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lorath_matriarchy:starship:valta-class [2017/06/24 00:21] – created, still need to add/revise interior components and systems. lucalorath_matriarchy:starship:valta-class [2019/12/10 03:46] (current) – [Power Sequence] missing info on power sequence luca
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 Its ability to independently explore strange spaces is further supplemented with manufacturing systems and a quantum node data transmission system, meaning the Val'ta is able to upgrade and alter itself to suit its specific mission as time goes on. As such, no two Val'ta's would truly ever be alike after launching and returning after an extended tour of duty. Its ability to independently explore strange spaces is further supplemented with manufacturing systems and a quantum node data transmission system, meaning the Val'ta is able to upgrade and alter itself to suit its specific mission as time goes on. As such, no two Val'ta's would truly ever be alike after launching and returning after an extended tour of duty.
 +
 +  * [[/plot/lsdf_valta | LSDF Val'ta Plot Page]]
 +  * [ | Songs by Elder ♫ ]]
  
 ===== About the Ship ===== ===== About the Ship =====
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 The locking-grate also doubles as magnetic decking, and can support most common climbing hooks. The locking-grate also doubles as magnetic decking, and can support most common climbing hooks.
  
-==== Deck Layout ====+===== Deck Layout =====
 ^Deck 1^Deck 2^ ^Deck 1^Deck 2^
 | Missile Launchers, Upper Point Defence, Starship Sensors | Bridge, Mess Hall, Kitchen, Crew Quarters, Secondary Science, Airlocks | | Missile Launchers, Upper Point Defence, Starship Sensors | Bridge, Mess Hall, Kitchen, Crew Quarters, Secondary Science, Airlocks |
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 | Primary Science Facility, Probe Analysis, Airlocks | Planetary Sensors, Atmospheric Sensors, Probe Launch | | Primary Science Facility, Probe Analysis, Airlocks | Planetary Sensors, Atmospheric Sensors, Probe Launch |
  
 +==== Compartment Layouts ====
 +With the Lazarus touch, a colour key for lighting alongside semiotic warning symbols and logos around the ship was created in order to facilitate recognition and association for use. A consistent set of symbols and logos was also developed to aid navigation around the ship and its equipment.
 +
 +^Colour^Meaning|
 +^White|Safe, Life Supporting Environment|
 +^Grey|Maintenance, Repair, Equipment|
 +^Black|Vacuum, Void, Hazard, Death/Dead|
 +^Red|Take Notice, Sound, Protection|
 +^Orange|Harmful Active Process, Data Restriction|
 +^Yellow|Airlock, Transition Area, Area under Reconstruction|
 +^Green|Life Support, Food, Livestock, Medical|
 +^Blue|Cold, Lowered Temperature, Refrigerator|
 +^Cyan|Data, Information, Computer|
 +^Purple|Personnel, People, Command, Alive|
 +^Indigo|Command Override|
 +
 +=== Walkways and Corridors ===
 +|Found Throughout|
 +
 +The walkways and corridors of the Val'ta are where the crew are most likely to traverse or loiter between destinations. Running along the walls is a strip of 'Data', glowing cyan blue. A hardlight computer can spring out at a moment's notice to grab reference or access files based on the user's rank and clearance. The ARIA logs and monitors all interactions with the Data Strip, and may intervene helpfully or aggressively.
 +
 +At every major intersection in the corridors, hardlight blast doors can come down to contain fires or seal damaged areas off from vacuum, while a flame retardant solution sprays from the ceiling with prejudice.
 +
 +The Data Strip which runs along these walls is not connected to bridge and control systems, and cannot be used to control the bridge from afar, as it is not connected to those systems in any way. The ARIA has the Data Strip system on a different partition to the bridge and command systems for that express purpose.
 +
 +=== Command Bridge ===
 +|Found on Deck 2|
 +
 +Unusually to the Greaseheart designer 'Furze', the bridge of the Val'ta is buried deep inside its hull, protected and behind the front of the ship. In this way, the Val'ta is better protected not only from oncoming strikes from debris and space phenomena, but also attacking ships; embracing the Lorath tradition of placing the bridge in the centre.
 +
 +The bridge itself follows the traditional role of the captain sitting in the middle, helm and tactical up front and science wrapped around its edges, creating a more intimate and productive environment for a crew which is expected to spend a lot of time together. The captain's chair faces the bow, and can turn three hundred and sixty degrees to look at any given console.
