character:ravnir_star_treader

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Ravnir Star Treader

Ravnir Star Treader of No Clan is a Raiken, an exile of the Raiconian Alliance. He currently drifts from place to place without a clear purpose, although he does try to think of a way to go home.

Species Raiken Age 28
Weight 2,190 lbs (993kg) Height 9'0“ (2.74m)
Affiliations Exile of the Raiconian Alliance, Exile of his birthclan, Nurinkos
Occupation Outcast Organisation None
Rank None Home Ranil'inas
Theme The Nightmare Ends - Alex Roe

For a Raiken, Ravnir is rather lanky. He is tall, but he lacks the necessary bulk to make an intimidating presence, at least to his own people.

  • Face and Eyes - Ravnir's facial features are rough, adopting more of a rocky texture than a smooth metallic one. He has many blunt spikes along his jawline and brow. His eyes are gray with a tinge of gold, like most other magic users of his race.
  • Body - Ravnir is clad in dark gray plates and lighter gray scales. His limbs have a twisting, splitting spiral of white scales. His overall build is wiry, packing plenty of muscle like most of his kin, although he does not appear to. His scales are kept as well as he can keep them. Blunt spikes span from his shoulders to the end of his tail.
  • Distinguishing Features - Other than his unique scale pattern, Ravnir has no other physical features that set him apart from others that would look like him. However, he is prone delve into deep thought for no reason at all. This usually entails him rubbing his chin and humming aloud.

Abilities

  • Themes: Brute Force, Spellcasting, Martial

“Spellblades, a unique breed of fighters who mix magic with sword, with devastating results.”

  • Brute Force - Like most of his kin, Ravnir is more than adept at the usage of brute force to get what he wants done. An upbringing as a Raiken entails a lot of physical training.
  • Spellcasting - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
  • Martial - Although he was never formally trained for combat, growing up as a Raiken always entails some sort of sparring and fighting experience.

Psychology: Ravnir is a deceptively deep thinker, despite his brutish appearance. This comes in part from being outcast from his people. From the outside, he studied people and learned how they work. It wasn't until he was exiled that he truly learned that they feared him and he sought a way to alleviate that concern to be reunited with his family. His study into magic has lead him into deep introspection, where he has pondered various philosophical topics alone. Still, through all of his thought, he doesn't understand why the world acts as it does, even when clear answers are provided.

In a more normal setting, where he isn't pondering away his time by himself, he takes far more straight-forward paths in his thought process. If you want something, you go and get it. If you want to fight, you fight. This sort of thinking is ingrained from his upbringing and is the same sort of thought process that most Raiken share. When the situation isn't so clear-cut or he doesn't allow it to be so clear-cut, Ravnir will put his mind to work.

  • Likes - Observing the stars, stories, rubies, warm fires, company.
  • Dislikes - Sapphires, deep water, heights, eating alone, most forms of advanced technology, robots, darkness.
  • Goals - Return to his people without being seen as an abomination. Cease being an outcast.

Spellbook

Ravnir is a caster, an oddity among his people. As such, he was exiled for his abilities. Still, that did not keep him from practicing and refining his talents. Each spell he learns is through hearing a tale, following the tradition of Raiken story-telling. He is able to teach his spells to other magic-users of his race through telling tales and is able to learn in the same manner. His spells, like most Raiken casters, revolve around the manipulation of rock and metal, including the rock and metal in his own scales. Ravnir's personal spark is fire. To actually cast each spell, there is usually some small motion that must be made, particular to the spell being cast. Ravnir will say what the spell is in his native tongue as he does so.

Overuse of his casting abilities start to have physical side-effects, such as dizziness and muscle weakness. It can go as far as Ravnir blacking out.

  • Sarsk - 'Guard or Protect' - Sarsk can be used in two ways, depending on how the action is performed. Ravnir can raise rock or metal to create a wall in front of him by clenching a fist and performing an 'uppercut' of sorts, starting low to the ground. He can also manipulate his own scales to acquire a similar effect by assuming a stance one would assume if they were bracing against a shield. It is important to note that using his own body as a conduit is more taxing on his health than using the environment as a conduit.

…And he stood against thousands, arms held wide. Wounds covered his body, but he did not falter. Instead he cried out to the horde, 'As long as I have clan to protect, I shall not fall!'

  • Delsir - 'Fight or Attack' - Delsir has large variance when comparing the results of all the users of it. At its core, it turns rock and metal into a weapon, although the weapon created is unique to the caster. Ravnir's 'Delsir' weapon is an excessively large two-handed ultra greatsword which he calls 'Cirul Aira'. By human standards, it isn't even able to be wielded. The blade isn't sharp and it is nicked in many places, suggesting that actual danger of the weapon is its weight and the force behind it. To cast Delsir, Ravnir runs an open hand over the surface that will create his weapon. Ravnir is capable of using Delsir on his own body, but the blade will become part of his arm and will not be as long. It is important to note that using his own body as a conduit is more taxing on his health than using the environment as a conduit. Cirul Aira will crumble to dust when Ravnir is finished with the blade if was made from the environment or his scales will return to normal if it was made from his own body.

