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Xaimni, The Path Sublime

Xaimni is a beautiful lakeside city built in the shape of a five-petaled flower, on the magical nexus planet Rococo located in Symphony. It is a mecca for psionic users.

Records & Information

The city largely exists, as many places do in the Aleph sector, in two histories - Before the Tyrants, and After. Before, Xaimni was a quiet psionic mecca on a largely uninhabited planet of dangerous things, home to a race now for the most part extinct. As the planet was met with interstellar travelers and colonist from foreign systems, its population grew and so too did the number of disciples and practicioners of the temples and schools. But, when the Tyrants came - for the rich, incredibly mundane oil reserves the city sat on - the practice was very, very forcibly outlawed and many died. If it weren't for the Stem, the mindscape formed by the collective conscious of the survivors, it is likely that the practice would have been died out entirely. But, thanks to the Mindscape, the knowledge survived.

When the Tyrants fled the planet, they left the city in a state of disarray and on the verge of ecological disaster thanks to their refining operations. But, a Hekate executive, Darius Richman, saw a business opportunity and prevented it with Hekate tech, thus putting the city in his debt - one he said would go away on his death. Annoyingly, he hasn't died yet, but he is very much a hands-off ruler of the city, lifting the ban on psionics in the process. Since then, the city has actively maintained the balance between the five main schools in a defensive capacity to prevent another invader from doing what the Tyrants have done.

People

Xaimni attracts mostly psi-sensitive species to its grounds, and its identity as a mecca is tantalizing to any dedicated practitioner of the arts. Humans and Gim are the most common, though it's not unheard of to see Tinians and Rolaan, and rarely even Vaen.

Notable People/Groups

The following player character and non-player characters are natives of Xaimni:

Phenomena

Most phenomena inside Xaimni are psionically focused.

Economy

The city is primarily self-sufficient, utilizing farming outside the city and fishing of the nearby great lake in order to sustain its population, though a not-insignificant portion of the city's revenue come from fortune seekers or tourists trying to see the psionic arts on display.

Common Occupations

The following occupations are synonymous with Xaimni's residents.

Name Type Description Relative Wealth Notes
Disciple Martial/Performance Disciples at the temples generally forsake having an income for having room and board provided to them, and often turn outside the temple in order to earn funds beyond some basic discretionary funds for equipment. Low
Arena Combatant Martial/Performance A successful combatant will find themselves living well. An unsuccessful one will see themselves only earning lunch. Variable
Artisan Goods Artisans provide a very important service to the city, often creating the wares that their clientele need on a commission basis, if not refining the goods the magic beast hunters bring back in advance. Moderate
Apothecary Medicine Medicine is always at a premium in Xaimni, and a skilled pill refiner will find themselves in high demand. High
Magic Beast Hunter Aquisition Fighting the wilds of Rococo is a dangerous task, one that yields excellent bounties. Much like Cel Tonna's Ley Lodge, Xaimni's huntsfolk are well rewarded for their trouble. High

Aesthetics

Xaimni is a city of stone and wood. Very little glass is used, and a significant amount of treated wood makes up the Petals. Much of the outskirts of the Petals have a boardwalk feel, while the main roads use brick and anything in between uses cobblestone paths. The Pistil has the most solid material, using creatively arranged stonework for its roads. Many of the buildings feature sky wells/impluvium to let in light and air, and very few buildings are above five stories. Xaimni's buildings are largely packed together tightly, with stone layers in between to aid in reducing the spread of fires. Pagodas are rare but have a presence in the city.

Transportation and Mass Transit

Districts and Neighbourhoods

map

Heavenly Platinum Pistil

The Heavenly Platinum Pistil is the geographic center of the city, and where most of the important events happen. While Xaimni has no official seat of government, the owner's estate is here and this is the place where multiple grandmasters are often found.

The Sulphur Petal

One piece of prevailing wisdom in the Sulphur Petal is: Never start a ceramics store. The Sulphur Petal tends to house more rough and tumble thanks to the disciples of the Way of the Embodied Essence and their self-enhancement abilities making them much more likely to survive being thrown through a wall. As such, the district itself tends to look far more run down and property values very low.

The Bauxite Petal

If one needs a crafting good, it is likely found in the Bauxite petal. The presence of the Way of the Animate Substance promotes a lively artisan community, all aiming to catch the eye of a patron student of the school.

The Vanadium Petal

This petal is the one that juts furthest into the lake and houses much of the fishing and hatchery operations of Xaimni. Much of the city's dietary needs are met here, including some aquatic farming.

The Cerrobend Petal

The arts flourish in the Cerrobend Petal. Under the careful administration of the Way of the Ephemeral Breath and more importantly Grandmaster Jiǎng, the vast majority of the city's artisans are kept here to aid in inspiration of eachother and the students of the Ephemeral Breath. It's not uncommon to find the streets decorated with hanging coloured paper and crafts displayed on every corner.

The Lodestone Petal

Infrastructure helps keep a city running and thriving, and most of the services that manage that and provide utilities are housed in the lodestone petal. Electricity, water, waste, sewage - all of the work is housed in this district.

OOC

ANY OTHER NOTES

1)
Many residents opt to give them a hand - one fist at a time.