Ravnir Star Treader of No Clan is a [[species:raiken]], an exile of the Raiconian Alliance. He currently drifts from place to place without a clear purpose, although he does try to think of a way to go home.
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Ravnir Star Treader of No Clan is a [[species:raiken]], an exile of the Raiconian Alliance. He currently drifts from place to place without a clear purpose, although he does try to think of a way to go home. Currently, he has found a 'home' with the Phoenix Team
^ Affiliations | Exile of the Raiconian Alliance, Exile of his birthclan, Nurinkos |||
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^ Affiliations | Exile of the Raiconian Alliance, Exile of his birthclan, Nurinkos, Friend to Phoenix Team |||
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^ Occupation | Outcast ^ Organisation | None |
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^ Occupation | Outcast ^ Organisation | Phoenix Team |
^ Rank | None ^ Home | Ranil'inas |
^ Rank | None ^ Home | Ranil'inas |
^ Theme | [[https://www.youtube.com/watch?v=2COYyuNMOkM|The Nightmare Ends - Alex Roe]] |||
^ Theme | [[https://www.youtube.com/watch?v=2COYyuNMOkM|The Nightmare Ends - Alex Roe]] |||
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=== Abilities ===
=== Abilities ===
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* **Themes**: Brute Force, Spellcasting, Martial
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* **Themes**: Spellcasting, Martial
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//"Spellblades, a unique breed of fighters who mix magic with sword, with devastating results."//
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//"Spellblades, a unique breed of fighters who mix magic with sword to achieve devastating results."//
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* **Brute Force** - Like most of his kin, Ravnir is more than adept at the usage of brute force to get what he wants done. An upbringing as a Raiken entails a lot of physical training.
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* **Racial Traits** - Some perks come from just being born. In Ravnir's case, there's plenty of physical benefits.
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* **Plated Scales** - Ravnir's plated scales are nearly impervious to conventional weapons fire. His joints, belly, and neck are not as well armored, but are still highly resistant to small arms fire. This protection extends to fire and some acids.
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* **Brute Strength** - Ravnir is a Raiken, which means his strength is comparable to construction equipment. He is capable of smashing through walls, throwing lighter cars, and breaking the bones of less durable creatures without much effort. He is capable of lifting and moving things weighing less than him with minimal effort. Lifting things larger or heavier than him takes effort, but he can lift up to twice his own weight over his head. This does leads to issues when he is trying to be gentle. He frequently breaks things when he does not mean to, whether it is a door he is trying to open or the hand of someone he is greeting.
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* **Minor Regeneration** - Like all Raiken, Ravnir possesses a second circulatory system dedicated to healing and repairing the body. This will not help him in combat, but it is invaluable during recovery from severe wounds.
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* **Tail** - Ravnir's tail and the bladed-end of it, are not just for show. It is more than effective at being used as a weapon or force-based tool. His tail does lack fine motor control however, which means it cannot be used to grasp or wrap around things effectively.
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* **Electrical Resistance** - Although Ravnir's scales are metallic in nature, they are equally rock-like in nature. Lightning attacks are more likely to target him, but his more rock-like parts diffuse the damage. It's still a stunning experience.
* **Spellcasting** - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
* **Spellcasting** - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
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* **Swift Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. He is more adept at casting it to create his favored weapon, Cirul Aira.
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* **Sure Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. When he casts it, it is unlikely to fail in summoning Cirul Aira.
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* **Endurance** - Ravnir is physically healthy and can cast several spells before starting to feel minor side effects from overuse of magic. He cannot cast indefinitely however, especially if he is wounded. The weaker he becomes, the greater the chance he will black out when attempting a spell or for the spell to go wrong.
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* **Mental Fortitude** - Although Raiken are not particularly strong by default, being exposed to magic has strengthed Ravnir's mental defenses. He is less likely to submit to negative mental effects, such as panic, fear, confusion, and more.
* **Martial** - Although he was never formally trained for combat, growing up as a Raiken always entails some sort of sparring and fighting experience.
* **Martial** - Although he was never formally trained for combat, growing up as a Raiken always entails some sort of sparring and fighting experience.
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* **Heavy Archaic Weapon Expert** - Ravnir's is an expert on the use of heavier and larger archaic weapons. He swings Cirul Aira around with little problem and can do the same with weapons of a similar size and weight. Ravnir doesn't typically use smaller weapons since he is prone to break them. When Cirul Aira is not available, he will resort to his fists or creating a smaller version of Cirul Aira.
