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| territories:aleph_gamma [2018/09/05 03:11] – moogle | territories:aleph_gamma [2020/03/11 18:50] (current) – [Rococo] moogle | ||
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| === Baroque Caverns === | === Baroque Caverns === | ||
| - | Simply put, an underground cavern and oasis below scorchingly hot, dry plains. It is a mecca for all that can make a trek, but particularly for artists, musicians and craftsmen. It is also notable for wizards and witches of all shapes and sizes, especially because of the magically-conductive crystals that grow amongst the caverns. However, at some points in its history, it was ravaged by a terrible disease – ironically linked to the very crystals that help so many. | + | Simply put, [[location/ |
| Baroque Caverns is built into three main caverns, each with its own district. All three caverns are connected by a series of tunnels, making the move from one and another quite easy. The first is the Residential district. As named, it houses the occupants of the Caverns. Second, there is the Government District. This is easily the smallest of the three spaces, and houses the oligarchal government that runs day-to-day business within the Baroque and with the outside world. The largest cavern belongs to the Market district, which is laid out in a circular shape with a central square in the middle, and then roads branching out from that. Each main road is dedicated to a particular craft or trade. I.E. The Arms Lane, which provides weaponry, the Apparel Lane, which provides clothing and accessories, | Baroque Caverns is built into three main caverns, each with its own district. All three caverns are connected by a series of tunnels, making the move from one and another quite easy. The first is the Residential district. As named, it houses the occupants of the Caverns. Second, there is the Government District. This is easily the smallest of the three spaces, and houses the oligarchal government that runs day-to-day business within the Baroque and with the outside world. The largest cavern belongs to the Market district, which is laid out in a circular shape with a central square in the middle, and then roads branching out from that. Each main road is dedicated to a particular craft or trade. I.E. The Arms Lane, which provides weaponry, the Apparel Lane, which provides clothing and accessories, | ||
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| === Cel Tonna === | === Cel Tonna === | ||
| - | Cel Tonna is the largest city on Rococo located and spanning the multi-tiered edge of one of the larger floating landmasses of the planet, but is also the biggest proponent in sapient species consumption. Residents have ID cards similar to organ donors that denote their preference for being a " | + | [[location/ |
| The city's history and relationship with sapient consumption is recent (on the larger scale of things), coinciding with the beginning and fall of the Old War due to a food shortage. It began with various forms of indiscriminate lottery, but with the Old War ending the peoples reasoned that there was no reason to end the trend as it served a very valuable need in the community. | The city's history and relationship with sapient consumption is recent (on the larger scale of things), coinciding with the beginning and fall of the Old War due to a food shortage. It began with various forms of indiscriminate lottery, but with the Old War ending the peoples reasoned that there was no reason to end the trend as it served a very valuable need in the community. | ||
| In absence of traditional technological cloning (it's too slow) to fulfill the larger dietary needs of the high-end populace, many restaurants resort to transmutation-cloning, | In absence of traditional technological cloning (it's too slow) to fulfill the larger dietary needs of the high-end populace, many restaurants resort to transmutation-cloning, | ||
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| + | === Xaimni,The Path Sublime === | ||
| + | [[location/ | ||
| === Reliquary === | === Reliquary === | ||