ccg:maidenhand

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ccg:maidenhand [2018/04/02 00:00] – created, started with names and all the basics lucaccg:maidenhand [2018/04/02 00:04] (current) luca
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 ==== The Essentials ==== ==== The Essentials ====
-  * All Maidenhands have some Nanomachines floating around in them. This makes them difficult to kill((However, a headshot is still a headshot.)), and easy for their bodies to modify.+  * All Maidenhands have Nanomachines floating through them. This makes them difficult to kill((However, a headshot is still a headshot.)), and easy for their bodies to modify. Technically, this doesn't make them human - just human derived.
     * This quality renders them artificial, and makes them unable to harness [[guide/magic|magic]]. However, Maidenhands can harness [[guide/psionics|psionics]].     * This quality renders them artificial, and makes them unable to harness [[guide/magic|magic]]. However, Maidenhands can harness [[guide/psionics|psionics]].
   * Maidenhands have two families: Their blood relatives, and their Posse. A posse serves as a self-propelled family unit with no clear leader. This behaviour thought to be a carryover of when young Maidenhand adults would leave their families to serve with a squad.   * Maidenhands have two families: Their blood relatives, and their Posse. A posse serves as a self-propelled family unit with no clear leader. This behaviour thought to be a carryover of when young Maidenhand adults would leave their families to serve with a squad.
  • ccg/maidenhand.1522641628.txt.gz
  • Last modified: 2018/04/02 00:00
  • by luca