 +
 +In a flash of brilliance, or perhaps madness from designer Furze, the captain's command chair rises into the middle of the room from the Captain's Suite directly beneath the bridge. The hole is sealed when not in use, and there are guard rails around the opening. The passage also doubles as an escape hatch for bridge team in the advent of an emergency, and be blast door sealed.
 +
 +Every station on the bridge contains a mostly identical layouts and panels which are geared for a given task via software and interface, using a non-fluorescent, hard-light driven control scheme. There are panels beneath which contain physical backups and overrides. While less efficient, the physical overrides are always available should the projectors fail.
 +
 +The walls, floor and ceiling of the bridge contains a quasicrystal driven projection system, able to create a false three dimensional image in the walls, floor, and ceiling which serves as a large visualisation of what is outside or of specialist information. Key elements of the floor for maintenance being uncovered which serve as a 'foot path' to ensure a sense of place at all times.
 +
 +At the very 'corners' of the bridge are direct access panels. If removed, this reveals backup computers, power systems as well as vacuum suits for the bridge crew themselves. This means if the vessel is badly damaged, the bridge can continue to operate. Anticipating a particularly hazardous environment, sometimes crew are expected to don this environmental protective equipment anyway.
 +
 +>The vessel can be operated from any point onboard with the proper authorization and a direct access terminal, found in the Captain's quarters and other bridge personnel's quarters. The bridge is one of three chambers which cannot be locked out without manually cutting the lines; the other two being the vessel's left and right engine rooms.
 +
 +
 +=== Crew Quarters ===
 +|Found on Deck 2 and Deck 3|
 +
 +All Crew Quarters follow standard LSDF configurations. Data Strip is present in each room, and can be deactivated on request by an officer. Beside or a short distance from each crew habitation space is the head, shower and the laundry.
 +
 +== Deck 2 Quarters ==
 +Two [[lorath:starship:compartments:quarters_primary]] and two [[lorath:starship:compartments:quarters_shared]] are present on both the port and starboard sections of the ship, officers and bridge crew. [[lorath:starship:compartments:quarters_bunks]] are also present for housing enlisted personnel on both sides. A [[lorath:starship:compartments:head_large]] is present on the port and starboard.
 +
 +== Deck 3 Quarters ==
 +The majority of enlisted personnel are housed in a distributed [[lorath:starship:compartments:quarters_mass_bunks]] present and distributed across the port and starboard of the vessel. Meanwhile, four [[lorath:starship:compartments:quarters_shared]] each are present on both sides, intended for maintenance crew. [[lorath:starship:compartments:head_small_latrine]]s are present on the port and starboard.
 +
 +== Captain's Suite ==
 +|Found on Deck 3|
 +
 +The Captain's Suite is made to entertain guests as well as house a captain in comfort. It has a queen-sized bed, a walk-in wardrobe, two closets for storage, a couch, two armchairs and a coffee table, as well as a mini-kitchen and bar fridge for preparing refreshments. There is also ample walking space to pace about in thought and crash on the couch, as most captains are predisposed to doing. Off to one side is the personal bathroom, containing a combined bath and shower, a sink, mirrored cabinet, a linen cupboard, and a toilet. The bath and shower can comfortably fit two occupants sitting down.
 +
 +Also in the room against the back wall is the captain's chair. If sat on, identification will be made. If the person is recognised as the ship's captain and a given phrase is spoken as a password - doubling as voice identification - the chair will ascend through a passageway and into the bridge above the suite. This feature was put in for ease of the captain, and to ensure that they would always be on the bridge if required rather than moving through corridors if needed urgently. Just as well, the passage doubles as an emergency exit from the bridge which can be blast-door sealed.
 +
 +=== Galley and Mess Hall ===
 +|Found on Deck 2|
 +
 +The galley and mess hall follow a standard, medium sized [[lorath:starship:compartments:galley_medium|galley]] and [[lorath:starship:compartments:mess_medium|mess]], both looked after by automated cooks and custodial personnel. The pantry and fridge/freezer for fresh food to be prepared rests beside the galley.
 +
 +
 +=== Recreational and Wardroom Facilities ===
 +|Found on Deck 3|
 +
 +In the centre and towards the bow of Deck 3 is the recreation area. A [[lorath:starship:compartments:recreation_lounge|small lounge]] which serves as the ship's wardroom connects the following facilities together, the most important of them being a [[lorath:starship:compartments:recreation_bar|small bar room]] that overlooks the nose of the Val'ta and provides stunning views into space. A [[lorath:starship:compartments:recreation_gym|gymnasium]] is provided on the port side, while on the starboard side of the vessel, a [[lorath:starship:compartments:recreation_therapy|physical therapy facility]] is present. Data Strip is present throughout for accessing entertainment, as well as bookshelves and a section of plush green lawn intended to be garden space.
