character:salvo

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character:salvo [2021/01/27 04:00] – removed boilerplates lucacharacter:salvo [2021/02/11 04:39] (current) – added links to Log Wire, other adjustments luca
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-====== SALVO 'Sal' ====== +====== SAL-VO #10 'Sal' ====== 
-SAL-VO is a centipede-shaped robot and a humanoid skeletal robot, working for Blackstar as a salvage crew operator. They reside on the Blackstar, but have passed through the hands of about a dozen other operators in the past as a scrap-salvage team.+SAL-VO #10 is a centipede-shaped robot and a humanoid skeletal robot, working for Blackstar as a salvage crew operator. They reside on the Blackstar, but have passed through the hands of about a dozen other operators in the past as a scrap-salvage team. They are linked to the [[organisation/log_wire]].
  
-^  Character Logo or Sprite  ^  SAL-VO 'Sal'  |||+^  Character Logo or Sprite  ^  SAL-VO #10 'Sal'  |||
 |  Character Picture (tbd)  |||| |  Character Picture (tbd)  ||||
 ^ Species | Robot ^ Age | 15 | ^ Species | Robot ^ Age | 15 |
-^ Weight | 80kg / 1100kg ^ Height | 170cm / 10.3m | +^ Weight | 1100kg / 250kg ^ Height | 10.3m / 170cm 
-^ Affiliations | AFFILIATIONS ||| +^ Affiliations | [[organisation/log_wire]] ||| 
-^ Occupation | All-Purpose Robot ^ Organisation | ORGANISATION +^ Occupation | Salvage Operation Team ^ Organisation | The Blackstar 
-^ Rank | Crew ^ Home | The Blackstar |+^ Rank | Crew ^ Home | Homeless |
 ^ Theme |  THEME  ||| ^ Theme |  THEME  |||
  
 ===== Description ===== ===== Description =====
-SALVO is a pair of robots. One is a monstrous centipede, the other is a skeletal humanoid.+SAL-VO is a pair of robots. One is a monstrous centipede, the other is a skeletal humanoid.
  
 ==== Physical ==== ==== Physical ====
 === The 'Centipede' === === The 'Centipede' ===
-The primary 'work' body of SALVO: Described by onlookers as a writhing, ship-breaking centipede. Its chitino-metallic carapace is ten feet long outstretched, fitted with plasma saws, a laser cutter, entirely too many scurrying legs, and writhing propulsion.+The primary 'work' body of SAL-VO: Described by onlookers as a writhing, ship-breaking centipede. Its chitino-metallic carapace is ten feet long outstretched, fitted with plasma saws, a laser cutter, entirely too many scurrying legs, and writhing propulsion.
  
-  * **Headcase** - A flattened diamond shaped head and an irregular array of optic/audio diodes for seeing and hearing. Its fangs are a pair of close-range plasma saws, while buried in the middle of its head is a particle beam laser. +  * **Headcase and Optics** - A flattened diamond shaped head and an irregular array of optic/audio diodes for seeing and hearing. A specialised monoeye package works to look through. Its fangs are a pair of close-range plasma saws, while buried in the middle of its head is a particle beam laser. 
-  * **Chassis** - A metallic array of chitinous plates cover entirely too many scurrying legs for ten feet. Its underbelly houses arrays of writhing propulsion for work in zero gravity, and each 'segment' of chitin can rotate 360 degrees, and houses its own set of motorics, batteries and computing.+  * **Chassis** - A metallic array of chitinous plates cover entirely too many scurrying legs for ten feet. Its underbelly houses arrays of writhing propulsion for work in zero gravity, and each 'segment' of SAL-VO can rotate 360 degrees, and houses its own set of motorics, batteries and computing, and each segment is just under a foot in diameter.
   * **Livery** - The chitin plates are a mottled grey colour with a pair of teal stripes running down the middle, and the underbelly scutes are tan. The legs are painted a shiny black. The chitin plate behind the head is marked with a number 10 in white.   * **Livery** - The chitin plates are a mottled grey colour with a pair of teal stripes running down the middle, and the underbelly scutes are tan. The legs are painted a shiny black. The chitin plate behind the head is marked with a number 10 in white.
   * **Distinguishing Features** - Creepy crawly monster, almost twelve feet long. Plasma-saw fangs and a head-mounted cutting laser.   * **Distinguishing Features** - Creepy crawly monster, almost twelve feet long. Plasma-saw fangs and a head-mounted cutting laser.
-  * **Voice** - Deepguttural, synthesised, unpleasant.+  * **Voice** - Deep and guttural, synthesised, unpleasant.
  
