Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| location:concord_park [2017/05/01 15:34] – [Nightlane] moogle | location:concord_park [2017/05/01 18:00] (current) – [Lost Kingdom] moogle | ||
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| In Everwood, chases bringing down big beasties are common, as are platforming areas revolving around getting to the top of large plants and facing down with a monster at the top. | In Everwood, chases bringing down big beasties are common, as are platforming areas revolving around getting to the top of large plants and facing down with a monster at the top. | ||
| ==== Lost Kingdom ==== | ==== Lost Kingdom ==== | ||
| - | Lost Kingdom is a zone modeled after ancient arcane temples and ruins found around the cosmos. | + | Lost Kingdom is a zone modeled after ancient arcane temples and ruins found around the cosmos. |
| ==Events== | ==Events== | ||
| + | Events include a purification ritual designed to drive back the incursions from the hero mode failures. The stylized rituals involve either summoning ancient golems/ | ||
| ==Hero Mode== | ==Hero Mode== | ||
| + | Hero mode in Lost Kingdom turns into more traditional dungeon crawls to prevent the resurrection of a lich, cultists summoning an eldritch deity, and the rise of a goblinoid tribe. Failure leads to a landscape corruption and actors/ | ||