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| territories:aleph_gamma [2018/07/28 16:10] – [Aleph Alpha System] moogle | territories:aleph_gamma [2020/03/11 18:50] (current) – [Rococo] moogle | ||
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| ====== Aleph Gamma System ====== | ====== Aleph Gamma System ====== | ||
| - | ===== Getting To/From Aleph Alpha ===== | + | ===== Getting To/From Aleph Gamma ===== |
| - | Aleph Gamma is a single-habitable | + | Aleph Gamma is a single-habitable |
| * **To [[territories/ | * **To [[territories/ | ||
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| * **To [[territories/ | * **To [[territories/ | ||
| - | ===== Places in Aleph Alpha ===== | + | ===== Places in Aleph Gamma ===== |
| The following planets, satellites, and other notable sectors of local space are present: | The following planets, satellites, and other notable sectors of local space are present: | ||
| ==== Rococo ==== | ==== Rococo ==== | ||
| - | **Rococo** is the only habitable planet in Aleph Gamma and is host to many major cities along its mass. Rococo as a centralized government is heavily magic focused, and serves as an effective magical exporter to its nearby | + | **Rococo** is the only habitable planet in Aleph Gamma and is host to many major cities along its mass. Rococo as a centralized government is heavily magic focused, and serves as an effective magical exporter to its nearby |
| === Baroque Caverns === | === Baroque Caverns === | ||
| + | Simply put, [[location/ | ||
| - | === Cel Tonna | + | Baroque Caverns is built into three main caverns, each with its own district. All three caverns are connected by a series of tunnels, making the move from one and another quite easy. The first is the Residential district. As named, it houses the occupants of the Caverns. Second, there is the Government District. This is easily the smallest of the three spaces, and houses the oligarchal government that runs day-to-day business within the Baroque and with the outside world. The largest cavern belongs to the Market district, which is laid out in a circular shape with a central square in the middle, and then roads branching out from that. Each main road is dedicated to a particular craft or trade. I.E. The Arms Lane, which provides weaponry, the Apparel Lane, which provides clothing and accessories, |
| - | ==== (checkpoint name) ==== | + | In order to reach the outside world or to get inside from aboveground, |
| + | === Cel Tonna === | ||
| + | [[location/ | ||
| + | |||
| + | The city's history and relationship with sapient consumption is recent (on the larger scale of things), coinciding with the beginning and fall of the Old War due to a food shortage. It began with various forms of indiscriminate lottery, but with the Old War ending the peoples reasoned that there was no reason to end the trend as it served a very valuable need in the community. | ||
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| + | In absence of traditional technological cloning (it's too slow) to fulfill the larger dietary needs of the high-end populace, many restaurants resort to transmutation-cloning, | ||
| + | |||
| + | === Xaimni,The Path Sublime === | ||
| + | [[location/ | ||
| + | |||
| + | === Reliquary === | ||
| + | Reliquary is the corporate HQ and company town of Hekate. Located on a heavily industrialized floating landform over one of the oceans of Rococo, this is where Hekate does most of their corporate research and product testing to roll out to all subsidiary systems across the cosmos. | ||
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| + | It should also be noted that this is the most heavily fortified area on the planet, due to the high level of magical experimentation going on. It's a precaution against hostile outsiders and potentially dangerous experiments from within. | ||
| + | ==== Reed Starbase ==== | ||
| + | The dominant station in the Aleph Gamma system, Hekate sponsors and keeps the station maintained while the government on Rococo uses it as a checkpoint for incoming and outgoing vessels. The admission procedures aren't nearly as stringent as [[society/ | ||