 +
 +A passover idea is that authorised plant samples may be planted in the garden area as a reminder for every visited planet.
 +
 +
 +=== Medical ===
 +|Primary found on Deck 3 and Secondary on Deck 7|
 +
 +The medical bays are modularly constructed spaces, where barriers for the medical beds can be pulled out of the walls, sealing themselves with pico-jelly once in position and clipped into one of the many spaces on the floor. The beds themselves are [[khi:treatment_and_examination_bed|KHI Treatment and Examination Beds]], with all the available tools and equipment. A supply of [[khi:medicagel]] is available too.
 +
 +The primary medical bay on Deck 3 follows the layout of a standard [[lorath:starship:compartments:medical_medium]] compartment, while the secondary medical area on Deck 7 is a [[lorath:starship:compartments:medical_small]], with the addition of a Data Strip in both areas.
 +
 +
 +=== Science Facilities ===
 +|Primary found on Deck 9, Secondaries on Deck 2|
 +
 +The science facilities, which are found conveniently close to the airlocks for carrying things onto the ship or spacing them in a hurry follow standardised patterns. The primary science deck encompasses most of Deck 9 follows the [[lorath:starship:compartments:science_hazardous|LSDF Hazardous Science laboratory]] pattern - with an airlock placed purely to flush out anything that goes wrong available. Data Strip is available.
 +
 +If something goes catastrophically wrong, everything below Deck 8 can be separated from the Val'ta as a very large escape pod, or quarantine situation.
 +
 +Meanwhile, the Secondary Science facilities, both on the port and starboard of Deck 2 follow a distributed [[lorath:starship:compartments:science_general|General Science laboratory]] pattern, with the required equipment distributed evenly on both sides. Less risky experiments or analysis is carried out here. Data Strip is available.
 +
 +== Probe Launch ==
 +|Found on Deck 10|
 +
 +The Probe Launch and Reception is directly beneath the Primary Science facilities, and is an automated system with the purpose of launching probes and drones into planets or space phenomena, scanning them, then returning to the Launch with data, analysis, and samples.
 +
 +Returned probes are quarantined. If its safe to proceed, probes are bought up to Deck 9 for analysis by science personnel.
 +
 +== Probe Analysis ==
 +|Found on Deck 9|
 +
 +This area which encompasses the last quarter of Deck 9 allows data and samples from a probe to be analysed in a secure, sealed environment. Safely decontaminated probes can also be sterilised and reused, repaired, or built from scratch and loaded back into the Launch.
 +
 +
 +=== Cargo Bay ===
 +|Found on Deck 4|
 +
 +Beneath the crew-centric Decks 2 and 3, the primary cargo is held in a [[lazarus:volumetric_compression|compressed space]]. It can carry as much space as a [[lorath:starship:compartments:cargohold_medium|medium sized cargo space]].
 +
 +Some disorientation has been reported moving from the compressed space to real space. Fortunately, cargo movement is automated by mechanical systems, so personnel do not need to directly walk through the cargo deck unless necessary.
 +
 +All relevant subsystems listed below can be found on Deck 4.
 +
 +== Armoury ==
 +A space of the cargo hold specifically storing the weapons and armour of the crew of the Val'ta. The acquisition of equipment is handled via the Quartermaster's Supply office normally, but the armoury may be unlocked in the advent of an emergency.
 +
 +== Quartermaster Supply ==
 +Adjacent to the Cargo Bay and the Armoury, a [[lorath:starship:compartments:quartermaster_supplysmall|quartermaster's supply office]] is available for requisitioning equipment or cargo.
 +
 +== Loading Ramp ==
 +A heavily sealed loading ramp for cargo, accessible by authorised personnel. It is its own airlock, and its made for importing large cargo into the Val'ta into the compressed space. From there, cargo is automatically handled into place.
 +
 +=== Launcher Magazine ===
 +|Found on Deck 4|
 +
 +Located along the Port and Starboard of Deck 4 is the [[lorath:starship:compartments:magazine_torpedomissile|magazine and loading systems]] for the torpedo and missile launchers nearby. They work autonomously and automatically, but may require crew access in the advent of malfunction.
 +
 +Close to the back of the Port and Starboard is access to these systems via the [[lorath:starship:compartments:magazine_medium|magazine room]] for loading and storing munitions.