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* **Charge!** - Ravnir is prone to charging into combat with a roar, pumping himself up for the coming fight and intimidating his foes.
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* **Earth Shaker** - Even if Ravnir misses his target, the weight of the blade hitting the ground (If it does) is enough to make the ground shake, stunning less foot-steady and weighty beings.
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* **Crushing Blows** - Ravnir's attacks inflict blunt force. Despite his sword having a blade, it is rather dull. Armored opponents are likely to have their armor crushed from force while unarmored targets will have their internal bits ruptured.
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* **Rage** - When Ravnir is sufficiently injured, he'll let his anger out, ignoring pain and most injuries until the fight is over or he cannot move any longer. His blows come faster and harder, but not controlled in any way.
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* **Sky Breaker** - A favored move of his. It emulates a motion that a human would associate to baseball. He brings his sword along the ground and 'home-run' slams it into foes, sending them flying.
==== Mental ====
==== Mental ====
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**Psychology:** Ravnir is a deceptively deep thinker, despite his brutish appearance. This comes in part from being outcast from his people. From the outside, he studied people and learned how they work. It wasn't until he was exiled that he truly learned that they feared him and he sought a way to alleviate that concern to be reunited with his family. His study into magic has lead him into deep introspection, where he has pondered various philosophical topics alone. Still, through all of his thought, he doesn't understand why the world acts as it does, even when clear answers are provided.
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**Psychology:** Ravnir is a deceptively deep thinker, despite his brutish appearance. This comes in part from being outcast from his people. From the outside, he studied people and learned how they work. It wasn't until he was exiled that he truly learned that they feared him and he sought a way to alleviate that concern to be reunited with his family. His study into magic has lead him into deep introspection, where he has pondered various philosophical topics alone. Still, through all of his thought, he doesn't understand why the world acts as it does, even when clear answers for its problems are provided to it.
In a more normal setting, where he isn't pondering away his time by himself, he takes far more straight-forward paths in his thought process. If you want something, you go and get it. If you want to fight, you fight. This sort of thinking is ingrained from his upbringing and is the same sort of thought process that most Raiken share. When the situation isn't so clear-cut or he doesn't allow it to be so clear-cut, Ravnir will put his mind to work.
In a more normal setting, where he isn't pondering away his time by himself, he takes far more straight-forward paths in his thought process. If you want something, you go and get it. If you want to fight, you fight. This sort of thinking is ingrained from his upbringing and is the same sort of thought process that most Raiken share. When the situation isn't so clear-cut or he doesn't allow it to be so clear-cut, Ravnir will put his mind to work.
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* **Erinsa** - 'Move or Shift' - Erinsa has a wide variety of applications, from simply shifting an object a few meters to creating a miniature earthquake. In combat, Ravnir will typically use Erinsa to disrupt and disorient his opponents while he takes advantage of said disorientation. Still, he will use it for utility. To cast it, Ravnir plants his foot firmly on the ground and shifts his heel.
* **Erinsa** - 'Move or Shift' - Erinsa has a wide variety of applications, from simply shifting an object a few meters to creating a miniature earthquake. In combat, Ravnir will typically use Erinsa to disrupt and disorient his opponents while he takes advantage of said disorientation. Still, he will use it for utility. To cast it, Ravnir plants his foot firmly on the ground and shifts his heel.
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//"...her foot met the earth and the force echoed across the sea. Mountains shattered, forests burnt, and rivers froze at the power of her voice and the words she uttered, 'Move aside' The world itself trembled."//
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//"...her foot met the earth and the force echoed across the sea. Mountains shattered, forests burnt, and rivers froze at the power of her voice, 'Move aside'. The world trembled."//
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* **Lorsk** - 'Want' - Lorsk is a spell that is intertwined with its casters 'soul'. It embodies their personal spark, making it a very emotionally charged spell. Ravnir's spark is bound to flame, as he burns with a desire to belong with his kin, even when they do not recognize him as anything but an abomination. Lorsk has a wide-range of effects, all linked to how Ravnir feels. When he is angry, flames erupt around him. When he is sad, it will produce nothing but a small flame in his hand. To cast it, Ravnir places a hand over his heart and bows his head.
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* **Lorsk** - 'Want' - Lorsk is a spell that is intertwined with its casters 'soul'. It embodies their personal spark, making it a very emotionally charged spell. Ravnir's spark is bound to flame, as he burns with a desire to belong with his kin, even when they do not recognize him as anything but an abomination. Lorsk has a wide-range of effects, all linked to how Ravnir feels. When he is angry, flames erupt around him. When he is sad, it will produce nothing but a small flame in his hand.
