index:weapons

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Weaponry

This page serves as both a directory for all weapons in the Wandering Star universe and as a guideline for anything that doesn't have a page but might not necessarily need one for the purposes of telling a better story.

Weapons which are usable by individuals, which can be deployed by people or persons.

When putting together a general line of weaponry for story use, it's best to go into enough detail that somebody gets a clear picture, but not so much that it might as well be its own article. The point here is to provide a tool for a writer to use, not a blueprint.

Specshot

The Specshot line of pistols are designed as holdout weapons. They're entirely barebones laser weaponry that are easy to hide and smuggle, but don't always pack a punch. Their general aesthetic is “small” and “blocky”, with few frills. Their manufacturer lives by the motto “it's better than nothing.” They come in two varieties - either foldable or nonfoldable.

Chelti

Weapon Name Manufacturer Art
TTK-18 "Liberation" Assault Rifle Chelti Armories

Weapons which are designed to be fitted to a craft or autonomous platform.

A weapon with a special or unique mechanism which falls outside of what is conventionally “useful” in war

Handcrafted Models

In the universe, it's often a reassurance to have something made specifically for you by your side, something you know intimately and can be assured of what failings it has. This section is for designs people make themselves, but have become popular enough to warrant it.

WeaponCreator
The VendorSiil FiSirae

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Super-Weapons

These weapons are of a magnitude, of a shape or a form that they are clearly within the realm of the weaponry which has over the centuries become known as the weapons which must not be used in war.

These weapons have a potential force thousands or even millions greater than conventional weapons – even crude nuclear weapons having power one thousand times greater than the most advanced conventional weapons ever deployed. At the time of activation, temperatures or energy ranges comparable to the interior of the sun are generated - often causing severe burns from the light alone from many miles away if the activation point of the weapon is not clearly masked, guarded or protected.

These weapons often release ionizing radiation into the environment either via direct or reactive action and prompt exposure to this ionizing radiation. Potentially there is also additional exposure to this ionizing radiation from fallout which may come from an environmental reaction with the weapon itself, often via radioactive material cast via ground-effect or via chemical or electrical interaction.

Common offensive methods of super-weapons include heat-waves, blast-waves, resonance-waves, electromagnetic pulses and high intensity electromagnetism or matter interaction.

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  • Last modified: 2017/01/30 17:48
  • by moogle