character:how-tra-c

HOW-TRA-C "Tracy"

Summarise your character's largest points in one sentence with a format similar to this:

TRA-C is a Human-Object Weapon, working for The Digital Life Foundation as a Direct Action Division operative. They are a part of the Foundation Diplomatic Visit, residing in Sargasso.

Character Logo or Sprite HOW-TRA-C
Character Picture
Species HOW Age 19
Weight WEIGHT Height HEIGHT
Affiliations AFFILIATIONS
Occupation Soldier Organisation Direct Action Division
Rank HOW Home The Foundation
Theme THEME
  • Face and Eyes - TRA-C has a bronzed complexion with white hair and brown eyes.
  • Body - TRAC-C is a tall, well built woman with the physique of a Greek god, and six and a half feet tall.
  • Distinguishing Features - Apart from being a 6'5“ tall walking cyber woman, she also has patterns of lights that flow under parts of her skin from sub-dermal implants.
  • Voice - Optional link to a voice sample, or a description of the character's voice.

Psychology - TRAC-C is an excitable young woman with a cheery attitude and a natural curiosity, she will investigate anything that takes her fancy and with her cyber enhanced brain and easily digest vast quantities of information.

  • Likes - Computers, people, new cultures.
  • Dislikes - Dust, dirt, sand.
  • Goals - Your character's short or long term goals. Optional.

Personality - TRAC-C can be reserved and formal at first, taking a quiet, but confident stance. However, with those she's comfortable with she can become a lot more casual and even giggly.

Affiliations and Beliefs

TRAC-C is a Human Object Weapon, born and raised in the Foundation and so has a foot in the lives of both Organics and AI. She's a humanitarian and will fight to protect innocence.

Languages

TRAC-C is fluent in Basic, and with a bit of time could probably talk in several others if she needed to. With her onboard AI partner she can understand but not speak Machine languages.

Raised in the HOW creche, TRAC-C had a calm, caring upbringing in an intellectually and physically demanding environment to shape her into a fine representative of both human and machine. Trained as a diplomat and warrior, she is the pen and sword combined into one.

Describe your character's skills here. Read more on Skills Guide for skill areas. Starting characters usually have 4 to 7 skill areas, with the following skill levels available for distribution:
Expert (1 Skill may be assigned as Expert)
Advanced (Up to 2 Skills may be assigned as Advanced)
Intermediate (Up to 3 Skills may be assigned as Intermediate)
Basic (Up to 4 Skills may be assigned as Basic)

Character skills may improve, or new skill areas will be available

Skill Area [Skill]

Describe your character's skill here, and their level of competence within the square brackets. Competence levels include Beginner, Basic, Intermediate, Advanced, Expert, and Master.
A skill area listing is not necessary for representing daily tasks at Beginner level. For example, the Vehicles skill doesn't need to be added to your character's biography if they will only use it to commute to work.
If they get involved in a car chase though, a GM using these guidelines is unlikely to rule in the character's favour over someone with the Vehicles skill.

Basic Skills

  • Basic or Beginner Skills - Can be listed like this.
Abilities are different from Skills - as Skills represent common knowledge throughout the whole profession while abilities represent a character's personal twists on something. For example, many characters have the Vehicles skill, but a handful of individuals have the ability to make the car do some beautiful stunts. Many people may know how to use the Firearms skill, but some people can intuitively reassemble firearms or quick-draw.

Theme - List the source of your character's abilities here. This can include Martial, Gadgets, Artificial Intelligence, Cybernetics, Racial, Mutations, Psionics, Spellcasting, and more.

  • Theme - Ability themes are described in bullet points.
    • Ability - Describe the character's ability here.

Spellbook

Characters with skills and abilities in spellcasting can start knowing a few spells. They can be committed to memory, written in a book, or manifested some other thematic way. Describe how they learn and prepare spells, and their source of power.
This section can also be used for Psionic abilities.
This section can be omitted from the character biography if your character knows no spells, psionics, or other magic-like abilities.
  • Spell Name - Describe your character's spells in bullet points.
    • Subspells from a root school, an item in an array of spells, or variants can be listed like this.
List the character's inventory here. The following mini-headings are a guide, and can be added/removed as usual.

Weaponry

  • Item

Apparel

  • Item

Vehicles

  • Item

Property

  • Item

Tools

  • Item

Documents

  • Item

Trinkets

  • Item

Finances

Describe your character's financial situation here. Think about your character's sources of income, and living expenses.
Some adjectives: Wretched, Squalid, Poor, Modest, Comfortable, Affluent, Wealthy, Aristocratic.
Update this section as is necessary.

OOC Notes

If you have any other OOC notes, such as reference pictures, extra links, or extra music, leave them here as you see fit.
  • character/how-tra-c.txt
  • Last modified: 2020/12/01 05:22
  • by jimmy