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Belza Creation Guide

Belza are synthesized sentient clouds that have to wear mechanical suits in order to survive in regular atmosphere. They are traditionally aloof, rapid learners who are incredibly young in the large schema of races in the universe.

  1. Belza will die if they are on a standard terrestrial world without their suit, due to atmospheric diffusion.
  2. All Belza that roam outside of Traveler have an armored, durable, robotic pressure suit.
  3. The “head” of the Belza pressure suit is the only common component between all of them, carrying the whole being as well as numerous life support and control systems for the armor.
  4. Standard Belza consume 0.5 litres of helium per day. Thundercloud Belza consume 18 litres of hydrogen per day.

Belza take their names from signs and posters to give them names for non-belzan folks to pronounce (As their native tongue is inherently unpronounceable to anybody possessing solid matter). Motivational poster phrases are common for 1st generational Belza.

Sample Names

Hang in ThereDeterminationOpen 24/8Turn LeftFalling Rock
Joe's DeliAmperageThe Road Less TraveledFree RideWash Me

Belza, unlike most species, have only three potential routes available to them. The “genetic” heritage of the species is that the first Belza were engineered in a research station above Traveler, the gas giant of the Unity Protocol in PA 178. The first generation of belza broke containment, forcing the project to be abandoned immediately. The Belza then took over the depressurized skylab and began learning about themselves (through the research already done) and the world around them. Once the Units learned of the race, they dispatched assistance to help improve the Belzan skybase into something more useful, and provided resources for the station's manufactory. Since then, Units have helped them leave Traveler, should they desire to.

  • Nativeborn Nativeborn Belza originate from Traveler. They were born in the intense pressures and winds of their native home.
  • Factorial Factorial Belza live in communes on terrestrial worlds, up to 10 per factory. The factory's innards are pressurized and sealed for the Belzan's comfort, but a fast travel system in the factory is present in the form of pneumatic tubing. There are communal pressure suits for them to use to conduct affairs both inside and outside the base that require physical fingers to accomplish.
  • Lone Lone Belza live more on the edge of danger than the rest. Since they don't have a commune to return to, more often than not they spend all of their time in their own highly customized, pressure suits. Thundercloud Belza, given their need to be grounded, have a higher degree of wanderlust and thus almost always turn lone late in their lives.

Condense species page appearance down for this section, with colourations and occurrence. Be sure to note obvious signifiers and fashions and other such commonalities. The Belza suit is what most folks will interact with. The choice of form is a very wide field, but several aspects show up most frequently. The Belza love bevels in their aesthetic design and try to incorporate curves into all of their metalwork. The limbs, given the EM nature of the hardware, connect without joints, allowing the limbs to float and flip and extend the reach without stressing or grinding any bits.

In essence, Belza armor is fancifully curved. They forge armor with pigment rather than painting after forging, so it maintains a beautiful hue permanently. Since they have LiDAR vision, they can see the full gamut of colours and love coordinating different palettes.

Belzan armor/pressure suits has but one key component: The “Helmet” containing their actual body. Many opt for a clear visor set into a full helmet to provide as much coverage as possible, while the truly paranoid don't even let their helmet be known.

The only true “genetic” variable in terms of appearance are the eyes of the Belza. A belza can have up to 10 eyes in their cloud (Most tend towards a 3 maximum just because 3 provides the full radial coverage they might want). These eyes can glow any colour under the rainbow save for white, black, grey, and any permutation thereof. The eye shape is whatever the Belza feels would suit their appearance, but are always a solid colour with no irises, sclera, or any features that would denote a traditional eye.

This should be something influenced by societal education. Magic and psionic talents (Including specific disciplines) are in this category. Natural racial abilities should be listed here as well.

Shows examples of how to take a common upbringing and personalize it, including major historical events, otherwise give you basic ways to flesh out the background. Where were they when X was attacked? When a natural disaster hit? etc.

  • The suits generally look like Spiral Knights combined with This guy . The helmet of the former and the bevels and floating nature of the limbs in particular.
  • ccg/belza.1488752115.txt.gz
  • Last modified: 2017/03/05 17:15
  • by moogle