species:phasma:known

Known Entities

As Phasma make themselves known in the setting, it is important to keep a canonical catalogue of the ones in play. Here are the ones that have revealed themselves in one way or another to individuals within the setting.

Generations

Of note are the “generations” of Phasma, though it is not entirely an arbitrary classification.

  1. Generation 0 - The 0th Generation pertains to any Phasma created by the Mother of Many before she was recompleted with her counterpart, Khande. These Phasma have vastly limited capabilities than compared to their younger siblings.
  2. Generation 1 - Any phasma created directly by Merril after reunion is a 1st Generation Phasma. Handpicked or handmoulded by Merril herself, these ones have near limitless potential until they settle more on their attributes.
  3. Generation 2 - A phasma created by a Gen1 Phasma. A 2nd generation phasma often takes on certain attributes associated by their creator (See: Yaruru's plant cultivation versus The Delayed Kiss's crystal cultivation)
  • Description: Merril primarily reveals herself as a large human-ish creature, often 2 stories tall with tanned skin and a blonde head of hair, with an added feature of a jagged, snaggletoothed mouth full of sharp teeth.
  • Obsession: Anomalous, propogating the Phasma as a species.
  • Capabilities: Massive witchspace manipulation. Skilled magic use and extensive passive psionic influence. Lordship over all Phasma.
  • Witchspace: Merril's personal witchspace constantly fluctuates but an extension of it is purely dedicated to being a bridging point between every other Phasma's witchspace that takes on the form of a fancy casino.
  • Thralls: While technically all Phasma are her thralls, Merril doesn't treat them that way. Her influence over her domain is strong enough she doesn't require the aid of thralls, regardless.
Aware entities
The Lorath MatriarchyThe Lorath only circulate information about her in their upper echelons, as this information is highly classified due to the nature of Merril's rise to power. They do not know what has become of her since her escape during her initial Phasmafication.
The Opportunity's KnockThe OK have had several dealings with Merril, with Isthmau Taa'uotl Paar'enil having earned Merril's mark of respect for tasks performed in her service and Taela Kaila being partially de-Phasma'd by her own hand.

