species:phasma:known

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Known Entities

As Phasma make themselves known in the setting, it is important to keep a canonical catalogue of the ones in play. Here are the ones that have revealed themselves in one way or another to individuals within the setting.

  • Description: Merril primarily reveals herself as a large human-ish creature, often 2 stories tall with tanned skin and a blonde head of hair, with an added feature of a jagged, snaggletoothed mouth full of sharp teeth.
  • Obsession: Anomalous, propogating the Phasma as a species.
  • Capabilities: Massive witchspace manipulation. Skilled magic use and extensive passive psionic influence. Lordship over all Phasma.
  • Witchspace: Merril's personal witchspace constantly fluctuates but an extension of it is purely dedicated to being a bridging point between every other Phasma's witchspace that takes on the form of a fancy casino.
  • Thralls: While technically all Phasma are her thralls, Merril doesn't treat them that way. Her influence over her domain is strong enough she doesn't require the aid of thralls, regardless.
Aware entities
The Lorath MatriarchyThe Lorath only circulate information about her in their upper echelons, as this information is highly classified due to the nature of Merril's rise to power. They do not know what has become of her since her escape during her initial Phasmafication.
The Opportunity's KnockThe OK have had several dealings with Merril, with Isthmau Taa'uotl Paar'enil having earned Merril's mark of respect for tasks performed in her service and Taela Kaila being partially de-Phasma'd by her own hand.

  • Description: A supermassive gold-barked tree with a rainbow of leaves throughout its many branches that stretch out for literal miles. Also takes on the form of an equally massive anthropomorphic deer woman with gold fur and silver antlers, with rainbow sprites dangling from them.
  • Obsession: Yaruru is obsessed with growth, evolution, and permutations. She is constantly experimenting to achieve new results in magical bioengineering and the development of her creations.
  • Capabilities: Absolute control over her thralls, conversion of local landscape to her magical forest witchspace, magical genetic engineering, multi-body transitioning.
  • Witchspace: A magical forest of simply indescribable proportions with a flurry of colours and creatures living in it. It works to confound and separate groups through spacial manipulation and then take down targets in individual capacity with weaponized flora and fauna.
  • Thralls: Yaruru constantly tweaks and changes her creatures, but two forms she comes back to frequently are quadrupedal moth sprites for monitoring and deers of both typical shape and of taurine shape to take more aggressive actions against prey.
Aware entities
The Balance CoalitionThe BC does not know her by name, but attribute the disappearance of several towns and squads of soldiers to her, though they have no concrete evidence of her being a cognizant entity beyond a “forest of mystery”
The Opportunity's KnockThe OK have had one dealing with Yaruru that ended up in Taela's phasmafication. They stand on somewhat uneasy terms with her at this point.
  • Description: The Chilling Rage is a massive tropical-blue-skinned mermaid with a tail 8x longer than her torso, with special thick propulsion fins along its length and deep-sea creature style running lights along its length. Her hair is usually done up back into tails to keep it out of her face and collected neatly.
  • Obsession: Cináed has an obsession with food, and is dedicated to trying to make the perfect flavours using any means necessary.
  • Capabilities: Rapid heating and cooling of her environment, bubble production, obscene size and strength
  • Witchspace: The Chilling Rage's witchspace is a massive ocean with no surface, though it appears to have one just barely out of reach if one swims up. This ocean is populated by her many thralls and her restaurant, a beautiful establishment made of corals and plants that overlooks the rest of her ocean.
  • Thralls: Cináed produces aquatic themed thralls usually, sometimes converting humanoid species to merfolk of varying types, or produces thralls to generate raw materials for food productions (Testudinidae beings to grow plants on the backs of, aquatic livestock for meat and milks, crustacean creatures for spice production)
Aware Entities
The Opportunity's KnockThe OK Crew encountered Cináed when Taela's Delayed Kiss urges rose too greatly and made her hanker for something uniquely cute to eat. Cináed more than happily provided mysterious meats to the pair, asking for them to visit another time.
  • Description: The Unbound Greed is mainly a deceiver, often taking on a form suitable to the communities she integrates herself into. Her true form is much simpler - a raccoonlike woman made out of a green, translucent mucus. A skeleton is visible underneath her gelatinous form.
  • Obsession: Religion, but more specifically the worship of the Mother of Many as a deity.
  • Capabilities: Proliferation through an pheremone-esque fog, production of a mucus that can quickly bring people about to her ideology or get people hooked on her presence through an updrug effect - and integrated into the fog, versatile mucus useage (sticky traps, slippery trails, etc), ghostly abilities (Movement through solid barriers, possession), absolute disguise, host entity transformation to suit her needs,
  • Witchspace: TUG's witchspace is an opressive foggy region populated by magnificent, candlelit altars everywhere.
  • Thralls: TUG's thralls are far more mundane in appearance and ability than most thrall types - which makes them more dangerous, in a sense. The conversion process is generally slow and insidious, weaving its way into the subjects thoughts little by little through continuous exposure to the TUG proxy and oppressive, heavy fog. Once they experience a “revelation” and turn fully, the fog goes from heavy and sluggish to rapturous and beautiful. The Unbound Greed's thralls are more free than others, and will act on her will in ways they see fit rather than following her directives to the letter than more controlling Phasma thralls.
Aware Entities
Caim's RefugeA former colony turned phasma refuge.
  • Description: The Burning Sorrow is a rocky-carapaced creature of large proportions, taking up a city block in size. The plating on its body is a dark grey in colour and has a scaly sheen to it. It has clawed hands and feet and moves quadrupedally, though it can stand and move on its hind legs just as easily as any biped. It has a decently long neck similar to any saurian species.
  • Obsession: Combustion.
  • Capabilities: Very limited mental capacity. Sturdy form, searing body and breath.
  • Witchspace: Incredibly limited, night nonexistent except as a way to move between locations it scours for fuel.
  • Thralls: Unable to create Thralls.
Aware entities
The Kingdom of AlbionThe Burning Sorrow attacked York but disappeared after their military forces drove it off. It has not been seen since. They do not know its name, nor its identity as a Phasma
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^Aware Entities^^
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  • species/phasma/known.1553982768.txt.gz
  • Last modified: 2019/03/30 17:52
  • by moogle