character:luz_figor

Luz FiGor

Luz FiGor is a Rolaan, working for the Artificier's Union as a Journeywoman. They reside in York.

Character Logo or Sprite Luz FiGor
Character Picture
Species Rolaan Age 20
Weight 165 lbs Height 4' 1“
Affiliations none yet
Occupation Artificer Organisation Artificer's Guils
Rank Journeywoman Home York
Theme Anais Nin - Hadestown - Our Lady of the Underground
  • Face and Eyes - Luz has a fairly plain, unassuming face, with short horns that point backwards and flashing green eyes.
  • Hair - Luz has no hair, and if she grew any it would be shorn on a regular basis so as not to interfere with her work.
  • Body - Luz is a hair taller and more muscular than the average Rolaan due to being a female artificer. Her body is surprisingly thin for her weight, but dense. Her scales are a tan color, paler from her stomach to the underside of her tail and darker on her back.
  • Distinguishing Features - Like all Rolaan, Luz wears a magic band to keep warm and stave off disease. Hers is stainless steel, a fine grain, clasped about halfway up her tail.
  • Voice - Luz is loud, higher pitched, but not shrill.

Abilities

Theme - I have no idea what goes here. She's Rolaan, and trained to hit things with a hammer in very precise ways for hours on end.

  • Theme - Ability themes are described in bullet points.
    • Ability - Describe the character's ability here.

Psychology - Luz is like an overbearing midwestern mom.

  • Likes - Your character's likes.
  • Dislikes - Your character's dislikes.
  • Goals - Your character's short or long term goals. Optional.

Spellbook

Characters with skills and abilities in spellcasting can start knowing a few spells. They can be committed to memory, written in a book, or manifested some other thematic way. Describe how they learn and prepare spells, and their source of power.
This section can also be used for Psionic abilities.
This section can be omitted from the character biography if your character knows no spells, psionics, or other magic-like abilities.
  • Spell Name - Describe your character's spells in bullet points.
    • Subspells from a root school, an item in an array of spells, or variants can be listed like this.

Personality - Describe your character's personality in one paragraph here.

Affiliations and Beliefs

Describe your character's positive affiliations, such as societies they belong to, contact groups they have, or organisational and occupational ties.
You may also list any belief systems the character follows.
You may also list enemies in a new header if your character has made any!

Languages

List the languages your character is capable of speaking, reading, and writing. All characters are fluent in a dialect of Basic.
All synthetics can speak Machine, but they may have different codecs or protocols, which can serve as dialects, or new languages entirely.
Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events. Big changes can go under subheadings
Describe your character's skills here. Read more on Skills Guide for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution:
Expert (1 Skill may be assigned as Expert)
Advanced (Up to 2 Skills may be assigned as Advanced)
Intermediate (Up to 3 Skills may be assigned as Intermediate)
Basic (Up to 4 Skills may be assigned as Basic)

Character skills may improve, or new skill areas will be available

Skill Area [Skill]

Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master.
A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work.
If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.

Basic Skills

  • Basic or Beginner Skills - Can be listed like this.
List the character's inventory here. The following mini-headings are a guide, and can be added/removed as usual.

Weaponry

  • Item

Apparel

  • Item

Vehicles

  • Item

Property

  • Item

Tools

  • Item

Documents

  • Item

Trinkets

  • Item

Finances

Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.

OOC Notes

If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit.
  • character/luz_figor.txt
  • Last modified: 2017/04/27 22:51
  • by critter