Varon Heavy Dropship
“The sight of one Varon landing is enough to give insurgents pause, the sight of entire formations landing in coordinated patterns should chill the blood of any expected to face what they deliver.”
The massive, box-like shape of the Varon conveys perfectly its role as the heavy lifter of chelti ground forces, its ability to drop large vehicles within seconds of landing before taking off again, coupled with its heavy armor make it very difficult to sway from its mission. The Varon is most well-known for the opening underside of its landing bay, vehicles and troops inside being suspending from harnesses, grapples or any other hold before being released close to the ground in a slightly rough but speedy delivery. Once the payload is dropped or picked up the doors of the drop floor close and the Varon immediately takes off.
The forces dropped by Varons are almost immediately combat ready. With enough carrying capacity to deliver a company of heavy tanks to the field, a massed formation of Varons can quickly drop entire battlegroups as reinforcements to a hot spot. It's four powerful lifter engine blocks give it VTOL capacity and decent low-speed maneuverability, folding back into the body at high speed or in space.
Characteristics
A bullet point list of the defining features of the class or ship allowing the reader to skim the themes and features of the ship itself quickly.
Mass | |
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Beam | |
Height | |
Width |
Mission Profile
A more in-depth description of what the ship is designed to do, its general capabilities and how it functions. Such as it being a freighter, how much it might be able to carry, if it has any self defense if applicable.
History
Historical context for the design, including information on how old it is, if it's descended from previous designs, and any notable points that might appear in the public memory. Operational records are optional
Capabilities
Sub-headings dealing with various aspects of the ship, describing in general its abilities in maneuverability, speed, weapons, and defense if applicable.
Propulsion
Travel Type | Capability | Notes |
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High Impulse | Yes/No | |
Evasive Action | Yes/No | |
System Cruise | Yes/No | |
Interstellar FTL | Yes/No |
Note, most ships that are not dedicated Jumpships will not be capable of Intersellar FTL, but will be Intra-System FTL capable. Ships without System Cruise may have to use travel gates to travel between stellar objects efficiently, such as small shuttles.
Ships Complement
A general idea of how large the crew is, how many people can fit in it without sleeping in the corridors, and perhaps their roles and duties.
Armament
A general overview of the ships weapons, a sub-heading for each system along with a brief description. Links to weapons pages are optional if you have a boiler-plate weapons article ready.
Weapon System
Name and description, a heading for each type of weapon along with the numbers on board.
Active Protection
Point defense systems, electronic warfare, reactive shields. If it's proactive defense, it goes here.
Point Defense System
Probably a good idea to bring one of these if it's a warship or armed freighter. A brief description of the type and capability. A laser system, or otherwise.
Passive Protection
Ships armor, damage control, and other systems that deal with after a strike connects the ship and how it deals with it.
Protective Equipment
The ships armor, secondary protection, damage control measures, and anti-boarding measures, a sub-header for each.
OOC
Optional out of character notes for players and
Inspirations
Optional admission of where you stole your ideas from. -_-