Frankfurt Strike Aerodrone
“The marriage of the PAC 40 weapons system on a small, fast drone body was a work of genius, and grave destructive capacity.”
The Frankfurt is a poorly named strike and air support drone used in high-speed low passes, firing its powerful main weapon at high value enemy targets before zipping back behind terrain to safety. When used in groups, the firepower is great enough that the drone swarm can become a hard-hitting area weapon. It is operated by many chelti nations.
It is known for its short, wide, angular winged silhouette glimpsed only briefly overhead before it passes in a gust of powerful jetwash. On the ground the Frankfurt is rather unassuming with its lozenge shaped forward profile with two bent wings. With its main weapon deployed it has a large trunk able to gimbal to a limited degree. Along with its mainstay PAC 40 cannon, the drone can also carry bombs and other munitions but does not typically carry other energy weapons, the PAC 40 requiring almost all the power produced by its single jet engine.
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Characteristics
A bullet point list of the defining features of the class or ship allowing the reader to skim the themes and features of the ship itself quickly.
Mass | |
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Beam | |
Height | |
Width |
Mission Profile
A more in-depth description of what the ship is designed to do, its general capabilities and how it functions. Such as it being a freighter, how much it might be able to carry, if it has any self defense if applicable.
History
Historical context for the design, including information on how old it is, if it's descended from previous designs, and any notable points that might appear in the public memory. Operational records are optional
Capabilities
Sub-headings dealing with various aspects of the ship, describing in general its abilities in maneuverability, speed, weapons, and defense if applicable.
Propulsion
Travel Type | Capability | Notes |
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High Impulse | Yes/No | |
Evasive Action | Yes/No | |
System Cruise | Yes/No | |
Interstellar FTL | Yes/No |
Note, most ships that are not dedicated Jumpships will not be capable of Intersellar FTL, but will be Intra-System FTL capable. Ships without System Cruise may have to use travel gates to travel between stellar objects efficiently, such as small shuttles.
Ships Complement
A general idea of how large the crew is, how many people can fit in it without sleeping in the corridors, and perhaps their roles and duties.
Armament
A general overview of the ships weapons, a sub-heading for each system along with a brief description. Links to weapons pages are optional if you have a boiler-plate weapons article ready.
Weapon System
Name and description, a heading for each type of weapon along with the numbers on board.
Active Protection
Point defense systems, electronic warfare, reactive shields. If it's proactive defense, it goes here.
Point Defense System
Probably a good idea to bring one of these if it's a warship or armed freighter. A brief description of the type and capability. A laser system, or otherwise.
Passive Protection
Ships armor, damage control, and other systems that deal with after a strike connects the ship and how it deals with it.
Protective Equipment
The ships armor, secondary protection, damage control measures, and anti-boarding measures, a sub-header for each.
OOC
Optional out of character notes for players and
Inspirations
Optional admission of where you stole your ideas from. -_-
Because of the high speed of the drone at low altitude, it operates autonomously as directed by a drone controller, its visual feeds can be viewed and limited control of its flight can be done, however the flight computer is known to ignore input it doesn't like. The drone is also able to operate from short and basic runways, the main gun is serviceable by most chelti armory mechanics and the airframe by any trained ground crew.