  • Description: A supermassive gold-barked tree with a rainbow of leaves throughout its many branches that stretch out for literal miles. Also takes on the form of an equally massive anthropomorphic deer woman with gold fur and silver antlers, with rainbow sprites dangling from them.
  • Obsession: Yaruru is obsessed with growth, evolution, and permutations. She is constantly experimenting to achieve new results in magical bioengineering and the development of her creations.
  • Capabilities: Absolute control over her thralls, conversion of local landscape to her magical forest witchspace, magical genetic engineering, multi-body transitioning, vocal lures1).
  • Witchspace: A magical forest of simply indescribable proportions with a flurry of colours and creatures living in it. It works to confound and separate groups through spacial manipulation and then take down targets in individual capacity with weaponized flora and fauna.
  • Thralls: Yaruru constantly tweaks and changes her creatures, but two forms she comes back to frequently are quadrupedal moth sprites for monitoring and deers of both typical shape and of taurine shape to take more aggressive actions against prey.
Aware entities
The Balance CoalitionThe BC does not know her by name, but attribute the disappearance of several towns and squads of soldiers to her, though they have no concrete evidence of her being a cognizant entity beyond a “forest of mystery”
The Opportunity's KnockThe OK have had one dealing with Yaruru that ended up in Taela's phasmafication. They stand on somewhat uneasy terms with her at this point.
  • Description: The Chilling Rage is a massive tropical-blue-skinned mermaid with a tail 8x longer than her torso, with special thick propulsion fins along its length and deep-sea creature style running lights along its length. Her hair is usually done up back into tails to keep it out of her face and collected neatly.
  • Obsession: Cináed has an obsession with food, and is dedicated to trying to make the perfect flavours using any means necessary.
  • Capabilities: Rapid heating and cooling of her environment, bubble production, obscene size and strength
  • Witchspace: The Chilling Rage's witchspace is a massive ocean with no surface, though it appears to have one just barely out of reach if one swims up. This ocean is populated by her many thralls and her restaurant, a beautiful establishment made of corals and plants that overlooks the rest of her ocean.
  • Thralls: Cináed produces aquatic themed thralls usually, sometimes converting humanoid species to merfolk of varying types, or produces thralls to generate raw materials for food productions (Testudinidae beings to grow plants on the backs of, aquatic livestock for meat and milks, crustacean creatures for spice production)
Aware Entities
The Opportunity's KnockThe OK Crew encountered Cináed when Taela's Delayed Kiss urges rose too greatly and made her hanker for something uniquely cute to eat. Cináed more than happily provided mysterious meats to the pair, asking for them to visit another time.
  • Description: The Unbound Greed is mainly a deceiver, often taking on a form suitable to the communities she integrates herself into. Her true form is much simpler - a raccoonlike woman made out of a green, translucent mucus. A skeleton is visible underneath her gelatinous form.
  • Obsession: Religion, but more specifically the worship of the Mother of Many as a deity.
  • Capabilities: Proliferation through an pheremone-esque fog, production of a mucus that can quickly bring people about to her ideology or get people hooked on her presence through an updrug effect - and integrated into the fog, versatile mucus useage (sticky traps, slippery trails, etc), ghostly abilities (Movement through solid barriers, possession), absolute disguise, host entity transformation to suit her needs,
  • Witchspace: TUG's witchspace is an opressive foggy region populated by magnificent, candlelit altars everywhere.
  • Thralls: TUG's thralls are far more mundane in appearance and ability than most thrall types - which makes them more dangerous, in a sense. The conversion process is generally slow and insidious, weaving its way into the subjects thoughts little by little through continuous exposure to the TUG proxy and oppressive, heavy fog. Once they experience a “revelation” and turn fully, the fog goes from heavy and sluggish to rapturous and beautiful. The Unbound Greed's thralls are more free than others, and will act on her will in ways they see fit rather than following her directives to the letter than more controlling Phasma thralls.
Aware Entities
Caim's RefugeA former colony turned phasma refuge.
  • Description: The Burning Sorrow is a rocky-carapaced creature of large proportions, taking up a city block in size. The plating on its body is a dark grey in colour and has a scaly sheen to it. It has clawed hands and feet and moves quadrupedally, though it can stand and move on its hind legs just as easily as any biped. It has a decently long neck similar to any saurian species.
  • Obsession: Combustion.
  • Capabilities: Very limited mental capacity. Sturdy form, searing body and breath.
  • Witchspace: Incredibly limited, night nonexistent except as a way to move between locations it scours for fuel.
  • Thralls: Unable to create Thralls.
Aware entities
The Kingdom of AlbionThe Burning Sorrow attacked York but disappeared after their military forces drove it off. It has not been seen since. They do not know its name, nor its identity as a Phasma
  • Description: A blank-faced woman with a single eye in the centre of the 'face', sclera black and bands of the iris red and mobile. They appear to be dressed in an immaculate business suit that stretches over every feature of their body as second skin, including heels, gloves, collars and cuffs. Seams and lines across the suit glow white with power, and there doesn't appear to be any visible skin. Their hair is black and white (alternating), flowing outwards from their head without being connected to it. Her hair moves as though it is underwater, flowing and billowing upwards at rest.
  • Obsession: Wealth acquisition and to a lesser extent, gambling2).
  • Capabilities: Capable of spoofing and fooling people's perception and recording equipment of all sorts. Attempts to record their true form fail somehow: audio distorts beyond recognition and images blur entirely. They also seem to be capable of reading people's minds, if only to manipulate them. When she talks, she can make listeners hear the voice of the one they want to hear the most.
  • Witchspace: Temhebu does not use Witchspace aggressively or use it to expand territory, preferring to acquire companies and assets in real space. She uses her Witchspace as a means of retreat from things she cannot talk down or bribe, or to move from place to place conveniently.
  • Thralls: Temhebu's rank-and-file thralls obey a set of commands to maximise profits and minimise human and equipment costs to a business they have taken over - usually leading to either high efficiency operations or vulture capitalist tendencies depending on the business. Temhebu is also capable of appointing thralls with higher levels of autonomy to see her will be done on schemes the drones can't handle alone.
Aware Entities
Gruppen TanhaussIs the most recent majority shareholder of the company, but only CFO Ilsa Mout-Battenberg is aware of Temhebu's true nature.
Dean BodalaAKA: The Driver. Chosen to be an anointed champion by Temhebu.
  • Description: A being formed primarily of a tarlike (or perhaps rubber-latex) substance, whose body ripples with bubbles moving up towards her neck. A mane of a continuously flowing ferrofluid surrounds a bleached cervine skull topped with equally pristine antlers. Steaming streams of water flows everlasting from her empty eye sockets. She breathes out clouds of water vapor, and speaks alternating with a rasp and in a sweet voice.
  • Obsession: Cleanliness/purity.
  • Capabilities:
  • Witchspace:
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^Aware Entities^^

