faction:galactic_armament_organization

Galactic Armament Organization

The GAO is a paramilitary piracy organization with a mostly decentralized structure. Their primary forces consist of service veterans and some Machine Intelligences. Through much effort, they've gained allies in other mercenary and pirate groups. They do not stage large attack actions or engage in fleet warfare, but stick to raiding weak points and smash-and-grabs. Sick duck ploys and false flags are fair game as well. In essence, they do what they can to continue existing. But, they are very politically motivated in their actions. The GAO hope to one day become their own national power in the stars, though they are all aware of the sacrifice it might take. The GAO main force is posing as a mercenary/goodwill peacekeeping force while continuing illicit activity on the back end to fuel their goals.

Statistics
Established 267
Theme To be determined
  1. Elimination of the council members involved in the EAD handling
  2. Elimination of EAD members
  3. Becoming an interstellar power
  4. VENGEANCE

In PA 259, Decker was subjected to a Noir mob raid on a liner he was traveling on. An EAD member was there to save him before a fatal shot went his way, so Decker set his sights on joining.

During PA 261, Fractal 82 broke from the Units, becoming its own entity. It proceeds to survive by upping its hacking game. Meanwhile, Decker makes a name for himself in the EAD. Though he has some qualms with the program, he feels that he's making a better place for everybody.

In PA 263, Decker makes his way up to a commanding EAD rank and befriends Rumia in the process.

By PA 265, the EAD was exposed by Luca Pavone and their actions came to light. The agents of it all turned on one another, and Decker nearly died in an attempt to save a civilian vessel caught in the crossfire. Synthesis was aboard that vessel, and evacs Decker before further harm could come to him. Rumia, who was in the middle of her own mission to kill a councilman on Noir, was exposed and caught by the coucilman's own pocket gang.

As PA 267 rolled around the dust from the EAD scandal was finally settling. Gumiho Rumia freed herself using a police bust on the councilman as an easy cover. Feeling betrayed by the whole situation, she turned to the one person she could rely on - Decker, who was recovering with cybernetics. They hatched a plot together to bring vengeance on those that wronged them, through careful planning. Later on in the year, Decker solidified his plans and set his grand scheme in motion (As well as getting a job acting in the TV series, Magical Girl Aeternalis). The Galactic Armament Organization would be his banner, and his creed was justice. He contacted many, equally disillusioned veterans from different forces to form the backbone of his organization. Along the way, Bolor Topal joined.

Over the last two years, Decker made allies through his remaining assets leftover from the EAD days, befriending a few odd mercenary groups that shared his goals. For PA 270, he began to expand to the few extra-human and other types of people that he could trust - powerful assets that would ensure victory. In that mindset, he met with Luca Pavone. They disagreed on methodology, but he decided to give Luca's strategy a chance - save the EAD members that could be saved (metaphorically speaking) - and took a back seat on the operation while he managed his own efforts.

As the Galactic Armament Organization is a migrant group, their location is constantly changing. Especially in regards to any member subfactions, which may or may not travel with the main.

