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Aarsvogel Medium Dropship
“The power of chelti colonialism is carried on the wings of the aarsvogel, the vile butcher birds.”
The Aarsvogel is a moderately sized dropship able to carry some light vehicles and infantry squads into battle and provide air support after dropping them off. It has VTOL capability and good handling, the side doors can also fold down part of the floors to assist in rappeling or debussing the vessel, the rear cargo ramp is rather more conventional.
Armed with a chin-mounted machinegun turret and large internal missile and bomb racks, the Aarsvogel is a powerful air support craft, but is no dogfighter even when empty. If left unopposed its capacity for area destruction has given it the name Butcher to many native insurgencies on chelti occupied planets.
Characteristics
- Space and air capable dropship.
- Medium cargo capacity, light vehicles or multiple squads.
- Moderate armament
| Mass | |
|---|---|
| Beam | |
| Height | |
| Width |
Mission Profile
A more in-depth description of what the ship is designed to do, its general capabilities and how it functions. Such as it being a freighter, how much it might be able to carry, if it has any self defense if applicable.
History
Historical context for the design, including information on how old it is, if it's descended from previous designs, and any notable points that might appear in the public memory. Operational records are optional
Capabilities
Sub-headings dealing with various aspects of the ship, describing in general its abilities in maneuverability, speed, weapons, and defense if applicable.
Propulsion
| Travel Type | Capability | Notes |
|---|---|---|
| Space Capable | Yes | |
| Air Capable | Yes | |
| Hover and VTOL | Yes | |
| Supersonic | Yes | Extreme high altitude only. |
Note, most ships that are not dedicated Jumpships will not be capable of Intersellar FTL, but will be Intra-System FTL capable. Ships without System Cruise may have to use travel gates to travel between stellar objects efficiently, such as small shuttles.
Ships Complement
A general idea of how large the crew is, how many people can fit in it without sleeping in the corridors, and perhaps their roles and duties.
Armament
A general overview of the ships weapons and active defenses, a sub-heading for each system along with a brief description. Links to weapons pages are optional if you have a boiler-plate weapons article ready.
Weapon System
Name and description, a heading for each type of weapon along with the numbers on board.
Point Defense System
Probably a good idea to bring one of these if it's a warship or armed freighter. A brief description of the type and capability. A laser system, or otherwise.
Protective Equipment
The ships armor, secondary protection, damage control measures, and anti-boarding measures, a sub-header for each.
OOC
Optional out of character notes for players and
Inspirations
Optional admission of where you stole your ideas from. -_-