”… the blade skittered across the bloodied ground, the hilt stopping next to his foot. He reached for the weapon, but it did not give. 'A warrior's weapon is an extension of their body. They fight together and never can they betray one another' The defeated warrior answered before reaching for their blade and slaying the other.“

  • Erinsa - 'Move or Shift' - Erinsa has a wide variety of applications, from simply shifting an object a few meters to creating a miniature earthquake. In combat, Ravnir will typically use Erinsa to disrupt and disorient his opponents while he takes advantage of said disorientation. Still, he will use it for utility. To cast it, Ravnir plants his foot firmly on the ground and shifts his heel.

”…her foot met the earth and the force echoed across the sea. Mountains shattered, forests burnt, and rivers froze at the power of her voice and the words she uttered, 'Move aside' The world itself trembled.“

  • Lorsk - 'Want' - Lorsk is a spell that is intertwined with its casters 'soul'. It embodies their personal spark, making it a very emotionally charged spell. Ravnir's spark is bound to flame, as he burns with a desire to belong with his kin, even when they do not recognize him as anything but an abomination. Lorsk has a wide-range of effects, all linked to how Ravnir feels. When he is angry, flames erupt around him. When he is sad, it will produce nothing but a small flame in his hand. To cast it, Ravnir places a hand over his heart and bows his head.

”…when that fool of a sage uttered the word, they did not know the pain and joy they had wrought. The bittersweet existence of seeking out pleasures for oneself, rather than seeking to survive. An endless quest with temporary joy, but eternal despair.“

Personality - Ravnir is generally a talkative individual to anyone he meets, although he refrains from speaking to his kin, in fear that they will accuse him of heresy for his latent magical talents. He's inherently curious, breaking the mold of most traditionalist Raiken. He seeks out new and interesting things, although he is wary of many of them. His temperament can get a little dicey depending on the situation. He keeps a cool head most of the time, but it isn't unusual for him to lash out in a fit of rage, causing significant damage in the process. After being alone for so long, he seeks closer company that his clan would normally provide for him.

If Ravnir was compared to the majority of his kin, one would think he was the best natured Raiken out there, lacking most of the overtly aggressive behaviors that his kin share. That does not mean he isn't willing to fight at the drop of a hat. Ravnir will gladly engage in a fight or spar, a lasting tradition of his kin.

Affiliations and Beliefs

  • Affiliations
    • Raiconian Alliance: Exiled for Heresy (Display of Magic)
    • Clan Nurinkos: Exiled for Heresy (Display of Magic)
  • Beliefs: Although Ravnir is exiled and is seen as an abomination and a heretic, he still adheres to the Code of the Hero as best he can.

Languages

Ravnir has picked up the use of Basic through his travels, although he can have troubles remembering words or phrases correctly. Despite his time away from his people, he still speaks fluent Nulsaa vi Raiken (Speak of Raiken). He doesn't usually use his native tongue unless he is angry or inebriated. He will also cast using his native tongue.

Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events.

Ravnir's upbringing taught him much, mostly in the fields of physical prowess as Raiken warrior culture demands. Still, he has learned much in his travels, where he has been free to explore his magical talents without fear of reprisal. There has been no shortages of opportunities to display what he has learned in the streets either.

Archaic Weapons [Expert]

Ravnir and his 'Delsir' weapon, which he refers to as 'Cirul Aira', are a seamless pair. Although his blade is never truly the same each time he summons it, he fights with it as if he has never parted from it. He is capable of wielding it and weapons like it, with incredible familiarity.

Hand to Hand [Advanced]

Ravnir is more than capable of fighting without 'Cirul Aira' or other weapons. He is well-versed in how Raiken typically administer force, which is through sheer strength. Finer techniques are not lost on him, reversals and using ones power against themselves is another cornerstone of Raiken martial arts and Ravnir is no stranger. Of course, with the typical bunch he encounters outside of his home system, his power alone usually wins a fight.

Fitness [Advanced]

Ravnir may not be the bulkiest of his kin, but that doesn't mean he isn't fit. His wiry build holds no less strength than any other fit members of his race. He exercises frequently and ensures to balance his diet according to his needs.

Concentration [Intermediate]

Ravnir is not easily distracted when he has a goal in mind. Learned from hours of introspection and meditation, Ravnir has a solid grip on his own mind and thoughts. This is not to say he does not feel and act on emotion however.

Senses [Intermediate]

Merely being exposed to the magical realm has heightened Ravnir's senses. Although he is not educated on the wider use of magic, nor its origins, he does sense when something is changing in it.

Thaumatology [Intermediate]

Ravnir's study of spells has almost entirely come from his own introspection. Without a mentor, he has searched and experimented on his own, meaning it is less than perfect, but still refined. When he uses a spell, it usually achieves the result he intends. The exception is 'Delsir', which he has practiced far more than any other spell. His link to Cirul Aira is fairly strong.

Entertainment [Basic]

Ravnir makes an honest attempt at telling a good story, but he is far from practiced. He has been away from his people for such a long time that he has started to forget how the story-tellers evoke true emotion with their words.

Weaponry

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Apparel

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Tools

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Trinkets

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Finances

Ravnir is rather poor, although he does not see himself as poor. Where he comes from, there is no currency, so he does not see having a lack of currency as a problem. He does see having a distinct lack of food as a problem and he will frequently trade favors for some. Either that or he steals it with little thought to the consequences. As such, he is frequently relocating to avoid potential pursuers and authorities.

OOC Notes

Outcast.

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  • Last modified: 2017/03/04 00:32
  • by sham