society:balance

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The Balance Coalition

“We may fight eachother, but we will not allow interlopers to intervene.”
- Shira Kaila

The Balance Coalition is the loose unification of the four nations of Balance, an attempt to, in times of interstellar need (such as foreign invasion), to unite and fight off threats. Balance was once a terrarium colony designed to experiment on gene modification on a societal level, but the project lost funding from its backers and the colony (and its inhabitants) were abandoned. Several hundred years later, the dust cleared and four kingdoms arose.

The unified flag is four colours split by diagonals with a silver scale in the middle. The four colours, clockwise from the top, are evergreen, steel blue, cyan, and maroon. The vast majority of citizens of the four kingdoms are Oddbody (by definition), with very little immigration diversifying the lot.

Life in any of the four kingdoms varies immensely. From the near-monastic quiet of Felsal to the boisterous cities of Sothal, life as a citizen in the Balance Coalition can be wildly different depending on where one resides. A natural born (human) citizen of the four kingdoms will have been had their genes modified to suit their principality, listed below. Residents of Stasis Station generally resemble whatever lineage they come from, but given the nature of genetic modification it tends to look like a messy mix of things.

  • The Valley Kingdom - Vadral - Vadral is the second most accessible of the four kingdoms, but the most well known. They work on a classical monarchy, with a royal family and then nobles that marry into the royal family to produce heirs and help rule the different territories. Their capital is located in a plateau situated in an even bigger valley. Their citizens have all gene-modded to be more catlike. The national magical talent produces soul-beings tied to their casters called Forces.
  • The Forest Kingdom - Felsal - Felsal is a very isolated kingdom. Their rule is one of force, with the “royal family” picking and choosing their mates as they please, and keeping a very tight grip on their kingdom's affairs. Their capital is located in a foggy tree-city amidst a forest of massive trees. Their citizens have all gene-modded to be more foxlike. The national magical talent produces combat-eidolons that allow themselves to be wielded or worn by their caster.
  • The Archipelago Kingdom - Sothal - Sothal is a sunny, friendly kingdom located in the tropics. Theirs is a fractured monarchy, with many city-states ruled by individual monarchs, and one high king to rule them all. Their capital is located in a large cove flanked by a dormant volcano-mountain. Their citizens have all gene-modded to be more wolflike. Their national magical talent is malleable darkness manifestation, allowing them to produce many beautiful crafts out of what appears to be solid darkness.
  • The Mound Kingdom - Lynval - Lynval is a quiet nation located in warrenlike tunnels. Theirs is an councillary monarchy, with a council of rulers to guide them through thought-magic. Their capital is located in a cavern-network lit by glowing, living flora. Their citizens have all gene-modded to be more rabbitlike. Their national magical talent is hardlight manifestation, allowing them to build vessels and buildings out of solid “light”.
  • The Control Center - Stasis Station - Stasis Station is the odd one out. It has no government of its own, just a coalition force from the Four Kingdoms to help maintain and control the place. Stasis was once the control center of the corporation running Balance's project, but was long since abandoned. Nowadays, it has been repurposed to be an immi/emigration control center. Nobody gets on or off the planet without going through Stasis Station, as only specifically licensed vessels have permission to fly through the atmosphere.
  • The Prison - Scale Complex - Scale Complex is located on one of Balance's two moons. It was previously an attempt to terraform the moon, but the facility had only just finished construction when Balance was abandoned. Nowadays, the very dark and depressing building is used as a prison for criminals who break international code.
  • society/balance.1486532133.txt.gz
  • Last modified: 2017/02/08 00:35
  • by moogle