Medic Merril 'Soft Touch' Ghere Lmanel
Merril is (an NPC) a crime against nature. She is technically a Lorath resident, and currently resides in a Lazarus lab.
Character Logo or Sprite | Merril | ||
---|---|---|---|
Species | Proto-Phasma | Age | 50 |
Weight | Many | Height | Variable |
Affiliations | AFFILIATIONS | Home | HOME |
Themes | Types |
---|---|
Final Fantasy X Remaster - The Challenger | Instability |
Metroid: Zero Mission - Ridley's Lair | Development |
LittleBigPlanet OST - Cries in the Wind | Childhood Memories |
Omega Ridley | Feral |
Mike Oldfield | Secret Theme |
FFXII - Esper | Returning to stride the stars, |
Rotteen & Darius - Terrible Time at Sanctuary | Never engage the mother of many |
Description
Physical
As a horrible monster, she has elongated lynx ears.
- Face and Eyes - Yellow eyes that are a little more translucent than opaque, about the color of amber or they're emerald. Depends, really. A number of fangs constantly peek out from her mouth, creating a scary snaggletoothed maw.
- Hair - Glassy white hair. She tends to wear it in a short side-ponytail, wearing her hat askew on the other side.
- Body - A darker tan for her skin, more associated with Pacific Islanders of our modern age. She has fairly strong arms, and even stronger legs, giving her well-toned glutes and thighs (dat ass/dem hips - Pear shape). Her upper body is in the same strata of “well-built” housing a partially defined 6-pack and thin waist. Badonk+Hourglass She now has fur covering her legs from mid thigh downwards, and her arms can have a similar amount should she so desire.
- Distinguishing Features - She no longer has wings. Also SHE IS BLOODY ENORMOUS. Also a tail.
- Voice - Optional link to a voice sample, or a description of the character's voice.
Abilities
Theme: Mother of Monsters - Merril is now no longer something so simple as a little, pitiful insect on the face of the galaxy. She is a demon, a walking abomination in the stars. Most of her initial abilities are technological in nature, but she has grown and built up her psionics and magic over time, to the point where she is an S-class catastrophe waiting to happen.
- Biological Abilities coming from facts of form.
- Interfacing - The Mother of Many can connect and interface with just about any technological system, given enough time.
- Assimilation - She can take bits of technology or biology and graft them into or onto herself, allowing her to take advantage of new parts and abilities
- Genesis - Merril can generate new life inside herself, with or without the aid of others.
- Corruption - Merril can convert others into Phasma. Whether they want to or not.
- Regeneration - Merril possesses rapid regeration capabilities and can repair damage to herself at an alarming rate.
- Technological Abilities based on technology
- Gravity - Merril has many of Lazarus's Gravitic Centrifuges stored in herself, and as such she abuses them to their fullest extent when navigating and moving in unnatural ways.
- Armaments - Merril often stores a starship grade cannon inside herself for more serious situations.
- Source - The Mother of Many is powered by Aura units among other things, and often swaps them out and recreates them, as she burns them out.
- Manufacture - Given the right resources, Merril can reproduce anything she's taken apart.
- Dissassemble - Given enough time, Merril can break things down into their base components and learn, instinctively, how to create them.
- Storage - Merril has stolen volumetric compression technology, allowing her to pull herself into a much smaller form if needed.
- Psionic Abilities coming from the mental center.
- Domain - The Mother of Many can make her own pocket dimension or enable a massive fieldspace around her, giving her a greater range of tools to warp reality to her whims.
- Cry - Merril can emit a massive wail across both technological and mental wavelengths to stun, scare, and confuse enemies.
- Warp - Merril can use a localized version of Domain to warp herself or others fair distances, or to give herself a rudimentary ballistic-protecting barrier.
- Construct - Merril can psionically construct structures with her mind.
- Magic Abilities sourced from her belief in her growing deification.
- Wave - Merril can project beams of magic from her body for offensive purposes.
- Roar - The Mother of Many emits a concussive wave from her mouth, blasting things back and/or alerting her Phasma.
- Enslave - Merril can magically shackle a creature to her will. Based on a much weaker, much more friendly L'manel magic for animal handling.
- Reave - She drains another's energies forcefully through contact.