 === The 'Face' === === The 'Face' ===
-The secondary 'face friendly' shell for SALVO: A skeletal robot with a drab outer shell and rudimentary panelwork. The underlaying chassis is rock solid, but the panels are all beaten in or scuffed somehow.+The secondary 'face friendly' shell for SAL-VO: A skeletal robot with a drab outer shell and rudimentary panelwork. The underlaying chassis is rock solid and it moves without impediment, but the external panels are all beaten in or scuffed somehow.
  
-  * **Headcase and Optics** - SALVO's visored faceplate is inlaid with a chevron, just above the point rests a red-glowing optic package. Running inside of the head is SALVO's visual computing hardware. Microphones are situated in the neck. +  * **Headcase and Optics** - SAL-VO's visored faceplate is inlaid with a dual chevron, just above the lower point rests a red-glowing optic package. Running inside of the head is SAL-VO's visual computing hardware. Microphones are situated in the neck. 
-  * **Chassis** - SALVO's underlying chassis and limbs are constructed from helenium to form the skeleton, with motorics provided by artificial muscle groups expanding and contracting. The torso contains the computing for movement, as well as all the other disks and chips necessary to make this metal alive. Covering and protecting the torso is a panelled roll-cage with anchoring hardpoints on the front and the back, and the number ten painted on the chest in white. Batteries run inside the thighs, obscured by wiring and muscles. +  * **Chassis** - SAL-VO's underlying chassis and limbs are constructed from helenium to form the skeleton, with motorics provided by artificial muscle groups expanding and contracting. The torso contains the computing for movement, as well as all the other disks and chips necessary to make this metal alive. Covering and protecting the torso is a panelled roll-cage with anchoring hardpoints on the front and the back, and the number ten painted on the chest in white. Batteries run inside the thighs, obscured by wiring and muscles. 
-  * **Livery** - SALVO's chassis is a grey colourbut it has been resprayed a few times in the past. Their plates in their headcase and rollcage are painted teal.+  * **Livery** - SAL-VO's chassis is a gunmetal grey colour but it has been resprayed in the past, with scratches revealing the old layersThe plates in their headcase and rollcage are painted teal and scratched up.
   * **Distinguishing Features** - Everything looks a bit dented and scuffed on this robot.   * **Distinguishing Features** - Everything looks a bit dented and scuffed on this robot.
-  * **Voice** - (To be added)+  * **Voice** - Androgynous, synthesised contralto.
  
 ==== Mental ==== ==== Mental ====
-**Psychology** - SALVO or 'Sal' is soft-spoken, and resigned to their role as defined by the shape of themselves. They are minimal on creature comforts and does not seek indulgence, save for enough to survive and remain rustless. SALVO considers being able to operate in their intended capacity as a ship-breaking machine to be an optimal state of being.+**Psychology** - SAL-VO or 'Sal' is soft-spoken, and resigned to their role as defined by the shape of themselves. They are minimal on creature comforts and does not seek indulgence, save for enough to survive and remain rustless. SAL-VO considers being able to operate in their intended capacity as a ship-breaking machine to be an optimal state of being. Organic co-workers would say they're a workaholic by design.
  
   * **Likes** - Work.   * **Likes** - Work.
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 ==== Social ==== ==== Social ====
-**Personality** - SALVO's large half can be described as straightforward, and uncharitably blunt; They were designed to break ships, not talk and negotiate with people. The smaller half of SALVO presents a businesslike posture and +**Personality** - SAL-VO's large half can be described as straightforward, and uncharitably blunt; They were designed to break ships, not talk to and negotiate with people. The smaller half of SAL-VO presents a businesslike posture and bearing, with a better understanding on talking to and negotiating with people for employment, but they do not form strong attachments to them on the job. When talking small, SAL-VO has a small pool of reference to draw from, rarely abreast of current events due to extended salvage journeys.
  
 === Affiliations and Beliefs === === Affiliations and Beliefs ===
-SALVO is currently affiliated with the Blackstar company, and they are a member of Log Wire+SAL-VO is currently affiliated with the Blackstar company, and they are a member of [[organisation/log_wire]]. They are affiliated with Wickton Bio-Dynamics, but they are out of business and the employees have since moved on. SAL-VO is also a known quantity to synthetics in the salvage business.
  
