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"How To Use a Faction" Template
A template for articles pertaining to GM use of a faction or group. First the actual code, and below is the much-easier-to-read pasting of the code for convenience of reading.
====== How to use FACTIONNAME ====== Opening statement == Contacting the FM == This section is for a ground rule on how to treat this faction for use as a whole. Example: A monster that just happens to populate various planets might have "You do not need to contact the FM for use." A more complex group, for instance, might have "FM Permission only" ===== Out of Combat ===== Overview ==== Representatives ==== Pertaining to who one would encounter in a diplomatic or social context. ==== Goals ==== Pertaining to their terms of engagement and what they want in a smaller scale interaction. Larger scale interactions are ultimately up to the FM of the faction. ===== In Combat ===== Of or pertaining to their in-combat attributes. This overview section is an overview, and includes the main tactics one might take if playing them. ==== Armaments ==== The more specific portion. This section won't necessarily include hard numbers, ===== Critical Assets ===== Essentially, anything important that requires FM permission to destroy/interact with. ===== Factional Will ===== In event of sudden long-term FM disappearance, this section serves as a will for the faction to say who it falls into the hands of and so on.
How to use FACTIONNAME
Opening statement
Contacting the FM
This section is for a ground rule on how to treat this faction for use as a whole. Example: A monster that just happens to populate various planets might have “You do not need to contact the FM for use.” A more complex group, say SAINT, for instance, might have “FM Permission only”
Out of Combat
Overview
Representatives
Pertaining to who one would encounter in a diplomatic or social context.
Goals
Pertaining to their terms of engagement and what they want in a smaller scale interaction. Larger scale interactions are ultimately up to the FM of the faction.
In Combat
Of or pertaining to their in-combat attributes. This overview section is an overview, and includes the main tactics one might take if playing them.
Armaments
The more specific portion. This section won't necessarily include hard numbers,
Critical Assets
Essentially, anything important that requires FM permission to destroy/interact with.
Factional Will
In event of sudden long-term FM disappearance, this section serves as a will for the faction to say who it falls into the hands of and so on.
OOC Notes
Moogle created this article on 2016/01/27 18:44.