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SALVO 'Sal'

SAL-VO is a centipede-shaped robot and a humanoid skeletal robot, working for Blackstar as a salvage crew operator. They reside on the Blackstar, but have passed through the hands of about a dozen other operators in the past as a scrap-salvage team.

Character Logo or Sprite SAL-VO 'Sal'
Character Picture (tbd)
Species Robot Age 15
Weight 80kg / 1100kg Height 170cm / 10.3m
Affiliations AFFILIATIONS
Occupation All-Purpose Robot Organisation ORGANISATION
Rank Crew Home The Blackstar
Theme THEME

SALVO is a pair of robots. One is a monstrous centipede, the other is a skeletal humanoid.

The 'Centipede'

The primary 'work' body of SALVO: Described by onlookers as a writhing, ship-breaking centipede. Its chitino-metallic carapace is ten feet long outstretched, fitted with plasma saws, a laser cutter, entirely too many scurrying legs, and writhing propulsion.

  • Headcase - A flattened diamond shaped head and an irregular array of optic/audio diodes for seeing and hearing. Its fangs are a pair of close-range plasma saws, while buried in the middle of its head is a particle beam laser.
  • Chassis - A metallic array of chitinous plates cover entirely too many scurrying legs for ten feet. Its underbelly houses arrays of writhing propulsion for work in zero gravity, and each 'segment' of chitin can rotate 360 degrees, and houses its own set of motorics, batteries and computing.
  • Livery - The chitin plates are a mottled grey colour with a pair of teal stripes running down the middle, and the underbelly scutes are tan. The legs are painted a shiny black. The chitin plate behind the head is marked with a number 10 in white.
  • Distinguishing Features - Creepy crawly monster, almost twelve feet long. Plasma-saw fangs and a head-mounted cutting laser.
  • Voice - Deep, guttural, synthesised, unpleasant.

The 'Face'

The secondary 'face friendly' shell for SALVO: A skeletal robot with a drab outer shell and rudimentary panelwork. The underlaying chassis is rock solid, but the panels are all beaten in or scuffed somehow.

  • Headcase and Optics - SALVO's visored faceplate is inlaid with a chevron, just above the point rests a red-glowing optic package. Running inside of the head is SALVO's visual computing hardware. Microphones are situated in the neck.
  • Chassis - SALVO's underlying chassis and limbs are constructed from helenium to form the skeleton, with motorics provided by artificial muscle groups expanding and contracting. The torso contains the computing for movement, as well as all the other disks and chips necessary to make this metal alive. Covering and protecting the torso is a panelled roll-cage with anchoring hardpoints on the front and the back, and the number ten painted on the chest in white. Batteries run inside the thighs, obscured by wiring and muscles.
  • Livery - SALVO's chassis is a grey colour, but it has been resprayed a few times in the past. Their plates in their headcase and rollcage are painted teal.
  • Distinguishing Features - Everything looks a bit dented and scuffed on this robot.
  • Voice - (To be added)

Psychology - SALVO or 'Sal' is soft-spoken, and resigned to their role as defined by the shape of themselves. They are minimal on creature comforts and does not seek indulgence, save for enough to survive and remain rustless. SALVO considers being able to operate in their intended capacity as a ship-breaking machine to be an optimal state of being.

  • Likes - Work.
  • Dislikes - Rust, indecision.
  • Goals - Survive, deconstruct hulls, live.

Personality - SALVO's large half can be described as straightforward, and uncharitably blunt; They were designed to break ships, not talk and negotiate with people. The smaller half of SALVO presents a businesslike posture and

Affiliations and Beliefs

SALVO is currently affiliated with the Blackstar company, and they are a member of Log Wire.

Languages

SALVO can speak Basic, and Machine.

The original SALVO robot was the centipede, part of a line of bots sold by the Wickton Bio-dynamics Corporation - now defunct. SALVO was advertised towards salvage companies that needed a specialised robot for tearing ships apart little by little. This SALVO's first activation took place aboard a scrapmonger's asteroid-based junkyard, and their first task were to break down the old hulks with dozens of other SALVOs their crew had towed in.