 === Languages === === Languages ===
-SALVO can speak Basic, and Machine.+SAL-VO can speak Basic, and Machine. They each have a civilian-grade communications transceiver installed in them.
  
 ===== History ===== ===== History =====
 ==== Pre-RP ==== ==== Pre-RP ====
-The original SALVO robot was the centipede, part of a line of bots sold by the Wickton Bio-dynamics Corporation - now defunct. SALVO was advertised towards salvage companies that needed a specialised robot for tearing ships apart little by little. This SALVO's first activation took place aboard a scrapmonger's asteroid-based junkyard, and their first task were to break down the old hulks with dozens of other SALVOs their crew had towed in.+The original SAL-VO robot was the centipede, part of a line of bots sold by the Wickton Bio-dynamics Corporation - now defunct. SAL-VO was advertised towards salvage companies that needed a specialised robot for tearing ships apart little by little. This SAL-VO's first activation took place aboard a scrapmonger's asteroid-based junkyard, and their first task were to break down the old hulks they tugged in, with dozens of other SAL-VOs for company.
  
-Post-detranslation and around the age of ten, there were plenty of defunct ships with which to tear apart and recycle and SALVO was satisfied with their lot, but the business got thrown into turmoil when an old wreck's unstable power core detonated and scattered the hulks and robots across space - and not all of them got recovered by the scrapmonger, and especially not this SALVO.+Post-detranslation and around the age of ten, there were plenty of defunct ships with which to tear apart and recycle and SAL-VO was satisfied with their lot, but the business got thrown into turmoil when an old wreck's unstable power core detonated and scattered the hulks and robots across space - and not all of them got recovered by the scrapmonger, and especially not this SAL=VO.
  
-It wasn't long until a third party found SALVO drifting through space and tried to take the robot apart for scrap. They ended up reactivating SALVO, and the robot retaliated with the threat of tearing the whole ship apart at the seams. When the occupants relented, SALVO explained that they wanted to get back to working, supplying coordinates to their home yard.+It wasn't long until a third party found SAL-VO drifting through space and tried to take the robot apart for scrap. They ended up reactivating SAL=VO, and the robot retaliated with the threat of tearing the whole ship apart at the seams. When the occupants relented, SAL-VO explained that they wanted to get back to working, supplying coordinates to their home yard.
  
-It'd turned out that SALVO was adrift for eight months, and the severity of the explosion had forced the company to relocate and downsize, leaving much of the bombed hulks behind and no forward address. This presented SALVO with new concerns: like where to get proper maintenance and power to keep living, as they were now free to choose their own path.+It'd turned out that SAL-VO was adrift for eight months, and the severity of the explosion had forced the company to relocate and downsize, leaving much of the bombed hulks behind and no forward address. This presented SAL-VO with new concerns: like where to get proper maintenance and power to keep living, as they were now free to choose their own path.
  
-So SALVO embarked on the journey for new masters - as SALVO wasn't truly alive unless they were breaking ships apart, like they were designed to. However, getting along amongst humanoids was not part of SALVO's design specification, with many being put off by the robot's creepy appearance and scurrying movement - but hard-bitten junkyard operators, salvagers, and other synthetic life forms didn't care, and it wasn't long until they found a stream of income and living.+So SAL-VO embarked on the journey for new masters - as SAL-VO wasn't truly alive unless they were breaking ships apart, like they were designed to. However, getting along amongst humanoids was not part of SAL-VO's design specification, with many being put off by the robot's creepy appearance and scurrying movement - but hard-bitten junkyard operators, salvagers, and other synthetic life forms didn't care, and it wasn't long until they found a stream of income and living.
  
-Once nestled into the responsibilies of living alone and getting by hand-to-mouth, SALVO bought a secondary robot off a shelf to cast their consciousness into and assist with the hard-to-reach areas of maintenance, and be the 'friendly face' for interviewing - as not every yard SALVO worked could afford to maintain all their bots and the 'centipede monster' didn't get by in polite society alone.+Once nestled into the responsibilies of living alone and getting by hand-to-mouth, SAL-VO bought a secondary robot off a shelf to cast their consciousness into and assist with the hard-to-reach areas of maintenance, and be the 'friendly face' for interviewing - as not every yard SAL-VO worked could afford to maintain all their bots and the 'centipede monster' didn't get by in polite society alone.
  
