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species:abomination [2016/09/01 16:41] – [Abominations] mooglespecies:abomination [2016/10/10 15:32] (current) – [Abominations] moogle
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 ====== Abominations ====== ====== Abominations ======
  
-Abominations are living weapons formed out of natural materials and highly aggressive. They were initially conceived by [[character:Seiren Isbala|the Seiren of Communion Base]] as a pet project that spiralled into something far more insidious. Their propogation across the galaxy means that Abominations can be found in nearly any locale, provided they have time to seed. They gain their name from their misshapen and often unsettling nature, although Golem is just as appropriate. There are two generations of Abomination available: One is a passively dangerous entity, and the second is actively aggressive.+Abominations are living weapons formed out of natural materials and highly aggressive. They were initially conceived by [[character:Seija Isbala|the Seiren of Communion Base]] as a pet project that spiralled into something far more insidious. Their propogation across the galaxy means that Abominations can be found in nearly any locale, provided they have time to seed. They gain their name from their misshapen and often unsettling nature, although Golem is just as appropriate. There are two generations of Abomination available: One is a passively dangerous entity, and the second is actively aggressive.
  
 ===Abilities Shortlist=== ===Abilities Shortlist===
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 ===Body and Size=== ===Body and Size===
-Abomination bodies vary wildly in size and scope, but they show a preference towards existing shapes in nature. Quadrupedal, arachnid, etc. It is a function of design that they tend towards these forms, just for the sake of manuverability. However, they can still take unusual forms and shapes (unusual meaning not found in nature). They cannot move around if they're smaller than a yard, as they simply do not have enough material for locomotion. G1 Abominations can be very large, often dwarfing office complexes at their maximum size. G2 Abominations only get up to about the size of a vehicle. Their bodies are made out of a single type of most nonliving materials or plants, with a few "once was livings" in the list. Marble, onyx, grass, coral, bone, etc.+Abomination bodies vary wildly in size and scope, but they show a preference towards existing shapes in nature. Quadrupedal, arachnid, etc. It is a function of design that they tend towards these forms, just for the sake of manuverability. However, they can still take unusual forms and shapes (unusual meaning not found in nature). Stone Abominations cannot move around if they're smaller than a yard, as they simply do not have enough material for locomotion. G1 Abominations can be very large, often dwarfing office complexes at their maximum size. G2 Abominations only get up to about the size of a vehicle. Their bodies are made out of a single type of most nonliving materials or plants, with a few "once was livings" in the list. Marble, onyx, grass, coral, bone, etc.
  
 ==Voice== ==Voice==
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 ==Dermal== ==Dermal==
-The outer skin of an Abomination, aside from being made of one primary material (such as marble) is populated by odds and ends that grow on or accumulate during their lifespan. Oftentimes, the mineral-based ones will have various forms of moss growing on their surface. If their the structol lining is like veins, so if it gets exposed, one would see a network of silvery spiderweb across and under the surface.+The outer skin of an Abomination, aside from being made of one primary material (such as marble) is populated by odds and ends that grow on or accumulate during their lifespan. Oftentimes, the mineral-based ones will have various forms of moss growing on their surface. Their the structol lining is like veins, so if it gets exposed, one would see a network of silvery spiderweb across and under the surface.
  
 ==Energy== ==Energy==
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 ===Ability=== ===Ability===
-Young Abominations have a very erratic and unsettling moving pattern, like a creature not made for their skin. As the parts grind grooves into one anotherand the seed solidifies, the movement is still very unnaturalbut the jerky motion levels out. Abominations have a level of strength that suits their mostly stone appearance (Though the plant based ones make up for it with flexibility) and proportional to their size, and G2s can easily pry apart steel doors if left to their own devices. Both generations of Abomination can launch projectiles from their body, but the larger G1s fire projectiles so large and so powerful that they effectively work as massive harpoons.+Young Abominations have a very erratic and unsettling moving pattern, like a creature not made for their skin. As the parts grind grooves into one another and the seed solidifies, the movement is still very unnatural but the jerky motion levels out. Abominations have a level of strength that suits their mostly stone appearance (Though the plant based ones make up for it with flexibility) and proportional to their size, and G2s can easily pry apart steel doors if left to their own devices. Both generations of Abomination can launch projectiles from their body, but the larger G1s fire projectiles so large and so powerful that they effectively work as massive harpoons.
  
