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lorath_matriarchy:starship:valta-class [2017/06/24 00:21] – created, still need to add/revise interior components and systems. luca | lorath_matriarchy:starship:valta-class [2019/12/10 03:46] (current) – [Power Sequence] missing info on power sequence luca | ||
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Its ability to independently explore strange spaces is further supplemented with manufacturing systems and a quantum node data transmission system, meaning the Val'ta is able to upgrade and alter itself to suit its specific mission as time goes on. As such, no two Val' | Its ability to independently explore strange spaces is further supplemented with manufacturing systems and a quantum node data transmission system, meaning the Val'ta is able to upgrade and alter itself to suit its specific mission as time goes on. As such, no two Val' | ||
+ | |||
+ | * [[/ | ||
+ | * [ | Songs by Elder ♫ ]] | ||
===== About the Ship ===== | ===== About the Ship ===== | ||
Line 92: | Line 95: | ||
The locking-grate also doubles as magnetic decking, and can support most common climbing hooks. | The locking-grate also doubles as magnetic decking, and can support most common climbing hooks. | ||
- | ==== Deck Layout ==== | + | ===== Deck Layout |
^Deck 1^Deck 2^ | ^Deck 1^Deck 2^ | ||
| Missile Launchers, Upper Point Defence, Starship Sensors | Bridge, Mess Hall, Kitchen, Crew Quarters, Secondary Science, Airlocks | | | Missile Launchers, Upper Point Defence, Starship Sensors | Bridge, Mess Hall, Kitchen, Crew Quarters, Secondary Science, Airlocks | | ||
Line 104: | Line 107: | ||
| Primary Science Facility, Probe Analysis, Airlocks | Planetary Sensors, Atmospheric Sensors, Probe Launch | | | Primary Science Facility, Probe Analysis, Airlocks | Planetary Sensors, Atmospheric Sensors, Probe Launch | | ||
+ | ==== Compartment Layouts ==== | ||
+ | With the Lazarus touch, a colour key for lighting alongside semiotic warning symbols and logos around the ship was created in order to facilitate recognition and association for use. A consistent set of symbols and logos was also developed to aid navigation around the ship and its equipment. | ||
+ | |||
+ | ^Colour^Meaning| | ||
+ | ^White|Safe, | ||
+ | ^Grey|Maintenance, | ||
+ | ^Black|Vacuum, | ||
+ | ^Red|Take Notice, Sound, Protection| | ||
+ | ^Orange|Harmful Active Process, Data Restriction| | ||
+ | ^Yellow|Airlock, | ||
+ | ^Green|Life Support, Food, Livestock, Medical| | ||
+ | ^Blue|Cold, Lowered Temperature, | ||
+ | ^Cyan|Data, Information, | ||
+ | ^Purple|Personnel, | ||
+ | ^Indigo|Command Override| | ||
+ | |||
+ | === Walkways and Corridors === | ||
+ | |Found Throughout| | ||
+ | |||
+ | The walkways and corridors of the Val'ta are where the crew are most likely to traverse or loiter between destinations. Running along the walls is a strip of ' | ||
+ | |||
+ | At every major intersection in the corridors, hardlight blast doors can come down to contain fires or seal damaged areas off from vacuum, while a flame retardant solution sprays from the ceiling with prejudice. | ||
+ | |||
+ | The Data Strip which runs along these walls is not connected to bridge and control systems, and cannot be used to control the bridge from afar, as it is not connected to those systems in any way. The ARIA has the Data Strip system on a different partition to the bridge and command systems for that express purpose. | ||
+ | |||
+ | === Command Bridge === | ||
+ | |Found on Deck 2| | ||
+ | |||
+ | Unusually to the Greaseheart designer ' | ||
+ | |||
+ | The bridge itself follows the traditional role of the captain sitting in the middle, helm and tactical up front and science wrapped around its edges, creating a more intimate and productive environment for a crew which is expected to spend a lot of time together. The captain' | ||
+ | |||
+ | In a flash of brilliance, or perhaps madness from designer Furze, the captain' | ||
+ | |||
+ | Every station on the bridge contains a mostly identical layouts and panels which are geared for a given task via software and interface, using a non-fluorescent, | ||
+ | |||