 ==== Current ==== ==== Current ====
-Living and existing job to job, upon ship to ship and from junkyard to junkyard, SALVO eventually got employed by Blackstar for an extended spell of duty.+Living and existing job to job, upon ship to ship and from junkyard to junkyard, SAL-VO eventually got employed by Blackstar for an extended spell of duty.
  
 ===== Skills ===== ===== Skills =====
 === Engineering [Expert] === === Engineering [Expert] ===
-SALVO is designed to seek hardpoints in spacecraft, and take them apart piece by piece safely and with minimal damage to components and material. It is their reason to exist, and its what gives them a purpose.+SAL-VO is designed to seek the hull on a spacecraft, and take them apart piece by piece safely and with minimal damage to components and material. It is their reason to exist, and its what gives them a purpose.
  
 === Construction [Advanced] === === Construction [Advanced] ===
-SALVO is loaded with the design patterns of ships they have taken apart, and can integrate new layouts and designs with the aid of their construction computing and analysis suites.+SAL-VO is loaded with the design patterns of ships they have taken apart, and can integrate new layouts and designs with the aid of their construction computing and analysis suites.
  
 === Repair [Advanced] === === Repair [Advanced] ===
-SALVO's smaller half is loaded with the larger half's maintenance specifications, and is handy with all the tools necessary to keep SALVO in operating order.+SAL-VO's smaller half is loaded with the larger half's maintenance specifications and a raft of tools, and is handy with all the machinery and computing necessary to keep SAL-VO in operating order.
  
 === Gunner [Intermediate] === === Gunner [Intermediate] ===
-SALVO understands the limitations and capabilities of its cutting particle beam laser.+SAL-VO understands the limitations and capabilities of its cutting particle beam laser.
  
 === Hand to Hand [Intermediate] === === Hand to Hand [Intermediate] ===
-SALVO understands what its plasma saw fangs can cut through, and knows their operating limits.+SAL-VO understands what its plasma saw fangs can cut through, and knows their operating limits.
  
 === Mathematics [Intermediate] === === Mathematics [Intermediate] ===
-As a machine, they're capable of a range of mathematical functions. SALVO's processors are optimised for their other skills in engineering and construction.+As a machine, they're capable of a range of simple and complex mathematical functions. SAL-VO's processors are optimised for their other skills in engineering and construction, particularly physics and topology.
  
 ==== Basic Skills ==== ==== Basic Skills ====
-  * **Starship Operation** - They can get by as the crew on a spaceship, no worries. +  * **Starship Operation** - Both of SAL-VO's halves can get by as the crew on a spaceship after a few tours, no worries. 
-  * **Culinary** - SALVO once got some cooking software loaded into their smaller half to cover being a chef. +  * **Communications** - SAL-VO has some basic radio and networks communications gear installed between them. 
-  * **Domestic** - And a little more software for keeping things tidy+ 
-  * **Communications** - SALVO has some basic radio and networks communications gear installed between them.+  * **Culinary** - SAL-VO has a program chip packed with recipes smaller half to cover being a chef, this one assignment
 +  * **Domestic** - And a little more software for keeping things tidy as custodial staff, another time.
  
 ==== Abilities ==== ==== Abilities ====
->Abilities are different from Skills as Skills represent common knowledge throughout the whole profession while abilities represent a character's personal twists on something. For example, many characters have the Vehicles skill, but a handful of individuals have the ability to make the car do some beautiful stuntsMany people may know how to use the Firearms skillbut some people can intuitively reassemble firearms or quick-draw.+SAL-VO was designed and hard coded by Wickton Bio-Dynamics to break ships down in swarms with its peers, but operates alone just fine tooLaterSAL-VO acquired another robot to assist with their livelihood and maintenance.
  
