Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
guide:combat:kungfu [2016/12/01 00:49] – created osakanone | guide:combat:kungfu [2017/01/30 13:24] (current) – [The truest irony] osakanone | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | !WIP! | ||
====== "Kung fu" ====== | ====== "Kung fu" ====== | ||
"Kung Fu" as began thousands of years ago as 'The Martial Arts' -- when it was an umbrella term describing several hundred fighting style developed over many centuries. These fighting styles are often classified according to traits identified as families, sects or schools of martial arts - inspired by philosophies, | "Kung Fu" as began thousands of years ago as 'The Martial Arts' -- when it was an umbrella term describing several hundred fighting style developed over many centuries. These fighting styles are often classified according to traits identified as families, sects or schools of martial arts - inspired by philosophies, | ||
+ | ==== Loss of Direction ==== | ||
The ridiculousness of many of these styles originate in the the smugness of the old masters and their desire to one-up one another with aesthetic principle -- using silliness to dress up their styles to defeat one another with increasing absurdity in order to both keep things fresh and show their certainty in and the performance of their core principles: To humiliate their opponent by intentionally fighting wrong ironically. | The ridiculousness of many of these styles originate in the the smugness of the old masters and their desire to one-up one another with aesthetic principle -- using silliness to dress up their styles to defeat one another with increasing absurdity in order to both keep things fresh and show their certainty in and the performance of their core principles: To humiliate their opponent by intentionally fighting wrong ironically. | ||
+ | |||
+ | ==== The Fall==== | ||
+ | |||
+ | The idea of learning how to fight through repetition alone is born from theatrical performance and dance - born from "kung fu movies": | ||
+ | |||
+ | ==== New Life ==== | ||
+ | With the advent of formalized sponsorship backed "Mixed Martial Arts" in the medieval period which was a mass-broadcasted return to form which took every conceivable form of close combat that did not involve a weapon. Very quickly styles which were formalized and theatrical were revealed to be close to useless and a new importance for grappling was discovered when formerly people had believed striking had been the only useful or productive form of combat. Year on year, fighters would learn to combine different assets of striking, grappling, space control and training methods in order to become well rounded fighters in the ring. This would go onto seriously change military training. However, in a world increasingly dependant on machines and equipment to conduct combat where these things had improved but the human form had not, the success of this new pragmatic form was limited. | ||
+ | |||
+ | ==== The Return === | ||
+ | Classically, | ||
+ | |||
+ | ===== The truest irony ===== | ||
+ | In a truly ironic twist, with the advent of superhuman performance (speed, strength, endurance, durability) a lot of the entirely stupid principles which made zero sense on human terms could be adapted through the use of restrictive training and advanced simulation which could in software perform many life-times worth of combat in just a few hours to determine what is effective and what is not and how each would need to be adjusted accordingly. | ||
+ | |||
+ | Similarly, while Qi in the truest sense is not real, the state it places the brain to is. In this state, a [[/ | ||
+ | |||
+ | |||
+ | ==== Tool Assistance ==== | ||
+ | With he mass of simulation data accumulated and the limited capabilities of learning, it made sense very quickly to automate combatants, putting them above a level where they could successfully defeat a majority of conventionally trained fighters -- basically by using an input sequence of their own bodies relative to special conditionals in order to select and execute techniques in rapid succession and strength with as minimal response time as possible. | ||
+ | |||
+ | Tool assistance often comes in the form of either cybernetics or highly specialized signal based neurological conditioning and programming. Often, these " | ||
+ | |||
+ | ==== Countermeasure: | ||
+ | This was soon subplanted by training techniques which studied how to recognise different tool assistance " | ||
+ | |||
+ | In terms of training, counterfighting is far heavier on defensive techniques, movements and reflexes and above all speed and involves great access to very skilled opponents. | ||
+ | |||
+ | Technically speaking it should be noted that the concept of the counterfighter - a " | ||
+ | |||
+ | ==== Gestalt Combat ==== | ||
+ | All combat can be essentially boiled down into a series of logical choices and statistical likelihoods -- and tool assistance classically uses these techniques automatically. Eventually, a select few number of users of tool assistance eventually learned to select what were intentionally " | ||
+ | |||
+ | Originally through pure idiot savanthood, a number of tool assistance users were able to manipulate their selections of which " | ||
+ | |||
+ | This special form of " | ||
+ | |||
+ | ==== Fourth Generation Combat Conditioning ==== | ||
+ | Still very new, the fourth generation learns from these gestalt cases and is written as such. Often, a very minimal library of techniques is supplied which cover as many situations as possible as to reduce the number of possible selections and thus the number of options. Often those using it are seen to defeat far more technically complex techniques using only simple techniques, placement and positioning. | ||
+ | |||
+ | It is still very rare due to the limited aptitude and severe risk of neurological degregation in cases which do not demonstrate said aptitude - and uses a combination of classical and machine learning techniques. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||