+ | The walls, floor and ceiling of the bridge contains a quasicrystal driven projection system, able to create a false three dimensional image in the walls, floor, and ceiling which serves as a large visualisation of what is outside or of specialist information. Key elements of the floor for maintenance being uncovered which serve as a 'foot path' to ensure a sense of place at all times. | ||
+ | |||
+ | At the very ' | ||
+ | |||
+ | >The vessel can be operated from any point onboard with the proper authorization and a direct access terminal, found in the Captain' | ||
+ | |||
+ | |||
+ | === Crew Quarters === | ||
+ | |Found on Deck 2 and Deck 3| | ||
+ | |||
+ | All Crew Quarters follow standard LSDF configurations. Data Strip is present in each room, and can be deactivated on request by an officer. Beside or a short distance from each crew habitation space is the head, shower and the laundry. | ||
+ | |||
+ | == Deck 2 Quarters == | ||
+ | Two [[lorath: | ||
+ | |||
+ | == Deck 3 Quarters == | ||
+ | The majority of enlisted personnel are housed in a distributed [[lorath: | ||
+ | |||
+ | == Captain' | ||
+ | |Found on Deck 3| | ||
+ | |||
+ | The Captain' | ||
+ | |||
+ | Also in the room against the back wall is the captain' | ||
+ | |||
+ | === Galley and Mess Hall === | ||
+ | |Found on Deck 2| | ||
+ | |||
+ | The galley and mess hall follow a standard, medium sized [[lorath: | ||
+ | |||
+ | |||
+ | === Recreational and Wardroom Facilities === | ||
+ | |Found on Deck 3| | ||
+ | |||
+ | In the centre and towards the bow of Deck 3 is the recreation area. A [[lorath: | ||
+ | |||
+ | A passover idea is that authorised plant samples may be planted in the garden area as a reminder for every visited planet. | ||
+ | |||
+ | |||
+ | === Medical === | ||
+ | |Primary found on Deck 3 and Secondary on Deck 7| | ||
+ | |||
+ | The medical bays are modularly constructed spaces, where barriers for the medical beds can be pulled out of the walls, sealing themselves with pico-jelly once in position and clipped into one of the many spaces on the floor. The beds themselves are [[khi: | ||
+ | |||
+ | The primary medical bay on Deck 3 follows the layout of a standard [[lorath: | ||
+ | |||
+ | |||
+ | === Science Facilities === | ||
+ | |Primary found on Deck 9, Secondaries on Deck 2| | ||
+ | |||
+ | The science facilities, which are found conveniently close to the airlocks for carrying things onto the ship or spacing them in a hurry follow standardised patterns. The primary science deck encompasses most of Deck 9 follows the [[lorath: | ||
+ | |||
+ | If something goes catastrophically wrong, everything below Deck 8 can be separated from the Val'ta as a very large escape pod, or quarantine situation. | ||
+ | |||
+ | Meanwhile, the Secondary Science facilities, both on the port and starboard of Deck 2 follow a distributed [[lorath: | ||
+ | |||
+ | == Probe Launch == | ||
+ | |Found on Deck 10| | ||
+ | |||
+ | The Probe Launch and Reception is directly beneath the Primary Science facilities, and is an automated system with the purpose of launching probes and drones into planets or space phenomena, scanning them, then returning to the Launch with data, analysis, and samples. | ||
+ | |||
+ | Returned probes are quarantined. If its safe to proceed, probes are bought up to Deck 9 for analysis by science personnel. | ||
+ | |||
+ | == Probe Analysis == | ||
+ | |Found on Deck 9| | ||
+ | |||
+ | This area which encompasses the last quarter of Deck 9 allows data and samples from a probe to be analysed in a secure, sealed environment. Safely decontaminated probes can also be sterilised and reused, repaired, or built from scratch and loaded back into the Launch. | ||
+ | |||
+ | |||
+ | === Cargo Bay === | ||
+ | |Found on Deck 4| | ||
+ | |||
+ | Beneath the crew-centric Decks 2 and 3, the primary cargo is held in a [[lazarus: | ||
+ | |||
+ | Some disorientation has been reported moving from the compressed space to real space. Fortunately, | ||
+ | |||
+ | All relevant subsystems listed below can be found on Deck 4. | ||
+ | |||
+ | == Armoury == | ||
+ | A space of the cargo hold specifically storing the weapons and armour of the crew of the Val' | ||
+ | |||
+ | == Quartermaster Supply == | ||
