from building to building.

Ziplines start from elevated positions, and go towards the coast or downhill. Ziplines heading inland are usually placed from building to building to create the downward slope necessary.

Diving Suits

Surplus diving suits intended for industrial operations such as algae farming and marine biology are dotted around the beaches in tourist locations. Blocky models of diving suit are older, suited to ocean pressures and long distance walking, while sleeker, more recent designs allow wearers to swim like fish.

Their use as what amounts to toys is given a degree of oversight and control. Suits are fitted with tracking beacons, and unique identifiers stamped on various inner parts of the suit. Suit chassis and their parts are sometimes stolen and chopped up for use in crudely made power armours.

Districts and Neighbourhoods


Trivia: This area is approximately 1600 square kilometres.

Sargasso is divided into five districts, with five neighbourhoods within each one. At minimum, every district contains schools, supermarkets, a police station, a fire station, a local hospital, subway access, a government management branch, a species council or two, and the resources and infrastructure necessary to create or obtain a job which generates a personal income suitable for living. If all else fails, there's usually an odd job or two somewhere in town that'll pay good money, few questions asked.

Each neighbourhood holds two areas of interest, usually areas well-known and to locals and notorious enough to have been put on the map.

:!: For GMs Each neighbourhood and their locations can serve as plot hooks for adventures and other roleplaying.
Let these prompts be your starting points, and diversify from there.

Barrier Island

A large island north-east of Sargasso's bay, Barrier Island was the first island of Sargasso's bay to be developed. A bridge to North Shore is on the northern point of the island, while the bridge going south leads to to Ogonori island.

Ogonori Island

Named after a Maidenhand seafood dish which uses a particular type of kelp which grows wild in the waters near the island, Ogonori Island is the second of Sargasso's islands to be inhabited, residing south of Barrier Island, and east of Southern Palms.

North Shore

The oldest part of Sargasso, and where the first buildings were erected, North Shore is the top of the town. All the important decisions flow from here. To the south-east over a bridge is Barrier Island, while to the south-west and over the Sargasso River, you can get to Central View.

Central View

Serving as the transnational area between the uptown and the downtown, Central View is home to most of Sargasso's middle class and suburbia. Up north of here is North Shore over the Sargasso River. Down south and through the trees is Southern Palms.

Southern Palms

The agrarian and open part of Sargasso, Southern Palms is mostly forested, and most of its space is taken up by agriculture. North of the Palms is Central View, while a long bridge heading east over the bay leads to Ogonori Island.

Sargasso Ocean

Surrounding Sargasso, and in the middle of it is the ocean. It is large, and wet, and can be accessed by walking into any beach and strolling into the water. Diving suits can be hired, and an industry is made of underwater hiking tours, with lots of aquatic scenery visible.

Sargasso Wetlands

To the Northwest of the metropolitan area of Sargasso, there is an island beyond the river delta covered in mangrove forests. This quality and the relative isolation from much of the disruption of city hustle and bustle (as well as being away from the smell) makes it ideal for slime cultivation, and a couple of notable players have entered the scene.

Sargasso Commercial Spaceport

A huge terminal for major planetary traffic through Sargasso, such as larger spacecraft and commercial quantities unsuitable for the smaller spaceports in the metropolitan area7). The spaceport is well connected to the highways of the city for a trip in, and host to some residential areas just south and north of the bustling area.

1)
Sargasso has something of a gourmet algae subculture amongst Sourcia!
2)
real name unknown
3)
Primary or secondary to the business.
4)
Her cookies are delicious. Try some!
5)
It gets called the 'Pizza Pan' by local air traffic control, for its distinct shape from above.
6)
Good friends with the owners, apparently…
7)
Such as Barrier Island and Central View's spaceports. Both more suited to tourist traffic.