 +
 +=== Launch Deck ===
 +|Found on Deck 6|
 +
 +The top surface of the secondary hull of the ship – the open space between the two main hull sections, serves as a hangar-bay. It is ideal for use as a carrier or rapidly loading and unloading cargo. It serves as a 'pit' to carry out repairs on units deployed in the field before throwing them back into the foray.
 +
 +The deck contains a number of dedicated parking points, [[lorath:starship:compartments:vehicle_lifts|elevators]] and a launch control position down the middle of the deck. The ceiling of the launch-deck contains basic [[lorath:starship:compartments:vehicle_preparation|preparation]] and [[lorath:starship:compartments:vehicle_repair|repair equipment]] for a ship or fighter.
 +
 +
 +== Hardlight Shutters ==
 +|Found on Deck 6, Generators on Deck 5|
 +
 +A hard-light projection is able to seal the launch-deck, which can then be oxygenated. For a more permanent fixture, armour plating in the hull is designed to shift to offer protection, then the structol exterior of the vessel flows to seal the gaps and laminate the armour from both sides creating a fixed hull. After this process, the hard-light projector is de-activated, having served as a mould.
 +
 +
 +== Subspace Catapult ==
 +The hangar features a subspace catapult, originally designed to throw probes into gas-giants for analysis before the system was reconfigured for craft while probes were given a separate launch point in Deck 10. The range of the catapult allows it to throw units deep into engagements at speeds beyond their own maximum FTL for a short duration, allowing for deep-strikes behind held lines or to place probes and specialist sensor equipment far beyond the vessel's usual high-resolution sensor range.
 +
 +The catapult can alternatively be loaded with anti-starship torpedoes, granting them a hugely increased range, though not necessarily accuracy since they must still guide once in their conventional ranges while also compensating for their new velocity.
 +
 +As a last resort, the catapult can be loaded with cargo used as a kinetic kill round as a mass-driver.
 +
 +
 +=== Vehicle Hangar ===
 +|Found on Deck 7, inside volumetric compression|
 +
 +Beneath the Launch Bay is the [[lorath:starship:compartments:vehicle_storage|primary hangar deck]]; an intermediary space used to store craft in ready position to be lifted onto the subspace catapult and launched out of the ship. Pilots and passengers usually board and disembark their craft here.
 +
 +All relevant subsystems listed below can be found on Deck 7.
 +
 +
 +== Maintenance Hangar ==
 +|Found on Deck 7, inside volumetric compression|
 +More intensive long-term maintenance can be performed down here in compressed space is the maintenance hangar; [[lorath:starship:compartments:vehicle_repair|a long-term storage and repair location for units and equipment]]. Importantly, the maintenance hangar experiences very little of the gravitational stresses and forces of the remainder of the ship due to its placement inside a [[lazarus:volumetric_compression|permanent mass-dislocation provided by volumetric compression]], allowing the vessel to make very violent manoeuvres with minimal repercussion.
 +
 +Engineering personnel have reported minor disorientation from moving between compressed space and real space, but it quickly grew familiar to them and a joke that the maintenance deck is 'bigger on the inside' sprung up.
 +
 +== Vehicle Storage ==
 +Located inside the same mass dislocation volumetric compression as the maintenance hangar, a [[lorath:starship:compartments:cargohold_large]] is present with all features listed. Like maintenance, the storage deck is actually very large [[lazarus:volumetric_compression|mass-dislocation provided by volumetric compression]].
 +
 +As detailed above, 'bigger on the inside' jokes are frequent, and some disorientation can be felt, especially when looking at the craft's exterior from the flight deck and seeing the larger interior.
 +
 +Many units and vessels too large to be launched from the catapult are stored here, to be launched from the shoulder-blades. They are docked to the internal structure of the volumetric compression, the exterior of which from within shining radiation through as visible light from conventional space in a way that looks like a direct color inversion of space - with black becoming white. The outer shape of these stars and phenomena projected shift and lens, rippling as the volumnetric compression changes shape, growing larger as more objects are placed inside it.
 +
 +== Shoulder-Blades ==
 +|Found on Deck 7, inside volumetric compression|
 +Large protective panels along the middle exterior either side of the hull, these serve as storage areas for vessels too large to fit in the launch-deck or be moved via elevator. The blades themselves are able to shift away from the hull, opening like wings to reveal very large openings to the internal volumetric compression to pass vessels either in and out of the Val'ta's mass dislocation. This of course involves a large amount of power and as such is done sparingly, usually with support vessels either docked and tucked under the wings of the shoulder-blades in normalspace or following the Val'ta as part of a carrier group.