+ | Adjacent to the Cargo Bay and the Armoury, a [[lorath: | ||
+ | |||
+ | == Loading Ramp == | ||
+ | A heavily sealed loading ramp for cargo, accessible by authorised personnel. It is its own airlock, and its made for importing large cargo into the Val'ta into the compressed space. From there, cargo is automatically handled into place. | ||
+ | |||
+ | === Launcher Magazine === | ||
+ | |Found on Deck 4| | ||
+ | |||
+ | Located along the Port and Starboard of Deck 4 is the [[lorath: | ||
+ | |||
+ | Close to the back of the Port and Starboard is access to these systems via the [[lorath: | ||
+ | |||
+ | === Launch Deck === | ||
+ | |Found on Deck 6| | ||
+ | |||
+ | The top surface of the secondary hull of the ship – the open space between the two main hull sections, serves as a hangar-bay. It is ideal for use as a carrier or rapidly loading and unloading cargo. It serves as a ' | ||
+ | |||
+ | The deck contains a number of dedicated parking points, [[lorath: | ||
+ | |||
+ | |||
+ | == Hardlight Shutters == | ||
+ | |Found on Deck 6, Generators on Deck 5| | ||
+ | |||
+ | A hard-light projection is able to seal the launch-deck, | ||
+ | |||
+ | |||
+ | == Subspace Catapult == | ||
+ | The hangar features a subspace catapult, originally designed to throw probes into gas-giants for analysis before the system was reconfigured for craft while probes were given a separate launch point in Deck 10. The range of the catapult allows it to throw units deep into engagements at speeds beyond their own maximum FTL for a short duration, allowing for deep-strikes behind held lines or to place probes and specialist sensor equipment far beyond the vessel' | ||
+ | |||
+ | The catapult can alternatively be loaded with anti-starship torpedoes, granting them a hugely increased range, though not necessarily accuracy since they must still guide once in their conventional ranges while also compensating for their new velocity. | ||
+ | |||
+ | As a last resort, the catapult can be loaded with cargo used as a kinetic kill round as a mass-driver. | ||
+ | |||
+ | |||
+ | === Vehicle Hangar === | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | |||
+ | Beneath the Launch Bay is the [[lorath: | ||
+ | |||
+ | All relevant subsystems listed below can be found on Deck 7. | ||
+ | |||
+ | |||
+ | == Maintenance Hangar == | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | More intensive long-term maintenance can be performed down here in compressed space is the maintenance hangar; [[lorath: | ||
+ | |||
+ | Engineering personnel have reported minor disorientation from moving between compressed space and real space, but it quickly grew familiar to them and a joke that the maintenance deck is ' | ||
+ | |||
+ | == Vehicle Storage == | ||
+ | Located inside the same mass dislocation volumetric compression as the maintenance hangar, a [[lorath: | ||
+ | |||
+ | As detailed above, ' | ||
+ | |||
+ | Many units and vessels too large to be launched from the catapult are stored here, to be launched from the shoulder-blades. They are docked to the internal structure of the volumetric compression, | ||
+ | |||
+ | == Shoulder-Blades == | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | Large protective panels along the middle exterior either side of the hull, these serve as storage areas for vessels too large to fit in the launch-deck or be moved via elevator. The blades themselves are able to shift away from the hull, opening like wings to reveal very large openings to the internal volumetric compression to pass vessels either in and out of the Val' | ||
+ | |||
+ | === Engineering Bay === | ||
+ | | Deck 7, volumetric compression | | ||
+ | The Val'ta is designed to replace its own systems during operation by taking resources from its environment, | ||
+ | |||
+ | == Processing== | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | |||
+ | A dedicated maintanance and storage area for [[lazarus: | ||
+ | |||
+ | == Refinery == | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | |||
+ | Using a high temperature rotary centrifugal separation variance extraction system, materials can be melted down and separated depending on the electrical properties of the elements or compounds. In this way, the Val'ta is able to mine asteroids and planetary structures to produce materials and resources required for manufacturing and repair. | ||