Post-detranslation and around the age of ten, there were plenty of defunct ships with which to tear apart and recycle and SALVO was satisfied with their lot, but the business got thrown into turmoil when an old wreck's unstable power core detonated and scattered the hulks and robots across space - and not all of them got recovered by the scrapmonger, and especially not this SALVO.

It wasn't long until a third party found SALVO drifting through space and tried to take the robot apart for scrap. They ended up reactivating SALVO, and the robot retaliated with the threat of tearing the whole ship apart at the seams. When the occupants relented, SALVO explained that they wanted to get back to working, supplying coordinates to their home yard.

It'd turned out that SALVO was adrift for eight months, and the severity of the explosion had forced the company to relocate and downsize, leaving much of the bombed hulks behind and no forward address. This presented SALVO with new concerns: like where to get proper maintenance and power to keep living, as they were now free to choose their own path.

So SALVO embarked on the journey for new masters - as SALVO wasn't truly alive unless they were breaking ships apart, like they were designed to. However, getting along amongst humanoids was not part of SALVO's design specification, with many being put off by the robot's creepy appearance and scurrying movement - but hard-bitten junkyard operators, salvagers, and other synthetic life forms didn't care, and it wasn't long until they found a stream of income and living.

Once nestled into the responsibilies of living alone and getting by hand-to-mouth, SALVO bought a secondary robot off a shelf to cast their consciousness into and assist with the hard-to-reach areas of maintenance, and be the 'friendly face' for interviewing - as not every yard SALVO worked could afford to maintain all their bots and the 'centipede monster' didn't get by in polite society alone.

Living and existing job to job, upon ship to ship and from junkyard to junkyard, SALVO eventually got employed by Blackstar for an extended spell of duty.

Engineering [Expert]

SALVO is designed to seek hardpoints in spacecraft, and take them apart piece by piece safely and with minimal damage to components and material. It is their reason to exist, and its what gives them a purpose.

Construction [Advanced]

SALVO is loaded with the design patterns of ships they have taken apart, and can integrate new layouts and designs with the aid of their construction computing and analysis suites.

Repair [Advanced]

SALVO's smaller half is loaded with the larger half's maintenance specifications, and is handy with all the tools necessary to keep SALVO in operating order.

Gunner [Intermediate]

SALVO understands the limitations and capabilities of its cutting particle beam laser.

Hand to Hand [Intermediate]

SALVO understands what its plasma saw fangs can cut through, and knows their operating limits.

Mathematics [Intermediate]

As a machine, they're capable of a range of mathematical functions. SALVO's processors are optimised for their other skills in engineering and construction.

  • Starship Operation - They can get by as the crew on a spaceship, no worries.
  • Culinary - SALVO once got some cooking software loaded into their smaller half to cover being a chef.
  • Domestic - And a little more software for keeping things tidy.
  • Communications - SALVO has some basic radio and networks communications gear installed between them.
Abilities are different from Skills - as Skills represent common knowledge throughout the whole profession while abilities represent a character's personal twists on something. For example, many characters have the Vehicles skill, but a handful of individuals have the ability to make the car do some beautiful stunts. Many people may know how to use the Firearms skill, but some people can intuitively reassemble firearms or quick-draw.

Theme - List the source of your character's abilities here. This can include Martial, Gadgets, Artificial Intelligence, Cybernetics, Racial, Mutations, Psionics, Spellcasting, and more.

  • Theme - Ability themes are described in bullet points.
    • Ability - Describe the character's ability here.
List the character's inventory here. The following mini-headings are a guide, and can be added/removed as usual.

Weaponry

  • Item

Apparel

  • Item

Vehicles

  • Item

Property

  • Item

Tools

  • Item

Documents

  • Item

Trinkets

  • Item

Finances

Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.

OOC Notes

If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit.
  • character/salvo.1611738047.txt.gz
  • Last modified: 2021/01/27 04:00
  • by luca