 +
 +=== Engineering Bay ===
 +| Deck 7, volumetric compression |
 +The Val'ta is designed to replace its own systems during operation by taking resources from its environment, via mining, processing, refinery, manufacture, construction and assembly systems. These are almost entirely automated and lack any kind of atmosphere. they are highly exposed to the interior of the volumetric compression.
 +
 +== Processing==
 +|Found on Deck 7, inside volumetric compression|
 +
 +A dedicated maintanance and storage area for [[lazarus:geni]]s is located near the refinery, designed to act as an exchange of resources between the GENI in the field mining resources and the refinaries. This allows the Val'ta to dock or remain near a structure and mine it out using a battery of manufactured automated mining frames.
 +
 +== Refinery ==
 +|Found on Deck 7, inside volumetric compression|
 +
 +Using a high temperature rotary centrifugal separation variance extraction system, materials can be melted down and separated depending on the electrical properties of the elements or compounds. In this way, the Val'ta is able to mine asteroids and planetary structures to produce materials and resources required for manufacturing and repair.
 +
 +== Manufacturing ==
 +|Found on Deck 7, inside volumetric compression|
 +
 +A version of the [[lorath:technology:machine_shop | Lazarus AL100 Universal Constructor/Machine shop]] on steroids this large internal manufacturing and fabrication system is able to with almost total automation "print" and manufacture most any piece of equipment provided it is given sufficient power and materials to work with. It is used to produce replacement components for the Val'ta as well as manufacture smaller vessels to accompany it.
 +
 +Importantly, the manufacturing systems feature a quantum modem linked with the LSDF, to exchange schematics and equipment which are developed - allowing the Val'ta to update both itself and crew equipment during a journey.
 +
 +== Assembly & Construction ==
 +|Found on Deck 7, inside volumetric compression|
 +A large reserved space, used to combine the parts produced by the manufacturing system. It can be thought of as a miniature dry-dock. The completed or half-completed equipment can be stored here.
 +
 +==== Quarantine Processing ====
 +A docking ring is located on the underside of the Val'ta expressly for the purpose of recovery following an away mission. This leads to an airlock followed by a four stage decontamination system and immunization system. 
 +
 +=== Stage 1 ===
 +This begins with the destruction of all clothes and uniforms, with hardened metal parts undergoing radiation bombardment to remove possible contaminants. These are then re-attached to new uniforms and attire, waiting at the other side fabricated by the AL100 based on scans made. As such, they are usually nearly indistinguishable in that they are clean and that any defects or obvious damage have been removed.
 +
 +=== Stage 2 ===
 +The user is soaked head to toe in an oxygenated decontaminant solution which covers the skin, eyes and enters the lungs and blood-stream of the user as well as all orifices and can be considered a "complete" enema which is then expelled in a cubical, usually as scentless colorless liquid deification but sometimes via vomiting as well as evacuation of the lungs of the oxygenated solution.
 +
 +A second solution is then provided which then reintroduces the appropriate bacterial flora to the gut, administered anally.
 +
 +=== Stage 2 ===
 +Using a xenon lamp to in a brief photo-flash. The user puts on a specialized helmet to protect the face and facial hair and the system activates, a precise flash based on the skintone and skin qualities of the user to burn away the outer epithelial layers as well as any body hair which then become a thin layer of fine white dust. As a result, crew who frequently undergo quarantine commonly have no body hair. The person is then low-pressure statically charged shower to remove the dust, which is drained as a potential carrier of contaminant. 
 +
 +=== Stage 3 ===
 +Six hours of rest are then essential after exposure to the xenon lamp, for skin to recover as the person lacking the dead layers of skin is now especially sensitive to touch. During this time, the user is scanned by the scientific equipment under quarantine in order to discern if any internal infection has spread, with bloods drawn and gravitational scans made. Typically the 6 hour waiting period is spent individually to prevent cross contamination.
 +
 +=== Overall ===
 +The procedure has the side-effect of softening the skin, cleaning and voluminous the hair, tightening wrinkles, removing all body hair below the neckline, altering the smell of and cleaning the body inside and out of the subject. The xenon lamp has the side-effect of removing striae gravidarum, discoloration from bruising, discoloration of fingernails, toenails and teeth, cleans mucus membrane infection and greatly improves circulation.
  
  
 ====== Ship Systems ====== ====== Ship Systems ======
 The systems of the Val'ta are largely bespoke, designed and engineered especially for it. There is an emphasis on ruggedness, modularity and ease of construction with the resources available to the ship. Importantly, many of these systems are able to feed resources through each-other, allowing energy, plasma or temperature management to be shunted to a wide variety of different systems and equipment, improving its performance in specialist ways. The systems of the Val'ta are largely bespoke, designed and engineered especially for it. There is an emphasis on ruggedness, modularity and ease of construction with the resources available to the ship. Importantly, many of these systems are able to feed resources through each-other, allowing energy, plasma or temperature management to be shunted to a wide variety of different systems and equipment, improving its performance in specialist ways.
