guide:destruction_measurement

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Disclaimer: DM is NOT a system use to pit damage versus defense versus etc.

Destruction Measurement is a method of measuring the effective level of havok a singular weapon can wreak. It is a very loose method, and is not based on damage over time or singular rounds, but the amount of damage it can do to a single generic, unaltered human (and the collateral, if applicable). It exists to give writers an easy way to gauge how destructive a gun or bomb is without having to pour through the whole article.

Apply common sense in dealing with the destruction a weapon can do. A pistol is not going to pierce the armour of a tank, but the right rocket sure will!

StageLevel of Destruction
UUnique. Used for specialized weaponry that has strange effects, such as irradiation-based weapons. Can be used in conjunction with the below stages.
0It is effectively like firing foam darts at the person, not even bruising their skin. Congratulations, it's useless.
1Can cause slight bruising. Maybe even give a black eye.
2Heavy bruising or skin-breaking. Comparable to throwing a decent punch
3Will cut deep or cause large amounts of trauma
4Likely will cause a person to pass out entirely from trauma/blood loss
5Has the potential to outright kill a person on contact
6Will definitely kill a person on contact, body intact
7Person is dead, body is a bit mangled, warped, or otherwise damaged
8Person is dead, body is heavily destroyed.
9The person's body is gibbed and there's a great big mess of things.
10There's gibs and a small crater
11There's no body, just a crater. usually.
12Whatever has killed the person has taken a wall with it.
13And there goes the small cottage the person was standing in
14The cottage is now a crater
  • guide/destruction_measurement.1489628147.txt.gz
  • Last modified: 2017/03/15 21:35
  • by moogle