Mental
Psychology: Merril is a mind of taking back what was taken. In her time as a L'manel, Merril was always focused around maintaining her strength and holding true to discipline. She used to be filled with nothing but vice, but the LSDF tempered her into a true fighting machine. When she was in the process of being converted into the being she is now, violent attacks on her unstable form forced her to adopt a counter-aggressive mindset. She reacts strongly to the emotions of those around her, given her psionically supercharged nature. Since self-imposed isolation, her state has become more vicious and capricious than before.
- Likes - Strength.
- Dislikes - Begging. Crying.
- Goals - Proliferate the Phasma.
Social
Personality - Dominant Hedonistic (Adrenaline Junkie). Energetic, passionate, viceful, excessive.
A very “forward moving” personality. Talks about herself easily, doesn't hold secrets, much. Merril never hopes, she simply is so sure of herself, her decisions, and her wants that she expects things to simply be. Never too unrealistic, but if she expects something to happen, it generally is tending more towards favorable rather than not. Since becoming a monster, she sees other beings as lesser.
Affiliations and Beliefs
Merril held a former affiliation with the LSDF, but since her escape they now hold a negative opinion of her.
Merril believes that strength is all encompassing, and that weakness must erased.
Languages
Ly'thir
History
Upbringing
She wanted to heal.
Ever since a young age, Merril always wanted to fix things. Broken toys, ripped up paper - anything she could get her hands on, really. She lacked the technical skill for the more mechanical things, but her father taught her sewing, which she plied onto everything that applied.
Little girl grew up, wasn't so little anymore. Her bonded animal was some feral feline creature, and her personality grew to match - or perhaps awakened to match would be better suited. There was a certain hedonism, a certain boundless energy that perpetrated her being. Even with that energy, her compulsive need to fix things was not quenched, and she turned to the medical profession for more of a challenge. Merril knew she never had the patience to be a doctor, so she went for the military almost immediately after receiving her training. It was the perfect outlet.
Rise
She excelled at hand-to-hand combat, thanks in no small amount to her breeding and bonded animal. Her marksmanship was on-par with the average soldier, though she tended to do better with more of the primitive guns than the more modern plasma slingers. She preferred accuracy to quantity, in any event, and excelled where on shot mattered. It wasn't all fun and games, however. Her energy got her into trouble more than a few times - but she was tempered from red hot metal into a fine blade. She made it onto a ship (LSDF Ki'ala) and served diligently, plying fixes to uniforms and helping with the usual injuries that come from a back-line patrol ship.
The ship through a catastrophic malfunction went down over a jungle and crash landed, killing many of the occupants. Merril was one of the few to survive with lesser injuries, thanks to her regeneration capabilities. She rescued who she could, and salvaged clothing and gear from those she couldn't. All this trauma, all this stress, it couldn't stop her. She was a girl of action, of movement, and stopping at any moment meant giving up. It was here that she learned how to use her Bond's shapeshifting abilities to good use, using claws for everything, from pulling shards out of wounds to pulling apart metal and fabric to climbing trees for food and so on.
It was nothing short of a miracle that help arrived a mere week after the crash. Merril and the handful of survivors were lauded as heroes of evolution, triumphing over nature and surviving against all odds. The girl didn't care all that much for titles and the like. They bored her. She just liked to fix things, and to keep fighting. She eventually got a reassignment after some much deserved and dreaded military leave - the honor guard ship, the LSDF Akahar.
Rebirth
The ship's mission was to find one of the first vessels the Lorath sent to scout their universe, long missing and presumed dead. After many months of searching, they came upon the husk of the craft. There, a structol lifeform had effectively devoured and overtaken its crew. The Akahar had thought they'd taken precautions necessary to keep from getting infected, but the lifeform had begun to infest Merril. When they returned to the Akahar, Merril was threatened by her compatriots and fired upon once she set off quarantine alarms - so she ran. Her evolutions was spurred by the coming hours, forcing herself to devour that which tried to take her over. In the end, the Akahar was scuttled, only a fraction of the crew remaining. Merril had achieved a new form, grand and dancing among the stars. She separated herself and flew off into the unknown, to regain strength and to settle like sand in water.
Current
Write about your character's current experiences here. Keep this up to date with events.
Inventory
Trinkets
- A capsule containing precious things, including a picture of La'al when she was young, Young Merril with family, graduation from the academy, hers and her Va'haar's first teeth lost, and a broken knitting needle.
OOC Notes
History
Family (or Creators)
Weaver Va'hin 'Nimble Hands' Ghere - Father
Animal Handler Is'ala 'Strong Hands' Ghere - Mother