Differences
This shows you the differences between two versions of the page.
species:units [2016/08/16 23:44] – created, still working luca | species:units [2016/09/14 03:25] (current) – added moar luca | ||
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====Development and Life Expectancy==== | ====Development and Life Expectancy==== | ||
* Units are fabricated as required and refitted regularly, or recycled in the advent of serious damage. | * Units are fabricated as required and refitted regularly, or recycled in the advent of serious damage. | ||
- | * Older Units wear a larger hardlight ' | + | * Older Units wear a larger hardlight ' |
- | * | + | |
=====External Traits===== | =====External Traits===== | ||
===Body Type=== | ===Body Type=== | ||
- | General | + | The base composition of a Unit is a humanoid torso with a head. The shape of the torso and head dictates what their role will be, and where the unit will be posted. Limbs appear to be free-floating from the forearm down for the arms, and are connected to the torso via hardlight tethers. Severing or disrupting the tether will drop the limb, but the limb will reattach quickly. For mobility, prefer to use an anti-gravity generator located in the underside of their torso to hover up to three feet from the ground, able to move at sixty miles an hour after five seconds of constant acceleration. |
- | ==Limbs== | + | Units who are not intended to interact with people ditch humanoid shapes and proportions, |
==Average Height and Weight== | ==Average Height and Weight== | ||
+ | Units who interact with humanoid species will try and match their height, based on averages. For example, a Unit who will be spending most of their time around humans will match their height, while those around larger or smaller species will match their heights. Being mechanical and designed to order, weight remains relatively consistent. A humanoid unit weighs between one hundred and eighty and one hundred and twenty kilograms. | ||
===Dermal=== | ===Dermal=== | ||
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Eyes, ears, nose | Eyes, ears, nose | ||
- | In addition, high-ranking Units wear a ' | + | In addition, high-ranking Units wear a ' |
- | ==Vision== | + | The eyes of a unit appear to be opaque white, are visible in low light, and contain cameras capable |
- | Sight, Colour | + | |
+ | They can detect the presence of magic or psionics, the direction, and strength of either with the aid of additional attachments in their neck and spine. | ||
===Oral=== | ===Oral=== | ||
- | Teeth, tongue, etc. | + | Units do not need to worry about dental health, as their teeth are artificial and they seldom consume things orally. They sport an artificial larynx, capable of changing and remodelling itself to adapt to alien languages. |
==Taste== | ==Taste== | ||
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===Organs=== | ===Organs=== | ||
+ | Units have the following components, located within the torso. | ||
+ | |||
+ | * **Air Intakes** - Located around the torso and neck, these draw air in to cool the Unit's internal components. | ||
+ | * **Coolant Pump** - Regulates the flow of coolant throughout the Unit's body. | ||
+ | * **Oil Pump** - Regulates the flow of mineral oils through the Unit's body. | ||
+ | * **Battery and Dynamo** - This internal battery powers the Unit, built with millions and millions of layers of graphene. The dynamo meanwhile serves as the ' | ||
+ | * **Propulsion** - An artificial gravity generator located near the hips/waist of the torso lets the unit float up to three feet from the ground. | ||
+ | * **Exhaust/ | ||
===Neurology=== | ===Neurology=== | ||
- | Where it is, what it' | + | The ' |
===Diet=== | ===Diet=== | ||
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=== Immunology === | === Immunology === | ||
- | Units do not get sick, but they are subject to tampering. If a Unit detects that its internal programming or body is being tampered with harmfully, it will shut down and purge its internal to protect | + | Units do not get sick, but they are subject to tampering. If a Unit detects that its internal programming or body is being tampered with harmfully, it will shut down and purge its internal |
=====Mental===== | =====Mental===== |