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Mindeye Creation Guide

Mindeyes are a psionically driven sect of humanity descended from the first transhumanists who tried to push the boundary of the mind.

Essential Elements

  • Given their mental prowess, most Mindeyes prefer having a place or method they can calm themselves with.
  • Just because they're psionically inclined does not mean a Mindeye is pigeonholed into being the “intelligent, analytical” blue ogre type.

Include sample names, name architecture (I.E. “first, last”, “First, childofFather/mother”, etc) and common vowel/consonant combinations/sounds

Use this to show common upbringings in the species/culture. Try to list at least three paths - but remember, these are supposed to be common, but not the ONLY options.

Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities.

This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well.

Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc.

This is where you link anything that would be helpful for potential players to take a look at.

  • ccg/mindeye.1515400931.txt.gz
  • Last modified: 2018/01/08 03:42
  • by moogle