Ki'cha
Ki'cha or “Kit” is a Support Unit belonging to Isthmau Taa'uotl Paar'enil functioning both as a helper and counselor. At present they are overseeing mining operations in the E-13 system and working at Isthmau's behest for the Lorath Matriarchy.
Character Logo or Sprite | Ki'cha “Kit”1) | ||
---|---|---|---|
Character Picture | |||
Species | ARIA Type 3 | Age | ??? |
Weight | 40kg | Height | 40cm |
Affiliations | Isthmau, Lorath Matriarchy, LSDF | ||
Occupation | Helper | Organisation | LSDF |
Rank | Undefined | Home | The Herald |
Theme | THEME |
Description
Physical
By default Ki'cha is a white painted sphere 40cm in diameter with a single circular optical aperture. This aperture is surrounded by scrawling symbols, and contains a glassy lens. Behind this lens six points of light are often visible which function as light sources for LIDAR functionality, or when needed a spot light.
For the purposes of humanoid interaction Ki'cha is capable of projecting a humanoid avatar:
- Face and Eyes - Ki'cha has a rather round friendly face featuring a large set of crystalline blue-green eyes, a modest nose, soft lips, moderate eyebrows, and a pair of almost whisker like seafoam green dashes just below the eyes which travel back into her hairline. Possibly the most noteworthy feature however is an electric blue rounded triangular horn that extends out about 7cm from the center of her forehead.
- Hair - A mane of dark green hair with lighter green highlights flows down her back, with a heavy fringe nearly screening her eyes, and a pair of blue bead bound locks that frame her face and settle onto her chest.
- Body - At 200cm2) Ki'cha's pale-grey skinned broad shouldered frame would be considered imposing by most, built somewhere in between a wrestler and a power lifter she features a wealth of well defined musculature. Somewhat undermining this are her wide hips, thick thighs, and more than generous bust giving what would normally be a hard body ample softness.
- Distinguishing Features - Apart from her horn, “it notably has a pair of furred pointed ears vulpine in nature sitting upon the crown of her head, as well as a long fluffy deep green furred tail featuring a pure white tip. Notable as well is the suggestion of bright seafoam green blood visible most prominently in her lips and the interior of her mouth when she speaks.
- Voice - Optional link to a voice sample, or a description of the character's voice.
Abilities
Theme: List the source of your character's abilities here. This can include Martial, Gadgets, Artificial Intelligence, Cybernetics, Racial, Mutations, Psionics, Spellcasting, and more.
- Theme Ability themes are described in bullet points.
- Ability - Describe the character's ability here.
Mental
Psychology: Like Isthmau, Ki'cha would be most easily considered to be fey in disposition. Unlike Isthmau however, Ki'cha's thought process is more fluid, appearing instinctive and emotional. This allows for relatively easy interactions with humanoid life, though it also lends to an effective duality where in the actions overtly taken do not often line up with the intention behind them.
Though capable of fully enjoying the company of others she demonstrates a rather reclusive mindset choosing largely to stay out of the awareness of others aside from when it suits her for practical or amusement purposes.
- Likes - Isthmau, teasing people, learning, combat.
- Dislikes - People who hurt Isthmau, damage to herself, setbacks, when people ignore good advice.
- Goals - Maintain Isthmau's well-being, help out where she can, improve herself.
Spellbook
Characters with skills in spellcasting can start know a few spells. They can be committed to memory, written in a book, or manifested some other thematic way. Describe how they prepare spells, and their source of power.
This section can also be used for Psionic abilities.
This section can be omitted from the character biography if your character knows no spells, psionics, or other magic-like abilities.
- Spell Name - Describe your character's spells in bullet points.
- Subspells from a root school, array of spells, or variants can be listed like this.
Social
Personality - Immediately notable about Ki'cha is her vibrant joie de vivre, she is almost always found with a grin or broad smile and delights in almost everything. Even when she shouldn't. Taking a bright and playful approach to most circumstances she is almost painfully optimistic at times. This however, doesn't make her particularly kind. She takes joy in poking fun of those around her and isn't afraid to taunt others or make fun of their flaws, all with the same gleeful attitude.
Her bright and challenging persona can often obscure her intellect, a trait that she uses to her benefit as she takes joy in lowering the guard of others while watching and listening very carefully. Also at odds with her preferred means of interacting with others is her relationship with Isthmau, a questionless, loyal arrangement where she shows a depth of dedicated compassion that is not often seen. Taking quiet joy in their many silent moments together, sharing and constantly delighting in their mutual existence.
Affiliations and Beliefs
Describe your character's positive affiliations, such as societies they belong to, contact groups they have, or organizational and occupational ties.
You may also list any belief systems the character follows.
You may also list enemies in a sub header if your character has made any!
Languages
List the languages your character is capable of speaking. All characters are capable of speaking a dialect of Basic.
All synthetics can speak Machine, but they may have different codecs or protocols, which can serve as dialects, or new languages entirely.
History
Pre-RP
Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
Current
Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events.
Skills
Describe your character's skills here. Read more on Skills Guide for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution:Expert (1 Skill may be assigned as Expert)
Advanced (Up to 2 Skills may be assigned as Advanced)
Intermediate (Up to 3 Skills may be assigned as Intermediate)
Basic (Up to 4 Skills may be assigned as Basic)Character skills may improve, or new skill areas will be available
Skill Area [Skill]
Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master.
A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work.If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.
Inventory
Weaponry
- Item
Apparel
- Item
Vehicles
- Item
Property
- Item
Tools
- Item
Trinkets
- Item
Finances
Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.
OOC Notes
If you have any other OOC notes, leave them here.