  
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 G1s do not band together in any conceivable way, but G2s from the same brood tend to stick together. If G2 numbers in a certain brood surpass around 10, then they begin to form a rudimentary hive. Granted, they do not necessarily work towards resources or complex goals - they just do this propagate safely. Otherwise, Abominations ignore eachother's existences. If a threat faces two different broods at once in the same situation, they work together to fight the threat until it is gone. G2s will immediately attack any cognizant intelligences they meet (Humans and humanoid creatures, generally), but they do not seek them out. G1s ignore everything unless interacted with or threatened, and then immediately aggress. They don't have a self-preservation instinct once they engage an intellgent foe. While they won't swim through lava or walk straight into oncoming fire (usually) to get to a target, they do not run away from fights once engaged. That being said, there are going to be some outliers given the nature of genetic engineering. G1s do not band together in any conceivable way, but G2s from the same brood tend to stick together. If G2 numbers in a certain brood surpass around 10, then they begin to form a rudimentary hive. Granted, they do not necessarily work towards resources or complex goals - they just do this propagate safely. Otherwise, Abominations ignore eachother's existences. If a threat faces two different broods at once in the same situation, they work together to fight the threat until it is gone. G2s will immediately attack any cognizant intelligences they meet (Humans and humanoid creatures, generally), but they do not seek them out. G1s ignore everything unless interacted with or threatened, and then immediately aggress. They don't have a self-preservation instinct once they engage an intellgent foe. While they won't swim through lava or walk straight into oncoming fire (usually) to get to a target, they do not run away from fights once engaged. That being said, there are going to be some outliers given the nature of genetic engineering.
  
 +=== Magic ===
 +Being synthetic beings, they do not have access to magic.
 +
 +=== Psionics ===
 +All Abominations have a low level psionic connection, allowing them to communicate with one another. Older ones can use Construction in order to build hives or reinforce their bodies.
 =====History===== =====History=====
-This is a science project by what amounts to a childlike adult in a child's body. [[character:Seija_Isbala|Seija]] created these as a pet project over the course of two years. The reason? To create monsters. He wanted monsters that heroes could rise and fight against. His first successful attempts were the Generation 1 Abominations, which admittedly fulfilled his criteria for monsters, and grew to an impressive size. They had a limited scope, however, due to their more 'reincarnation' based spawning system. On further analysis and advice from his. . . "beta testers,he decided to form a second generation, one that was less likely to be seen (On account of the sheer size that G1s can be) and self-sufficient for multiplying.+This is a science project by what amounts to a childlike adult in a child's body. [[character:Seija_Isbala|Seija]] created these as a pet project over the course of two years. The reason? To create monsters. He wanted monsters that heroes could rise and fight against. His first successful attempts were the Generation 1 Abominations, which admittedly fulfilled his criteria for monsters, and grew to an impressive size. They had a limited scope, however, due to their more 'reincarnation' based spawning system. On further analysis and advice from his beta tests, he decided to form a second generation, one that was less likely to be targeted outright (On account of the sheer size that G1s can be) and self-sufficient for multiplying.
  
 With [[character:schlock_grunder|Shlock Grunder's]] distribution networks at his disposal, he first distributed the seeds of his creations across various civilized and uncivilized worlds in . Due to the subtle nature of the seeds, nobody even noticed at first. Seija named these Abominations because it suited their ghastly appearances. With [[character:schlock_grunder|Shlock Grunder's]] distribution networks at his disposal, he first distributed the seeds of his creations across various civilized and uncivilized worlds in . Due to the subtle nature of the seeds, nobody even noticed at first. Seija named these Abominations because it suited their ghastly appearances.
  • species/abomination.1472762505.txt.gz
  • Last modified: 2016/09/01 16:41
  • by moogle