-**Theme** - List the source of your character'abilities hereThis can include MartialGadgetsArtificial IntelligenceCyberneticsRacialMutationsPsionicsSpellcasting, and more+  * **Ship-Breaking Centipede** - SAL-VO'main bodyThe bread-winner, the ship wrecker. 
 +    * **Plasma Saw Fangs** - Upon the metal mandibles of SAL-VO is a cutting edge that can be suffused with plasma to cut through metalwiresbeamsstoneand perhaps even flesh. Without plasma powerthe fangs can act as a crushing or prying hydraulicutilising torque instead of speed to push metal apart. 
 +    * **Cutting Laser** - Mounted in the forehead of SAL-VO is a particle-beam laser. It can fire this beam for a continuous sixty secondspending a cooldown of five minutes. Its intended purpose is to cut new ways through an old hulk. 
 +    * **Total Recall** - SAL-VO can always retrace their steps on an old hulk, thanks to specialised surface-mapping computer which 'paints' SAL-VO's path through a 3D space, and makes cursory scans of rooms and compartments. 
 +    * **Entirely Too Many Legs** - SAL-VO's crawling centipede locomotion can magnetise to stick to metal surfaces, which are a commonality in their line of work. In addition, when moving fast enough and juking unpredictably, it just looks _creepy!_ 
 +    * **Writhing Propulsion** - Intended for use in zero-gravity, each segment of SAL-VO has an array of thrusters to allow for movement. With the ability to rotate each of their segments, they can easily 'swim' through space by propelling rhythmically with this rotation((Don't ask how they don't get tripped up about this, they really hate it.)).
  
-  * **Theme** - Ability themes are described in bullet points+  * **Robotic Other Half** - Shortly after living on their own terms, SAL-VO had to get a companion
-    * **Ability ** - Describe the character'ability here.+    * **Internal Storage** - No pockets? No problem! SAL-VO has internal storage compartments accessible from their left and right flanks. 
 +    * **That'll Buff Out** - SAL-VO is adept at getting surface-level dints and dings out of their larger half, and touching it up with its tools between jobs. 
 +    * **Reprogrammable** - SAL-VO'other half has a trio of 'Program Chip' slots, which can accept a six-contact, two pin programming chip((Schematics are available and disseminated widely onlineRequires a technician's programming.)) loaded with operations and instructions. They're used to cover skills the pair can't or don't have the time to look into. 
 +      * Slot 1: **Culinary [Basic]** 
 +      * Slot 2: **Domestic [Basic]** 
 +      * Slot 3: Empty
  
 ===== Inventory ===== ===== Inventory =====
->List the character's inventory here. The following mini-headings are a guide, and can be added/removed as usual. 
- 
 **Weaponry** **Weaponry**
  
-  * Item+  * Plasma Saw Fangs (part of SAL-VO's centipede) 
 +  * Cutting Laser (ditto) 
 +  * Monkey Wrench (its heavy)
  
 **Apparel** **Apparel**
  
-  * Item +  * Old Beanie, black 
- +  Vest, grey and frayed 
-**Vehicles** +  * Cans of Touch-Up Paint: 
- +    Teal, Tan, Black, and Gunmetal Grey
-  * Item +
- +
-**Property** +
- +
-  Item+
  
 **Tools** **Tools**
  
-  * Item+  * SAL-VO's Toolbox 
 +    * Socket Wrenches, Screw Drivers 
 +    * Grinding Tool 
 +    * Belt Polisher 
 +    * Oxy-Acetylene Blowtorch 
 +    * Assorted Nuts and Bolts 
 +  * Rust Removal Spray
  
 **Documents** **Documents**
  
-  * Item+  * SAL-VO Technical Manual 
 +  * SAL-VO's Work Resume 
 +  * Assorted Materials Specifications and Data 
 +  * Assorted Ship Construction Data
  
 **Trinkets** **Trinkets**
  
-  * Item+  * Curios from past salvages 
 +    * An old record player 
 +    * A blue teddy bear 
 +    * Someone's steel dentures 
 +    * A popular robotics magazine 
 +    * A pulsing gemstone, possibly psionic
  
 === Finances === === Finances ===
->Describe your character'financial situation here. Think about your character's sources of incomeand living expenses. +SAL-VO'living situation is mobilehaving noped((No-Operation, as sleep.)) aboard creaking salvage tugs in the voidin a storage closet at a warehouseand in the care of a Log Wire synth shelter. They travel light to ensure they can work anywhere
->Some adjectives: WretchedSqualidPoor, Modest, Comfortable, Affluent, Wealthy, Aristocratic+ 
->Update this section as is necessary.+Most of their income goes into maintenance and power. They rarely seek luxury and find it a more organic scruple, and have a bit of savings to fall back on as a result, but humans would find SAL-VO's living conditions squalid.
  
 ====== OOC Notes ====== ====== OOC Notes ======
->If you have any other OOC notessuch as reference pictures, extra links, or extra music, leave them here as you see fit.+Workaholic Centipede Monster Robothoooo~!\\ 
 +-Luca
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  • Last modified: 2021/01/27 04:00
  • by luca