+ | |||
+ | == Manufacturing == | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | |||
+ | A version of the [[lorath: | ||
+ | |||
+ | Importantly, | ||
+ | |||
+ | == Assembly & Construction == | ||
+ | |Found on Deck 7, inside volumetric compression| | ||
+ | A large reserved space, used to combine the parts produced by the manufacturing system. It can be thought of as a miniature dry-dock. The completed or half-completed equipment can be stored here. | ||
+ | |||
+ | ==== Quarantine Processing ==== | ||
+ | A docking ring is located on the underside of the Val'ta expressly for the purpose of recovery following an away mission. This leads to an airlock followed by a four stage decontamination system and immunization system. | ||
+ | |||
+ | === Stage 1 === | ||
+ | This begins with the destruction of all clothes and uniforms, with hardened metal parts undergoing radiation bombardment to remove possible contaminants. These are then re-attached to new uniforms and attire, waiting at the other side fabricated by the AL100 based on scans made. As such, they are usually nearly indistinguishable in that they are clean and that any defects or obvious damage have been removed. | ||
+ | |||
+ | === Stage 2 === | ||
+ | The user is soaked head to toe in an oxygenated decontaminant solution which covers the skin, eyes and enters the lungs and blood-stream of the user as well as all orifices and can be considered a " | ||
+ | |||
+ | A second solution is then provided which then reintroduces the appropriate bacterial flora to the gut, administered anally. | ||
+ | |||
+ | === Stage 2 === | ||
+ | Using a xenon lamp to in a brief photo-flash. The user puts on a specialized helmet to protect the face and facial hair and the system activates, a precise flash based on the skintone and skin qualities of the user to burn away the outer epithelial layers as well as any body hair which then become a thin layer of fine white dust. As a result, crew who frequently undergo quarantine commonly have no body hair. The person is then low-pressure statically charged shower to remove the dust, which is drained as a potential carrier of contaminant. | ||
+ | |||
+ | === Stage 3 === | ||
+ | Six hours of rest are then essential after exposure to the xenon lamp, for skin to recover as the person lacking the dead layers of skin is now especially sensitive to touch. During this time, the user is scanned by the scientific equipment under quarantine in order to discern if any internal infection has spread, with bloods drawn and gravitational scans made. Typically the 6 hour waiting period is spent individually to prevent cross contamination. | ||
+ | |||
+ | === Overall === | ||
+ | The procedure has the side-effect of softening the skin, cleaning and voluminous the hair, tightening wrinkles, removing all body hair below the neckline, altering the smell of and cleaning the body inside and out of the subject. The xenon lamp has the side-effect of removing striae gravidarum, discoloration from bruising, discoloration of fingernails, | ||
====== Ship Systems ====== | ====== Ship Systems ====== | ||
The systems of the Val'ta are largely bespoke, designed and engineered especially for it. There is an emphasis on ruggedness, modularity and ease of construction with the resources available to the ship. Importantly, | The systems of the Val'ta are largely bespoke, designed and engineered especially for it. There is an emphasis on ruggedness, modularity and ease of construction with the resources available to the ship. Importantly, | ||
+ | |||
+ | ===== Exterior and Hull ===== | ||
+ | The Val' | ||
+ | |||
+ | ==== Inner Structure ==== | ||
+ | The inner frame of the Val'ta supporting the hull and its systems had to be rebuilt from scratch as it was held in place by structol, and the local material capable of keeping everything is referred to . | ||
+ | |||
+ | ==== Blade Socket ==== | ||
+ | Originally, the Val'ta was intended to have a ' | ||
+ | |||
+ | |||
+ | ===== Power and Propulsion Systems ==== | ||