 +
 +===== Exterior and Hull =====
 +The Val'ta's hull armouring is composed of a structure of [[material/hellenium|Vuliarium]] backed by layers of hardened [[material/structol]], laquered [[material/stone_thread]], [[material/structol_substrate]], and [[material/quasicrystals]]. It is currently applied liberally throughout the ship's exterior, and doubled or tripled in key areas. With the bridge and core systems being in the centre((As is Lorath shipbuilding tradition.)) of the ship, and reinforced from behind, a 'headshot' on the ship is unlikely, in addition to the angled hulls providing thicker armour. On the flip side, the reduced mass of the hull renders the ship lighter.
 +
 +==== Inner Structure ====
 +The inner frame of the Val'ta supporting the hull and its systems had to be rebuilt from scratch as it was held in place by structol, and the local material capable of keeping everything is referred to .
 +
 +==== Blade Socket ====
 +Originally, the Val'ta was intended to have a 'Swordfish Blade', capable of diving into planets. Currently, the socket has a placeholder built from [[material/hellenium|Vuliarium]], and backed with larger layers of [[material/structol|ablative and solid structol]] and a thermal exchange to absorb the impacts and vibrations the blade intended for, but it is unfit for cutting asteroids or the hulls of enemy ships with.
 +
 +
 +===== Power and Propulsion Systems ====
 +The Val'ta has two powerplants for the purpose of redundancy, needing only one at a time. Parts can be swapped between the two, which greatly eases specialist testing, emergency scenarios and maintenance procedures - allowing the vessel to continue its normal duties without the need for space-docking. The power systems cycle up and down through a set of primary, secondary and tertiary systems, allowing for peak energy when required or ultra efficient low power consumption modes which reduce the ship's profile so it can better detect spacial phenomena or silently operate undetected.
 +
 +==== Attenuated Brain Gear Cluster ====
 +The core of the Val'ta comes in the form of a pair of attenuated clusters, each arranged in spheres as a "brain gear", formerly the product of research of the Lazarus Consortium((AN063)), but appropriated and remodelled by the Val'ta's Sourcian being. Each core reads the other to save power and reduce efficiency or be dialled up into a high output mode((Meaning in technicality the Val'ta actually has 42 powerplants, not two.)) This means in the event of system failure, failure happens slowly, rather than catastrophically all at once - making the Val'ta very difficult to disable.
 +
 +This class of generator requires fuel in the form of **almost any matter** to produce its "main conductor", a Sourcian-derived furnace which can burn and process materials, resulting in an output consistent with the input energy in most cases. This means that fuel is usually replenished during normal operation using recycling systems throughout the ship - at the cost of greatly reducing the ship's general operational effectiveness while undergoing dedicated refuelling.
 +
 +==== Power Sequence ====
 +The Val'ta's generators are broken up into smaller systems slaved but not dependant on the brain-gear engine cores, mostly composed of older tried and tested technologies. Most of the vessel's conventional operating systems can function entirely on these alone.
 +
 +The pyramid begins with the **Attenuated Brain Gear Cluster**, a high energy cultivated sourcian powerplant with a high sensor profile, supporting [[lorath:technology:power_systems#fusion_reactor|Muon catylized micro-fusion reactors]] which drive most of the ship's systems and can be booted up or shut down quickly thanks to the brain gear cluster, and the [[lorath:technology:power_systems#antimatter_reactor|Antimatter annihilation equivalency reactor]] used when the ship requires maximum power.
 +
 +Auxiliary power, doubling as silent running is provided by a battery of [[/lorath/technology/qnc|Induced Gamma Emission]] a long term low energy tried and tested dependable power source and [[/lorath/technology/bacterial_charge_pack|Bacterial Gel Packs]] which provide the bare minimum to keep the crew alive if everything else fails. Importantly, the gel packs can be fed biomatter (bone, tissue, flesh, hair, dust, food) to keep running. The bacteria itself is harmless to a living immune system.
 +
 +==== Additional Power Components ====
 +The engine and power systems of the Val'ta also feature a number of other components which are important:
 +
 +  * **Chambris Coils** - These crystalline coils provide protection against the excess radiation of the reactor to protect the crew. They are known for being particularly difficult to break, and appears to be un-powered. At least one person has noted the similarity to a horn.
