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culture:hagbloods [2016/09/17 10:08] – created luca | culture:hagbloods [2020/04/21 23:56] (current) – Added the School of Dreaming subgroup jimmy | ||
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===== Hagblood Culture ===== | ===== Hagblood Culture ===== | ||
- | Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of magic flowing through their bodies and leaking into the world around them, bending it in mysterious ways even the wisest have trouble grasping at times. | + | Cursed and blessed from something indescribable a long time ago and living with it for what feels like longer, Hagbloods live with a constant stream of [[guide/magic|magic]] |
The Hagblood' | The Hagblood' | ||
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Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs. | Hagbloods like the feel of natural fabrics and textiles, and much of their clothing is (or appears to be) hand made. Often, scholarly Hagbloods are seen wearing robes, cloaks, mantles, and gowns, often reaching the floor and flowing free. Eclectics prefer wearing suit shirts, vests, duster jackets, and fancying the use of hanging baubles, particularly hand watches((or communications devices which replicate the look)) and other fobs. | ||
- | Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, | + | Embroidery, inlaying, and elaborately woven patterns are common amongst all Hagbloods, along with accessories such as scarves, glasses, gloves, hats of all sorts (with cone shapes, top hats or bowlers being popular), and walking sticks. Gemstones, jewellery, and crystals are also common decorations, |
=== Architecture & Aesthetics === | === Architecture & Aesthetics === | ||
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==== Technology ==== | ==== Technology ==== | ||
- | >What is the culture' | + | Hagblood created objects commonly incorporate wrought iron, wood, bone, fabric, and crystal. They evoke images of fantastic relics of a bygone age. Decorations such as hanging baubles, etched sigils, and wax-sealed bits of scripture are common. |
- | + | ||
- | Hagblood created objects commonly incorporate wrought iron, wood, bone, and crystal | + | |
=== Tech Focus === | === Tech Focus === | ||
- | >What the society' | + | When creating |
- | When creating technology, they often find a way to incorporate magic into it and make the two different forces work together. For technological problems they can't get around using magic, | + | In addition, Hagbloods are renowned for their focus and development of traditional mediums of artwork and construction, |
=== Magic === | === Magic === | ||
- | >Does the society encourage | + | The Hagblood' |
- | The Hagblood' | + | Hagbloods usually stick with what their family teaches them, or coven. Generations of families have carried magical traditions in various ways. With examples in relation to pulling a rabbit out of a hat, commonly used schools of magic include: |
+ | |||
+ | * **Illusions** - Creates an image of the rabbit to pull out of the hat. Minimal time, preparation, | ||
+ | * **Enchantments** - Manipulates the rabbit | ||
+ | * **Witchcraft** - Places a hex on the hat in advance which render anything placed inside | ||
+ | * **Trickster** - By grasping strings of probability and weaving ambient | ||
+ | * **Conjuring** - The magician creates the rabbit from scratch, changing air to water, water into blood, blood into flesh, and flesh into bone, and a rabbit is created. This requires the conjurer to have a good idea of what a rabbit looks like, how it is put together | ||
+ | * **Wizarding/ | ||
+ | * **Elementalism** - By manipulating the physical elements of nature, the elementalist wills the water and air of the rabbit | ||
+ | * **Animism** - Using a crafted facsimile of a rabbit, the animist places it into the hat. With a later application | ||
+ | |||
+ | Above all else, knowledge is power in magery. What separates a good magician from a great one is a great deal of preparation - but quick wits and improvisation separates the best casters from the great ones. | ||
=== Psionics === | === Psionics === | ||
- | Hagbloods can be sensitive to psionics, but they don't give it as much attention | + | Hagbloods can be sensitive to psionic phenomena, but they don't give it much attention |
- | Theurges are very rare, given the Hagblood' | + | Theurges are very rare, given the Hagblood' |
==== Agriculture ==== | ==== Agriculture ==== | ||
- | >Do they farm? What do they farm? How do they farm? | ||
- | |||
=== Horticulture === | === Horticulture === | ||
- | > | + | |" |
+ | |||
+ | Due to Hagblood architecture having a fondness for truly living spaces, living wood is often a part of the design. Trees are often given a magically accelerated growth and ongoing maintenance. They enjoy growing deciduous and coniferous trees alike, so long as they do not cause mess in the house. | ||
+ | |||
+ | Hagbloods also enjoy growing berry bushes around their living spaces for snacks on the go or for spell materials. They have an aversion to disturbing natural land, letting whatever grows on it grow within reason. The backyard space has a little more control, where it isn't uncommon for Hagbloods to create pleasingly natural looking scenery, with stony bonfire pits being a common addition for some rituals or winter warmth. | ||
=== Fauna === | === Fauna === | ||
- | >Do they keep animals? For food? For play? What kind? | + | Hagbloods often keep pets, and the pet can be a representative or familiar for a supernatural being the Hagblood can bargain with. Otherwise, they are known to be fond of birds, rabbits, cats, foxes, mustelids, and reptiles. |
+ | |||
+ | In addition, Hagbloods are also known to run large, open-plained farms raising herbivore species such as cows, sheep, pigs, and goats for milk, meats, wool, and leather. Running the farm is usually assisted by bound spirits, and animated vessels. | ||
=== Cooking === | === Cooking === | ||
- | >What are common | + | Being fond of 'old ways', most Hagblood |
+ | |||
+ | They are known for making meat and vegetable stews with barley and corn, baking nutty and seed-peppered breads, and saccharine desserts and cakes. This makes the average Hagblood diet very high in carbohydrates and starches, leaving stomachs feeling 'very full'. Diet is shown to have an impact on spellcasting, | ||
==== Religion ==== | ==== Religion ==== | ||
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=== Birth and Death === | === Birth and Death === | ||
>How do they celebrate birth? Do they mourn the dead? Etc. | >How do they celebrate birth? Do they mourn the dead? Etc. | ||
+ | |||
+ | ==== Subgroups ==== | ||
+ | |||
+ | === School of Dreaming === | ||
+ | The School of Dreaming is a particularly ancient breed of magic that traces its history even to Old Earth, claiming root ancestry from tales such as the Lady of the Lake or the witches of Sleepy Hollow. This school is based around female practitioners who are a loose cult of predestination, | ||
+ | |||
+ | Although the witches version of these romantic tales tends to involve a lot more illegitimate daughters sired by said heroes, stormy romances, and rather more bloodshed and dark deeds. Many practitioners both worship and fear a Weald entity known as the Lord of Dreams who appears most often in their rites of passage, as such many in this school tread the Weald willingly, | ||
+ | |||
+ | Recently this school has undergone a mild schism between a traditionalist and modernist alliances of covens, although the exact nature of witch politics and the dealings of the covens is murky and ever-changing that only they can often read them clearly. Hagbloods rarely settle these things with force, and witches from these different branches are still often seen working together if needs must. | ||
+ | |||
+ | Dreaming magic rarely uses divinity to channel its will, instead relying more often upon Weald and dimensional mastery, common enchantments, |