  • Description: A mechanical woman of complex make, metal plates covering every inch of her body. Her insides glow with the heat of a forge, mostly seen through her mouth. Most notably, her face is very bottom heavy, with a thick metal jaw overlapping her face. Two “buns” top her head with wires cascading from them3).
  • Obsession: Armaments and the accruing of military power.
  • Capabilities: Garün is much more modular than most phasma, integrating regular weapons and iterating on them rapidly to improve their capabilities. Additionally, her body is, in fact, a forge and can produce weaponry. She also utilizes larger bodies as a form of mech. She is also a capable psion.
  • Witchspace: She prefers to keep her witchspace overlaid with reality, starting from her core base's throne and expanding outwards to make her domain rather difficult to siege with conventional artillery. Her throne room expands to match her own size, subsuming rooms nearby.
  • Thralls: TDE's thralls are much more military in mind, beginning with forced conscription of people (physically and mentally through psionic control) before training or upgrading them with technology to bolster her ranks.

^Aware Entities^^

  • Description: Bellel resembles a small, plush dragon toy with mostly white colouring, though its face is half black. Several bows line her spine, and her tail is ended in a puffy, plush heart. Her wings are surprisingly flat, resembling simple sheets ended with dangling piercings - though they are double-layered and can be found filled with stuffing on occasion.
  • Obsession: Play and fun.
  • Capabilities: Bellel can grow in size and open her mouth to reveal her maw, which when she swallows people she can convert them into the form she desires, and then into gacha-style eggs to lay. She can accomplish a less thorough form of this by wrapping them in her wings. She can alter her form to a limited extent, and controls a swath of telekinetically driven sewing needles and crafts supplies to do anything else she needs.
  • Witchspace:
  • Thralls: TET's thralls take on more toyetic approaches, often accomplishing whatever task she needs in the forms of plastics and plushes. On occassion, they can take more complex forms such as animatronics or thrill rides.

^Aware Entities^^

  • Description: Cattakan has an appearance like a small anthropomorphic creature of indeterminate species, with very thin legs, long ears drawn back, and a pointed snout. Their forehead has a gem embedded into it, and their eyes are four pointed stars and they have a crown floating above their head. Their body is stout and covered with a tight-fitting onesie that flows out into sleeves far too big for them, hiding their hands.
  • Obsession: Magical girls
  • Capabilities: They have the capability to disguise themselves as a slightly less detailed plush doll, and extreme magic proficiency - particularly contract magic. They can also leave gems similar to their forehead gem places and teleport to them directly later. Or rather, they transpose themselves with the gem.
  • Witchspace:
  • Thralls: Cattakan's thralls come in two varieties; the former is magical girls, who Cattakan forms by talking people into binding a contract with them (usually by levying recent travesties like other Phasma incursions). The latter are magical companions Cattakan forms to run their bureacracy of contracts and to be their point of contact for the magical girls. They often target people who would be less likely to be missed for their magical girl conversion.

^Aware Entities^^

  • Description: A remarkably normal looking brown-haired girl (Compared to most Phasma). She's scrawny and underfed, and dressed messily. Except for when she's rejected - in which her tethers to the mortal plane shatter and her body is infused with red magics. At the slightest resistance, goes defensive.
  • Obsession: Individual persons, invites them to “save” her from her own witchspace in a sort of damsel-in-distress, victim complexy way.
  • Capabilities: She has magic based barriers, chromatically bound to the colour red. Additionally, she can observe things just about anywhere through a telescope.
  • Witchspace: A mazelike city with a watchtower in the center, an ethereal eye scanning all. The city is warded and sectored off and can change in an instant.
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^Aware Entities^^

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2)
They're known to be a frequent player at Merril's casino.
  • species/phasma/known.txt
  • Last modified: 2019/12/31 17:22
  • by moogle