 +  * **Intercoolers** - These  provide emergency cooling to the Core and energizer matrix and the **Power Management Chamber**: a specialist "deep room" within the two engine rooms which allow for special access to the reactor though are unprotected from high radiation levels and need to be shut down first before entry is safe
 +  * **Interlocks** also provide a way to jettison elements of the power system for the protection of the ship in the event of an emergency.
 +
 +The last important part of the Val'ta's power systems are the energisers: Massive high performance super conductors made of a [[lazarus:quasicrystals:phyliaus#capel|Capel quasicrystal battery and hyper-capacitor array]] and super-conducting plasma conduits, doubling as reserve power conduits. The energisers are specifically designed to keep energy away from the plasma conduits when not in use, limiting the risk to crew when the conduits fail. The primary energisers take 40 minutes to recharge. Emergency backups take 12 minutes to charge but aren't made for long term use.
  
 ===== Avionics ===== ===== Avionics =====
 +The following data and information systems are present on the Val'ta.
 +
 ==== Interface Data-Strips ==== ==== Interface Data-Strips ====
 The Val'ta makes extensive use of both conventional consoles and hard-light "data strips" found throughout the vessel as lighting strips in rooms and corridors. The vessel's ARIA is able to both see through these strips and project [[:hard-light | hard-light]] created via the use of a [[lazarus:inflection]] for response and reaction, including combative response if necessary as well as containment procedures for possible contamination, harmful radiance and atmospheric decompression in order to protect the ship and her crew. The Val'ta makes extensive use of both conventional consoles and hard-light "data strips" found throughout the vessel as lighting strips in rooms and corridors. The vessel's ARIA is able to both see through these strips and project [[:hard-light | hard-light]] created via the use of a [[lazarus:inflection]] for response and reaction, including combative response if necessary as well as containment procedures for possible contamination, harmful radiance and atmospheric decompression in order to protect the ship and her crew.
  
 The strips themselves contain structol channels, moving gellatine and hard crystal like circuitry through the entire ship in a unique logistical system of piping akin to arteries, allowing for limited automated repairs of digital systems and rapid reconfiguration of the ship's sensor arrays and power systems - an essential requirement of a long-range explorer. The strips themselves contain structol channels, moving gellatine and hard crystal like circuitry through the entire ship in a unique logistical system of piping akin to arteries, allowing for limited automated repairs of digital systems and rapid reconfiguration of the ship's sensor arrays and power systems - an essential requirement of a long-range explorer.
 +
 +==== Computing ====
 +  * **[[lorath_matriarchy/technology/lorath_advanced_repsonsive_intelligence_assembly_starship_control_system]]** - A smart, all-purpose, starship control system.
 +  * **Lorath Neural Gel** - Acts as a raw-data offset, and emergency backup for the ARIA and as extra storage for any constructs.
 +  * **Lorath Neural Database** - A neurally based computing database for the neural cluster containing a suite of all data standard on Lorath starships.
 +  * **Electroptic/Quasitransistor femtoprocessor (EQFM) Computers** A network of dedicated high power computers present in most chambers and workstations of the ship which are independent from one another, each usually specialized to perform a task. The computers physically grow the circuitry of the programs they run, which can be extracted as cards and boards to transplant into other computers.
 +
 +==== Communications ====
 +Primary communications on the Val'ta are conducted through the hull and are boosted by the subspace pylons of the primary engines and shield generators called DENDRITE. An important function of the communications system is connection denial: While Pantheon capable, the system is fully capable of intercepting a malicious transmission and blocking it before the data-matrix enters ARIA (who then is able to decide whether operations are carried out or not).
  
 ===== Attack and Defence Systems ===== ===== Attack and Defence Systems =====
 The following weapons systems are present on the Val'ta. The following weapons systems are present on the Val'ta.
  
-==== Field Manipulation Suite ===+==== Main Gun Socket ==== 
 +Originally, the Val'ta had a large main gun which was built inside of the , but its interior systems and ammunition did not survive the trip between worlds. No suitable replacement has been found for the Val'ta. 
 + 
 +==== Field Manipulation Suite ====
 This ship includes a starship gade [[lorath/technology/unified_field_manipulation_suite]], providing a package of equipment which allows for manipulation of gravitational, magnetic, strong, and weak forces, allowing for the manipulation of materials within the guidelines indicated for a starship grade equipment package. This ship includes a starship gade [[lorath/technology/unified_field_manipulation_suite]], providing a package of equipment which allows for manipulation of gravitational, magnetic, strong, and weak forces, allowing for the manipulation of materials within the guidelines indicated for a starship grade equipment package.
