* **Spellcasting** - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
* **Spellcasting** - As a caster, Ravnir has practiced long and hard to refine his technique. Even though he's regarded as a heretic among his own people, Ravnir believes his magic is a gift from the Roshya.
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* **Quick Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. He is more adept at casting it to create his favored weapon, Cirul Aira.
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* **Swift Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. He is more adept at casting it to create his favored weapon, Cirul Aira.
* **Sure Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. When he casts it, it is unlikely to fail in summoning Cirul Aira.
* **Sure Cast - Delsir** - Ravnir is more familiar with Delsir than any other spell. When he casts it, it is unlikely to fail in summoning Cirul Aira.
* **Endurance** - Ravnir is physically healthy and can cast several spells before starting to feel minor side effects from overuse of magic. He cannot cast indefinitely however, especially if he is wounded. The weaker he becomes, the greater the chance he will black out when attempting a spell or for the spell to go wrong.
* **Endurance** - Ravnir is physically healthy and can cast several spells before starting to feel minor side effects from overuse of magic. He cannot cast indefinitely however, especially if he is wounded. The weaker he becomes, the greater the chance he will black out when attempting a spell or for the spell to go wrong.
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* **Erinsa** - 'Move or Shift' - Erinsa has a wide variety of applications, from simply shifting an object a few meters to creating a miniature earthquake. In combat, Ravnir will typically use Erinsa to disrupt and disorient his opponents while he takes advantage of said disorientation. Still, he will use it for utility. To cast it, Ravnir plants his foot firmly on the ground and shifts his heel.
* **Erinsa** - 'Move or Shift' - Erinsa has a wide variety of applications, from simply shifting an object a few meters to creating a miniature earthquake. In combat, Ravnir will typically use Erinsa to disrupt and disorient his opponents while he takes advantage of said disorientation. Still, he will use it for utility. To cast it, Ravnir plants his foot firmly on the ground and shifts his heel.
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//"...her foot met the earth and the force echoed across the sea. Mountains shattered, forests burnt, and rivers froze at the power of her voice and the words she uttered, 'Move aside' The world itself trembled."//
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//"...her foot met the earth and the force echoed across the sea. Mountains shattered, forests burnt, and rivers froze at the power of her voice, 'Move aside'. The world trembled."//
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* **Lorsk** - 'Want' - Lorsk is a spell that is intertwined with its casters 'soul'. It embodies their personal spark, making it a very emotionally charged spell. Ravnir's spark is bound to flame, as he burns with a desire to belong with his kin, even when they do not recognize him as anything but an abomination. Lorsk has a wide-range of effects, all linked to how Ravnir feels. When he is angry, flames erupt around him. When he is sad, it will produce nothing but a small flame in his hand. To cast it, Ravnir places a hand over his heart and bows his head.
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* **Lorsk** - 'Want' - Lorsk is a spell that is intertwined with its casters 'soul'. It embodies their personal spark, making it a very emotionally charged spell. Ravnir's spark is bound to flame, as he burns with a desire to belong with his kin, even when they do not recognize him as anything but an abomination. Lorsk has a wide-range of effects, all linked to how Ravnir feels. When he is angry, flames erupt around him. When he is sad, it will produce nothing but a small flame in his hand.
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//"...when that fool of a sage uttered the word, they did not know the pain and joy they had wrought. The ruinous existence of seeking pleasures, rather than survival. An endless quest with temporary joy, but eternal despair."//
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* **Sadi** - 'Fire' - A simple, yet infinitely complex spell, Sadi summons forth fire from the caster. When used alone, Sadi typically results in a gout of flame erupting from the caster's palm, although it can be utilized in other ways. Typically, Sadi is combined with other spells to create various results.
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//"... and he looked to the flames with one hand held high, set to tame them like any other beast. ‘Follow my will!’ He roared. The flames obeyed."//
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//"...when that fool of a sage uttered the word, they did not know the pain and joy they had wrought. The bittersweet existence of seeking out pleasures for oneself, rather than seeking to survive. An endless quest with temporary joy, but eternal despair."//
==== Social ====
==== Social ====
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He grew like any other, quickly. Although, while his compatriots grew in size and height, Ravnir only grew in height. He wasn't saved from the ridicule it brought on from some of his peers. To be a Raiken was to be strong and Ravnir certainly didn't look it with his lanky appearance, despite all the work in the fields. He dealt with it and dealt with those who thought to challenge the 'weakling'. It was during one of those spars that his magical talent came forth. Ravnir cast 'Lorsk' for his first time and in his anger, he had killed his opponent.
He grew like any other, quickly. Although, while his compatriots grew in size and height, Ravnir only grew in height. He wasn't saved from the ridicule it brought on from some of his peers. To be a Raiken was to be strong and Ravnir certainly didn't look it with his lanky appearance, despite all the work in the fields. He dealt with it and dealt with those who thought to challenge the 'weakling'. It was during one of those spars that his magical talent came forth. Ravnir cast 'Lorsk' for his first time and in his anger, he had killed his opponent.
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The Clan was willing to overlook the murder, as it was somewhat common during spars, but they weren't willing to overlook the means. Magic. Priests were called in to talk with Ravnir, but he was treated more like a prisoner. He had no idea what he had done or how he had done it, but they kept asking. After so long, Ravnir was fed up with it. He escaped and ran from Clan grounds. He stowed himself away on a cargo vessel at the nearest spaceport while the church and police hunted for him.
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The Clan was willing to overlook the murder, as it was somewhat common during spars, but they weren't willing to overlook the means. Magic. He had no idea what he had done or how he had done it. After being treated like a prisoner, he escaped and ran. He stowed himself away on a cargo vessel at the nearest spaceport while his Clan hunted for him.
==== Current ====
==== Current ====
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Ravnir has been traveling for years, learning about the wider world's beautiful and ugly sides. He's been around, always looking for something new, making the best of his exile. His inherent curiosity led him to deepen his connection to his magic and ponder the world. Currently, he's doing as he has always done, wandering between planets, running from the Alliance if he thought they were close or following rumors of something interesting to be found. He spends a lot of time in taverns, bars, and pubs as well, trying to find the camaraderie and brotherhood that his kin always shared.
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Ravnir has been traveling for the better part of eight years, learning about the wider world's beautiful and ugly sides. He's been around, always looking for something new, making the best of his exile. His inherent curiosity led him to deepen his connection to his magic and ponder the world. Currently, he's doing as he has always done, wandering between planets, running from the Alliance if he thought they were close or following rumors of something interesting to be found. He spends a lot of time in taverns, bars, and pubs as well, trying to find the camaraderie and brotherhood that his kin always shared.