+ | The Val'ta has two powerplants for the purpose of redundancy, needing only one at a time. Parts can be swapped between the two, which greatly eases specialist testing, emergency scenarios and maintenance procedures - allowing the vessel to continue its normal duties without the need for space-docking. The power systems cycle up and down through a set of primary, secondary and tertiary systems, allowing for peak energy when required or ultra efficient low power consumption modes which reduce the ship's profile so it can better detect spacial phenomena or silently operate undetected. | ||
+ | |||
+ | ==== Attenuated Brain Gear Cluster ==== | ||
+ | The core of the Val'ta comes in the form of a pair of attenuated clusters, each arranged in spheres as a "brain gear", formerly the product of research of the Lazarus Consortium((AN063)), | ||
+ | |||
+ | This class of generator requires fuel in the form of **almost any matter** to produce its "main conductor", | ||
+ | |||
+ | ==== Power Sequence ==== | ||
+ | The Val' | ||
+ | |||
+ | The pyramid begins with the **Attenuated Brain Gear Cluster**, a high energy cultivated sourcian powerplant with a high sensor profile, supporting [[lorath: | ||
+ | |||
+ | Auxiliary power, doubling as silent running is provided by a battery of [[/ | ||
+ | |||
+ | ==== Additional Power Components ==== | ||
+ | The engine and power systems of the Val'ta also feature a number of other components which are important: | ||
+ | |||
+ | * **Chambris Coils** - These crystalline coils provide protection against the excess radiation of the reactor to protect the crew. They are known for being particularly difficult to break, and appears to be un-powered. At least one person has noted the similarity to a horn. | ||
+ | * **Intercoolers** - These provide emergency cooling to the Core and energizer matrix and the **Power Management Chamber**: a specialist "deep room" within the two engine rooms which allow for special access to the reactor though are unprotected from high radiation levels and need to be shut down first before entry is safe | ||
+ | * **Interlocks** also provide a way to jettison elements of the power system for the protection of the ship in the event of an emergency. | ||
+ | |||
+ | The last important part of the Val' | ||
===== Avionics ===== | ===== Avionics ===== | ||
+ | The following data and information systems are present on the Val' | ||
+ | |||
==== Interface Data-Strips ==== | ==== Interface Data-Strips ==== | ||
The Val'ta makes extensive use of both conventional consoles and hard-light "data strips" | The Val'ta makes extensive use of both conventional consoles and hard-light "data strips" | ||
The strips themselves contain structol channels, moving gellatine and hard crystal like circuitry through the entire ship in a unique logistical system of piping akin to arteries, allowing for limited automated repairs of digital systems and rapid reconfiguration of the ship's sensor arrays and power systems - an essential requirement of a long-range explorer. | The strips themselves contain structol channels, moving gellatine and hard crystal like circuitry through the entire ship in a unique logistical system of piping akin to arteries, allowing for limited automated repairs of digital systems and rapid reconfiguration of the ship's sensor arrays and power systems - an essential requirement of a long-range explorer. | ||
+ | |||
+ | ==== Computing ==== | ||
+ | * **[[lorath_matriarchy/ | ||
+ | * **Lorath Neural Gel** - Acts as a raw-data offset, and emergency backup for the ARIA and as extra storage for any constructs. | ||
+ | * **Lorath Neural Database** - A neurally based computing database for the neural cluster containing a suite of all data standard on Lorath starships. | ||
+ | * **Electroptic/ | ||
+ | |||
+ | ==== Communications ==== | ||
+ | Primary communications on the Val'ta are conducted through the hull and are boosted by the subspace pylons of the primary engines and shield generators called DENDRITE. An important function of the communications system is connection denial: While Pantheon capable, the system is fully capable of intercepting a malicious transmission and blocking it before the data-matrix enters ARIA (who then is able to decide whether operations are carried out or not). | ||