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//"...when that fool of a sage uttered the word, they did not know the pain and joy they had wrought. The ruinous existence of seeking pleasures, rather than survival. An endless quest with temporary joy, but eternal despair."//
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* **Sadi** - 'Fire' - A simple, yet infinitely complex spell, Sadi summons forth fire from the caster. When used alone, Sadi typically results in a gout of flame erupting from the caster's palm, although it can be utilized in other ways. Typically, Sadi is combined with other spells to create various results.
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//"... and he looked to the flames with one hand held high, set to tame them like any other beast. ‘Follow my will!’ He roared. The flames obeyed."//
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//"...when that fool of a sage uttered the word, they did not know the pain and joy they had wrought. The bittersweet existence of seeking out pleasures for oneself, rather than seeking to survive. An endless quest with temporary joy, but eternal despair."//
==== Social ====
==== Social ====
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===== History =====
===== History =====
==== Pre-RP ====
==== Pre-RP ====
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>Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
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Ravnir's upbringing was nothing out of the ordinary for his race. He was born to Clan Nurinkos, his father and mother were both farmers. He helped with the fields, he learned with the other children of the clan and sparred with them too. Some of the clan members were suspicious of his strange eye color and markings, but his parents shielded him. They needed the hands on the fields.
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He grew like any other, quickly. Although, while his compatriots grew in size and height, Ravnir only grew in height. He wasn't saved from the ridicule it brought on from some of his peers. To be a Raiken was to be strong and Ravnir certainly didn't look it with his lanky appearance, despite all the work in the fields. He dealt with it and dealt with those who thought to challenge the 'weakling'. It was during one of those spars that his magical talent came forth. Ravnir cast 'Lorsk' for his first time and in his anger, he had killed his opponent.
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The Clan was willing to overlook the murder, as it was somewhat common during spars, but they weren't willing to overlook the means. Magic. He had no idea what he had done or how he had done it. After being treated like a prisoner, he escaped and ran. He stowed himself away on a cargo vessel at the nearest spaceport while his Clan hunted for him.
==== Current ====
==== Current ====
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>Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events.
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Ravnir has been traveling for the better part of eight years, learning about the wider world's beautiful and ugly sides. He's been around, always looking for something new, making the best of his exile. His inherent curiosity led him to deepen his connection to his magic and ponder the world. Currently, he's doing as he has always done, wandering between planets, running from the Alliance if he thought they were close or following rumors of something interesting to be found. He spends a lot of time in taverns, bars, and pubs as well, trying to find the camaraderie and brotherhood that his kin always shared.
===== Skills =====
===== Skills =====
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**Weaponry**
**Weaponry**
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* Item
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* A simple shortsword with his clan's name engraved on the blade. It is worn from time. Ravnir rarely uses it for anything, keeping it as a memento.
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* Roth Unarasis Gauss Revolver. It isn't in the best condition but still fires.
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* He only has one 'magazine' for it, which is 6 rounds.
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* It isn't advisable for anyone other than him to attempt to fire it. (Even though he doesn't really know how it works.)
**Apparel**
**Apparel**
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* Item
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* Several robes of varying browns and blacks. Most are worn in and damaged.
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* Clan robe. It is gray with white trim. Although it worn, it is in far better condition than his other clothing.
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* Ravnir does not wear this robe. It keeps it as a memento.
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* A small bag to hold his meager possessions.
**Tools**
**Tools**
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* Item
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* A couple half-filled journals
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* Some record his travels, others are recordings of the tales he has heard.
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* Some charcoal for writing.
**Trinkets**
**Trinkets**
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* Item
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* A small bag full of rubies.
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* He considers these to be a delicacy, not something to be sold.
=== Finances ===
=== Finances ===
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Ravnir is rather poor, although he does not see himself as poor. Where he comes from, there is no currency, so he does not see having a lack of currency as a problem. He does see having a distinct lack of food as a problem and he will frequently trade favors for some. Either that or he steals it with little thought to the consequences. As such, he is frequently relocating to avoid potential pursuers and authorities.
Ravnir is rather poor, although he does not see himself as poor. Where he comes from, there is no currency, so he does not see having a lack of currency as a problem. He does see having a distinct lack of food as a problem and he will frequently trade favors for some. Either that or he steals it with little thought to the consequences. As such, he is frequently relocating to avoid potential pursuers and authorities.