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Ravnir Star Treader
Ravnir Star Treader of No Clan is a Raiken, an exile of the Raiconian Alliance. He currently drifts from place to place, avoiding most of his kin.
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Species | Raiken | Age | 28 |
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Weight | 2,190 lbs (993kg) | Height | 9'0“ (2.74m) |
Affiliations | Exile of the Raiconian Alliance | ||
Occupation | Drifter | Organisation | None |
Rank | None | Home | Ranil'inas |
Theme | THEME |
Description
Physical
For a Raiken, Ravnir is rather lanky. He is tall, but he lacks the necessary bulk to make an intimidating presence, at least for his own people.
- Face and Eyes - Ravnir's features are rough. He has many blunt spikes along his jawline and brow. His eyes are gray with a tinge of gold, like most other magic users of his race.
- Body - Ravnir is clad in dark gray plates and lighter gray scales. His limbs have a twisting, splitting spiral of white scales. His overall build is wiry, packing plenty of muscle like most of his kin, although he does not appear to. His scales are kept as well as he can keep them. Blunt spikes span from his shoulders to the end of his tail.
- Distinguishing Features - List any notable features, such as scars, mannerisms, or catch phrases.
- Voice - Optional link to a voice sample, or a description of the character's voice.
Abilities
- Theme: Brute Force, Spellcasting, Martial
- Brute Force - Like most of his kin, Ravnir is more than adept at the usage of brute force to get what he wants done. An upbringing as a Raiken entails a lot of physical training.
- Spellcasting - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
- Martial - Although he was never formally trained for combat, growing up as a Raiken always entails some sort of sparring and fighting experience.
Mental
Psychology: Write a paragraph or two about your character's worldview, thought process, and psychology here.
- Likes - Observing the stars, stories, the taste of rubies, company for a feast, large fires, ground beneath his feet.
- Dislikes - The taste of sapphires, deep water, heights, eating alone, most forms of advanced technology, robots.
- Goals - Find somewhere to call home. Eventually return to his people.
Spellbook
Ravnir is a caster, an oddity among his people. As such, he was exiled for his abilities. Still, that did not keep him from practicing and refining his talents. Each spell he learns is through hearing a tale, following the tradition of Raiken story-telling. He is able to teach his spells to other magic-users of his race through telling tales and is able to learn in the same manner. His spells revolve around the manipulation of rock and metal, including the rock and metal in his own scales. To actually cast each spell, there is usually some small motion that must be made, particular to the spell being cast. Ravnir will say what the spell is in his native tongue as he does so.
Overuse of his casting abilities start to have physical side-effects, such as dizziness and muscle weakness. It can go as far as Ravnir blacking out.
- Sarsk - 'Guard or Defense' - This spell can be used in two ways, depending on how the action is performed. Ravnir can raise rock or metal to create a wall in front of him by clenching a fist and performing an 'uppercut' of sorts, starting low to the ground. He can also manipulate his own scales to acquire a similar effect by assuming a stance one would assume if they were bracing against a shield. It is important to note that using his own body as a conduit is more taxing on his health than using the environment as a conduit.
- Delsir - 'Fight or Attack' - Delsir has large variance when comparing the results of all the users of it. At its core, it turns rock and metal into a weapon, although the weapon created is unique to the caster. Ravnir's 'Delsir' weapon is an excessively large two-handed ultra greatsword. By human standards, it isn't even able to wielded. The blade isn't sharp and it is nicked in many places, suggesting that actual danger of the weapon is its weight and the force behind it. To cast Delsir, Ravnir runs an open hand over the surface that will create his weapon. Ravnir is capable of using Delsir on his own body, but the blade will become part of his arm and will not be as long. It is important to note that using his own body as a conduit is more taxing on his health than using the environment as a conduit.
- Ossksa - 'Break or Rend' -
- Yoravir - 'Create'
Social
Personality - Describe your character's personality in one paragraph here.
Affiliations and Beliefs
Describe your character's positive affiliations, such as societies they belong to, contact groups they have, or organisational and occupational ties.
You may also list any belief systems the character follows.
You may also list enemies in a subheader if your character has made any!
Languages
Ravnir has picked up the use of Basic through his travels, although he can have troubles remembering words or phrases correctly. Despite his time away from his people, he still speaks fluent Nulsaa vi Raiken (Speak of Raiken). He doesn't usually use his native tongue unless he is angry or inebriated. He will also cast using his native tongue.
History
Pre-RP
Write about your character's life, upbringing, and any notable events in two to four paragraphs here.
Current
Write about your character's current experiences here, and how they are moving into their intended plot. Keep this section up to date with major plot events.
Skills
Describe your character's skills here. Read more on Skills Guide for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution:Expert (1 Skill may be assigned as Expert)
Advanced (Up to 2 Skills may be assigned as Advanced)
Intermediate (Up to 3 Skills may be assigned as Intermediate)
Basic (Up to 4 Skills may be assigned as Basic)Character skills may improve, or new skill areas will be available
Skill Area [Skill]
Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master.
A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work.If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.
Inventory
Weaponry
- Item
Apparel
- Item
Vehicles
- Item
Property
- Item
Tools
- Item
Trinkets
- Item
Finances
Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.
OOC Notes
If you have any other OOC notes, leave them here.