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Destruction Measurement
Disclaimer: DM is NOT a system use to pit damage versus defense versus etc.
Destruction Measurement is a method of measuring the effective level of havok a singular weapon can wreak. It is a very loose method, and is not based on damage over time or singular rounds, but the amount of damage it can do to a single generic, unaltered human (and the collateral, if applicable). It exists to give writers an easy way to gauge how destructive a gun or bomb is without having to pour through the whole article.
Apply common sense in dealing with the destruction a weapon can do. A pistol is not going to pierce the armour of a tank, but the right rocket sure will!
Stage | Level of Destruction |
---|---|
U | Unique. Used for specialized weaponry that has strange effects, such as irradiation-based weapons. Can be used in conjunction with the below stages. |
0 | It is effectively like firing foam darts at the person, not even bruising their skin. Congratulations, it's useless. |
1 | Can cause slight bruising. Maybe even give a black eye. |
2 | Heavy bruising or skin-breaking. Comparable to throwing a decent punch |
3 | Will cut deep or cause large amounts of trauma |
4 | Likely will cause a person to pass out entirely from trauma/blood loss |
5 | Has the potential to outright kill a person on contact |
6 | Will definitely kill a person on contact, body intact |
7 | Person is dead, body is a bit mangled, warped, or otherwise damaged |
8 | Person is dead, body is heavily destroyed. |
9 | The person's body is gibbed and there's a great big mess of things. |
10 | There's gibs and a small crater |
11 | There's no body, just a crater. usually. |
12 | Whatever has killed the person has taken a wall with it. |
13 | And there goes the small cottage the person was standing in |
14 | The cottage is now a crater |