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culture:balance:felsal [2017/05/09 21:23] – [Morals] moogle | culture:balance:felsal [2017/05/11 22:05] (current) – [Traditions] moogle | ||
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==== Style ==== | ==== Style ==== | ||
- | >What's their aesthetic? What's the general impression left on the viewer? How do they go about doing this? | + | Felsal feels quietly oppressive. The people don't speak much in public, maybe due to contentment, |
=== Fashion === | === Fashion === | ||
- | Given the misty mires and forests of Felsal territory, Felsal fashion is decidedly practical. Most clothing is of thick fabrics, and cut in as few pieces as possible to not let water in. Ponchos and coats are common attire. | + | Given the misty mires and forests of Felsal territory, Felsal fashion is decidedly practical. Most clothing is of thick fabrics, and cut in as few pieces as possible to not let water in. Ponchos and coats are common attire, as are goggles and respirators. The latter is most necessary at the lower levels of Felsal, where toxic plants and animals pose hazards. |
=== Architecture & Aesthetics === | === Architecture & Aesthetics === | ||
- | >How do they construct things? What do they construct them like? | + | Felsal opts for a "high and dry" approach to their architecture. Their cities are built into the massive trees or above the wetlands on stilts, buildings connected to eachother by suspended bridges and ziplines. The treehomes are primarily wood, while the wetland homes combine stone and wood - but wood plays a predominant focus in their design. Very little metal figures into it since they can form the appropriate bindings and tools with magic. They force the trees to grow out base platforms to support the buildings, then build it around that - then rebind it all together to seal it against the extremely damp and cool climate. Goods transportation is performed by utilizing suspended gondolas to deliver product. |
==== Technology ==== | ==== Technology ==== | ||
- | >What is the culture' | + | Felsal, |
=== Tech Focus === | === Tech Focus === | ||
- | >What the society' | + | Felsal operates their proprietary specialized plant growth technology, named Foxglove, to thrive |
+ | - **The Drilltree** - Drilltrees are used to mine resources. Plant one, enhance | ||
+ | - **The Graftree** - Graftrees are bonzai-sized trees that sprout wide. By giving it seeds of other trees or plants with the initial seedpod, the tree will grow a variety of fruits, vegetables, legumes, and gourds. | ||
+ | - **Sandbox Tree** - The sandbox tree is a person-sized type of tree that is programmed magically to grow one of several ways - a bushlike wall to keep people out, a trunk of many blossoms that fires sharpened seeds at predesignated varieties of target, a living crane to aid in construction projects, and many more. It is a useful item in the day-to-day life of the homeland. | ||
=== Magic === | === Magic === | ||
- | Felsal heavily focuses on magic. Like the other Balance socieities, | + | Felsal heavily focuses on magic. Like the other Balance socieities, |
=== Psionics === | === Psionics === | ||
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==== Agriculture ==== | ==== Agriculture ==== | ||
- | >Do they farm? What do they farm? How do they farm? | + | Felsal exists in two biomes of Balance - forests with massive trees, and a boglike area. Both of which share many of the same attributes, including an everpresent fog and extremely poisonous flora and fauna. |
=== Horticulture === | === Horticulture === | ||
- | Since much of Felsal' | + | Since much of Felsal' |
=== Fauna === | === Fauna === | ||
- | >Do they keep animals? For food? For play? What kind? | + | Felsal have no mass livestock to keep, as their liveable territory has no grazing lands. However, it's not uncommon for districts to have a local coop housing poultry for eggs. Felsal tend not to keep pets, as most of the local creatures are either too poisonous to tame, or too likely to get preyed on by the local wildlife. |
=== Cooking === | === Cooking === | ||
- | >What are common | + | Felsal |
==== Religion ==== | ==== Religion ==== | ||
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==== Traditions ==== | ==== Traditions ==== | ||
- | >What are common traditions the culture holds? Is it annual, or based on some celestial alignment, or based on weather conditions, and so on. | + | Felsal, as their territory lies within temperate regions, celebrates solstices and equinoxes as proper changes to the season with small festivals involving food and gifts. |
=== Birth and Death === | === Birth and Death === | ||
- | >How do they celebrate birth? Do they mourn the dead? Etc. | + | Felsal is a bit more formal with life and death than their rival nation, Vadral. Death is treated with honor and solemnity, especially for those that go career with the military. Birth is on the same level, with the child being christened by the military. |
====Government==== | ====Government==== |