  
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 When the Val'ta enters FTL, these units are generally pulled along via proximity, meaning they don't have to land or dock with the craft or be capable of the same feats of FTL as the Val'ta itself. When the Val'ta enters FTL, these units are generally pulled along via proximity, meaning they don't have to land or dock with the craft or be capable of the same feats of FTL as the Val'ta itself.
 +
 +====  Detectors ====
 +=== Sensors ===
 +General sensor systems - able to recognize and pinpoint.
 +
 +  * **Multi-Space monitoring System** - Standard issue on most Lorath equipment; Detects subspace/hyperspace, quantum, spacial disturbances. It can also empathic disturbances within small ranges. Broad spectrum. Serves as passive monitoring system.
 +  * ** Advanced Quantum detection system** - A serious overhaul of the classic quantum detection system, works via a series of carefully tuned taut coils, vibrating at speed within a subspace field in an isolated causality. The electromagnetic return is then monitored for feedback, measuring m-brane stress and "exotic" sub-atomic causality events (such as the warping of space-time and the presence of an FTL deadzone). Accurately detects unusual gravitational behaviour and can accurately pin-point a hyperspace-fold with great efficiency.
 +
 +=== Scanners ===
 +High-precision sensor systems. Able to identify and produce useful tactical information.
 +
 +  * **Spectrum Analyser** - A software feature of all other sensors, the spectrum analyser is able to make a best guess of composition of what an object is over a very large distance simply by seeing how visible photons coming off the object behaves relative to other light sources near it. This allows the spectrum analyser to do loose chemical analysis on any object with visible light, regardless of distance or even whether or not it still exists.
 +  * **High-Resolution Gravity Distortion Detection System** - Recognises objects of high-mass by their gravitational displacement. Can accurately predict the location of large objects moving at high speed. Can also provide a "best guess" as to the cross-section of an object which is not gravitationally shielded and visualise this information.
 +  * **Primary Array** - Optical, IR, UV, Thermal, light-pulse and sonar/acoustic. Provides "classic" perception to the Val'ta, with dedicated spherical "turret" like sensors beneath the structol outer-coating working as a compound eye in key areas of the vessel and then the structol outer-laminate also providing limited detection.
 +
 +== Planetary Scanners ==
 +Situated on the belly, the following planetary optimized sensors are present:
 +   * **Atmospheric Scintillometer** - Monitors the refractive index of gasses. Combined with radar behavioural feedback, can effectively estimate the temperature, humidity and pressure of an atmosphere.
 +   * **High-Resolution Telescope** - A high-precision analogue telescope. Capable of spotting small objects from space. Includes speed and motion compensators.
 +   * ** Backup Planetary Communications Mast ** Includes a backup subspace-radio and classic AM/FM and shortwave radio transceiver.
 +
 +===== Specialist Systems =====
 +==== Volumetric Compression System ====
 +Using technologies similar to both the Lazarus Stasis system and high-end gravitic centrifuges, the volumetric compression system works by creating a permanent self-sustaining fixture in six dimensional space - a sort of 'pocket'. By altering the rules of that pocket-universe, its rules can be aligned to match ours, allowing for materials and behaviour convergent and conductive to the storage of complex matter and energy, including life.
 +
 +While fundamentally disconnected from our universe, it can be connected using a compression-projector. Importantly, energy is only used during the brief times where the connection is formed and matter and energy can be exchanged between the interior of the pocket and its exterior (our universe). Quantum communication between the higher dimension can still take place but transmission of energy or matter through any other means is physically impossible.
 +
 +Very importantly, the volumetric compression does not express mass against the acceleration of whatever it is linked to unless in an open connected state. In addition, while the interior volume can be very large, the mass it can contain is inherently limited. When this limit is achieved, no more matter or energy can be allowed to enter the interior volume - limiting any further entry.
 +
 +  * **Launch Deck** - Located beneath the launch-pad, the launch-deck includes maintenance and launching equipment, detailed elsewhere. Units inside can either launch via the subspace catapult or the broadside launch-bays dotted along the side of the hull for rapid-fire launching.
 +  * **Shoulder Blades** - Large panels fitted over the beginnings of the DENDRITE engine array, shoulder-blades serve as armoured openings to the internal compression. Larger than the launch-deck, they allow for the launch of medium sized vessels which are stored inside the compression.
  • lorath_matriarchy/starship/valta-class.1498278107.txt.gz
  • Last modified: 2017/06/24 00:21
  • by luca