===== Attack and Defence Systems ===== | ===== Attack and Defence Systems ===== | ||
The following weapons systems are present on the Val' | The following weapons systems are present on the Val' | ||
- | ==== Field Manipulation Suite === | + | ==== Main Gun Socket ==== |
+ | Originally, the Val'ta had a large main gun which was built inside of the , but its interior systems and ammunition did not survive the trip between worlds. No suitable replacement has been found for the Val' | ||
+ | |||
+ | ==== Field Manipulation Suite ==== | ||
This ship includes a starship gade [[lorath/ | This ship includes a starship gade [[lorath/ | ||
Line 137: | Line 409: | ||
When the Val'ta enters FTL, these units are generally pulled along via proximity, meaning they don't have to land or dock with the craft or be capable of the same feats of FTL as the Val'ta itself. | When the Val'ta enters FTL, these units are generally pulled along via proximity, meaning they don't have to land or dock with the craft or be capable of the same feats of FTL as the Val'ta itself. | ||
+ | |||
+ | ==== Detectors ==== | ||
+ | === Sensors === | ||
+ | General sensor systems - able to recognize and pinpoint. | ||
+ | |||
+ | * **Multi-Space monitoring System** - Standard issue on most Lorath equipment; Detects subspace/ | ||
+ | * ** Advanced Quantum detection system** - A serious overhaul of the classic quantum detection system, works via a series of carefully tuned taut coils, vibrating at speed within a subspace field in an isolated causality. The electromagnetic return is then monitored for feedback, measuring m-brane stress and " | ||
+ | |||
+ | === Scanners === | ||
+ | High-precision sensor systems. Able to identify and produce useful tactical information. | ||
+ | |||
+ | * **Spectrum Analyser** - A software feature of all other sensors, the spectrum analyser is able to make a best guess of composition of what an object is over a very large distance simply by seeing how visible photons coming off the object behaves relative to other light sources near it. This allows the spectrum analyser to do loose chemical analysis on any object with visible light, regardless of distance or even whether or not it still exists. | ||
+ | * **High-Resolution Gravity Distortion Detection System** - Recognises objects of high-mass by their gravitational displacement. Can accurately predict the location of large objects moving at high speed. Can also provide a "best guess" as to the cross-section of an object which is not gravitationally shielded and visualise this information. | ||
+ | * **Primary Array** - Optical, IR, UV, Thermal, light-pulse and sonar/ | ||
+ | |||
+ | == Planetary Scanners == | ||
+ | Situated on the belly, the following planetary optimized sensors are present: | ||
+ | * **Atmospheric Scintillometer** - Monitors the refractive index of gasses. Combined with radar behavioural feedback, can effectively estimate the temperature, | ||
+ | * **High-Resolution Telescope** - A high-precision analogue telescope. Capable of spotting small objects from space. Includes speed and motion compensators. | ||
+ | * ** Backup Planetary Communications Mast ** Includes a backup subspace-radio and classic AM/FM and shortwave radio transceiver. | ||
+ | |||
+ | ===== Specialist Systems ===== | ||
+ | ==== Volumetric Compression System ==== | ||
+ | Using technologies similar to both the Lazarus Stasis system and high-end gravitic centrifuges, | ||
+ | |||
+ | While fundamentally disconnected from our universe, it can be connected using a compression-projector. Importantly, | ||
+ | |||
+ | Very importantly, | ||
+ | |||
+ | * **Launch Deck** - Located beneath the launch-pad, the launch-deck includes maintenance and launching equipment, detailed elsewhere. Units inside can either launch via the subspace catapult or the broadside launch-bays dotted along the side of the hull for rapid-fire launching. | ||
+ | * **Shoulder Blades** - Large panels fitted over the beginnings of the DENDRITE engine array, shoulder-blades serve as armoured openings to the internal compression. Larger than the launch-deck, |