Differences
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spacecraft:chelti:secci [2017/12/09 00:47] – created jimmy | spacecraft:chelti:secci [2018/06/23 00:36] (current) – Updated weapons format jimmy | ||
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* Used as transport for bulk goods. | * Used as transport for bulk goods. | ||
* Moderate weapons for a merchant, but outclassed by military vessels. | * Moderate weapons for a merchant, but outclassed by military vessels. | ||
+ | |||
+ | ^Mass | | | ||
+ | ^Beam | | | ||
+ | ^Height | | | ||
+ | ^Width | | | ||
==== Mission Profile ==== | ==== Mission Profile ==== | ||
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The Secci-class are notable only mostly for their greatly outdated centrifuge section with two rotating crew sections, built around a blocky, modular central spar with large engine nozzles in the rear, and a large braking nozzle in the bow. This modularity allows the Secci to adjust its length, but practically, | The Secci-class are notable only mostly for their greatly outdated centrifuge section with two rotating crew sections, built around a blocky, modular central spar with large engine nozzles in the rear, and a large braking nozzle in the bow. This modularity allows the Secci to adjust its length, but practically, | ||
- | While now reduced to a transport, the Secci class does have a limited array of relatively weak and primitive weapons, | + | While now reduced to a transport, the Secci class does have a limited array of relatively weak and primitive weapons, even its small battery of hybrid turrets can give all but the most well-armed raiders cause for concern. However, this compliment is only considered sufficient to tackle ramshackle, small, or poorly equipped enemies such as many pirate gangs roaming the Reaches. |
==== History ==== | ==== History ==== | ||
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| High Impulse | Yes | Able to build up speed | | | High Impulse | Yes | Able to build up speed | | ||
| Evasive Action | Marginal | Moderate mass, small maneuver engines | | | Evasive Action | Marginal | Moderate mass, small maneuver engines | | ||
- | | Intra-System | + | | System |
- | | Interstellar FTL | No? | Requires Jumpship | | + | | Interstellar FTL | No | Requires Jumpship | |
=== Ships Complement === | === Ships Complement === | ||
+ | Minimum Crew: 4 | ||
+ | Regular Crew 15 | ||
+ | Maximum Passenger: 200 | ||
+ | |||
+ | Skeleton crews are the norm for these ships in their current roles, plenty of berth space having simply been abandoned in the shift from warship to transport. | ||
=== Armament === | === Armament === | ||
+ | |||
+ | == 8x1 Navy 280 Hybrid Guns == | ||
+ | >Name and description, | ||
+ | |||
+ | === Active Protection === | ||
+ | >Point defense systems, electronic warfare, reactive shields. If it's proactive defense, it goes here. | ||
+ | |||
+ | == Light Laser Ring PD == | ||
+ | |||
+ | == Basic SCRMP Defense System == | ||
+ | |||
+ | === Passive Protection === | ||
+ | |||
+ | == Light Armor == | ||
+ | |||
===== OOC ===== | ===== OOC ===== | ||
+ | |||
+ | These ships are meant to fill chelti system traffic with meaningful set pieces/ | ||
=== Inspirations === | === Inspirations === |