RoleNameSpeciesReason for joining
Admiral Decker Mindeye He's the guy who started it. Powerful mage.
First Mate, Right hand Fyuunen Vishyr “Breaker” Arabata Fyuunen Vehement, xenophobic, ex-military convict. First to join with Decker when he declared his ambitions. Exiled from Lor after distinguished service record prevented her from being put on the chopping block. Uses a electrified rocket warhammer.. Theme:The Prodigy - Smack My B*tch Up
Security Officer Gumiho Rumia Mindeye EX-EAD who got exposed during an operation to assasinate a Noir politician. After extended captivity, she freed herself during a Unit raid on the place to hook up with Decker's burgeoning crew. Uses psionic-based infiltration tactics and gene-mods herself extensively, and will even get surgery to change her appearance to achieve her goals. Theme: No More Heroes 2 - Philistine
Head Engineer Synthesis Belza Saved Decker after the man sacrificed his body to save Synthesis's vessel.. A monster in combat, every weapon is three things and every tool is just as dangerous. Happened on a deathbed Decker after the EAD collapsed. Theme: Kasabian - Club Foot
Chief Medical Officer Bolor Topal Rolaan Nonna native that wants to live a pirate's life for the sake of ADVENTURE. Also has two doctorate degrees in medicine and surgery.
Head of Electronic Warfare Fractal Unit 82 Unit Rogue Unit. Excels and EW combat and sees the GAO as a way to secure an existence for itself. Theme: Atlas - Battles
Darla's Darlings Darla Darling Greaseheart Her parents had a sense of humour. She grew up in the slums of Noir and fought her way tooth and nail into adulthood, when she formed her own mercenary group. Uses explosives /very/ freely, but is careful around allies. Theme: Eli Reed -Explosion
Mr.Turtle Hyun Il-hwa Oddbody Bit of a sleazebag, but reliable. He likes having a small business empire at his fingertips, and isn't much more ambitious than that. He's the kind of guy, when offered 100k for a business deal, will take 25k instead, citing that it is a “respectable, safe amount” West Osaka Massive - M-Beat vs. Hiroyuki Sawano
Goldforge Kenner Ta Jalokia Mindeye Typical pirate jackass. He likes money, drugs, and women but not always in that order. Ironically, easily manipulated. Delirious - Outta My Mind
Aexalli Centorius “The Eye”, Legatus Returner Vexillarius Hybrid Brutal, detatched. Highly refined. A sledgehammer when a crowbar will do. Cult-like in her devotion. Manipulative. Commanding. A great public speaker and cult of personality, sometimes godlike. A veteran survivor of a war unknown. She is thought to originally be human, having DNA from a multitude of different species housed together by an as of yet unknown XNA system bonding it all together, similar to that found in a lot of Lorath biotechnical equipment.
  • The Rangers - A direct subordinate group of the GAO. These are the best of the best of their forces, and they're the most dangerous to boot. Well coordinated, well-armed, and well, terrifying to fight against! They work in teams of five to accomplish their goals.
  • Darla's Darlings - A mercenary group that relies on heavy ordinance to get the job done. They're the sort who resort to whatever it takes but mostly violence. Thematically, their main colours are red and orange with navy accents with a sparrow on their emblem, and they have a preference for ballistic armaments. They don't have much of a fleet presence, instead relying on their employers to use them as shock troops and boarders and foot the bill for room and board. The titular Darla is a Greaseheart woman in her mid-thirties who grew up in the slums on Noir.
  • Shell Entertainment - While the logo is a traditional turtle, the origin of this one's name comes from the terms shell game and shell company. It's a front for smuggling operations, but also a somewhat legitimate line of civilian cruises for additional income for the GAO.
  • Goldforge - A bunch of privateers who decided plundering was more profitable. These guys are assholes. They have a tendency to use sick duck ploys and impersonation of official military vessels when they can get away with it.
  • Aexalli Centorius - A highly drilled military team who operate in highly rehearsed battle-plans. While not quite as flexible as other teams, they operate as a single whole and rely a lot on communication and are broken down into four smaller groups; Sampson, Oevaesta, Kantyne and Uuvuourla. Each group has a respective Triarius, a general or commander who reports directly to The Returner but at the same time has great automation and freedom to pursue her objectives as they see them. There is a great preference for bashing equipment: to break down whatever enters their possession. Similarly, standardization tends to go out the window in favour of constant alterations and repurposing, often from very unexpected sources.
    • The team's enblem are represented with a simple rings. Thinner rings denote survivability. More rings, rank. Similarly, darker blues vs purples denote natural vs augmented individuals. Equipment usually has its paint stripped away to reveal bare metal, with this inforation in trim. The exception are the highest elite in black and grey with silver trim.

Unfortunately, the GAO lack land holdings of any sort, and so have to resort to in-house production on their vessels.

  • Gao Primary Holdings
  • Affiliate Holdings
    • Rangers
    • Darla's Darlings
      • 1 (Carrier)
    • Shell Entertainment
      • 9 (Cruise liners/ferries)
    • Akachanbara
      • 17 (Light cruiser)
    • Aexalli Centorius
      • (1) A pair of modified (Patrol Craft) strapped side by side, abridged with a (Multirole craft) on the bottom serving entirely as fighter-bays or cargo-space, producing a ship with three distinct “hulls”. The top of the bottom hull serves as a launch-bay, similar to a runway or carrier. This serves at the capital ship
      • (2) (light Cruiser) serving as guards for the capship
      • (10?) (Fighter Bomber), fitted with a second pair of engine pylons, payload area replaced with a complete (APC) featuring positron-injection tubular mining drill rimmed boarding catheters.
      • (12) (Multirole fighter), (assault fighter) and (fighter) – all salvaged and combined together into high-performance machines
      • (40) A melding of a (Superiority fighter) and a (mobility fighter) into a workhorse type fighter. Usually features a (Disabling weapon) to cover boarding ops. Some feature a single anti-starship torpedo, used to disable engines and fighter-bays.
      • (7) (Light Freighter) and (6) (Transport Shuttles. Often doubling up as light frigates. Almost practically unmanned in most cases. But, in event of emergency, can and will be used as suicide bombers. New ones are brought and repurposed quite often and the scraps of a suicide strike are usually recovered.
      • (40) (Transforming Fighter) with transformation removed, almost always recovered from scraps or junk wreckage: fitted with high explosives. Usually flown into engine bays or fighter-bays and self-detonated as suicide weapons.
      • (4) (Carriers) (two joined end to end in each case), each with a single (Transport Ship) blended into one side. Operating with limited independence around the capship. Mecha-bays repurposed into rapid-launch fighter-bays.
      • (3) (Freighter )converted into high density living-space, each fitted with four (Antiship turrets). Definitely not filled with cult altars. Nope.
      • The four generals are known to almost never step out of their custom Power Armor

Currently, the GAO lack the techical know-how to produce their own ships and powered armor, especially given their production facilities being able to produce existing units. However, there are plans to start such things once a proper factory is secured.

This page was originally created on 2014/05/28 19:36 by Moogle.

===== Mission Statement =====

//“quote.”// - name


===== Resources =====

  • faction/galactic_armament_organization.txt
  • Last modified: 2017/04/12 02:13
  • by eistheid