Table of Contents

Noir

Noir is a landlocked city with an underground network of caverns and reservoir. It is located on a moon colony of the planet Traveller, and is part of the Unity Protocol.

Records & Information

Noir is a heavily urbanized and industrialized city-colony-moon of Traveller. Noir actually began as an experiment into deregulation by the Unity Protocol, and was a city from the get-go. The planetoid itself took a little bit of time to terraform, but was found to have most of the ingredients for a sustainable planetoid already present. Like the other moons, artificial gravity generators help level out the gravity to be within normal tolerances of 1G.

Noir was found to have many natural caverns and water reservoirs beneath its surface, so it was an ideal candidate to turn that into infrastructure and a foundation for a populous territory. The planetoid's rotation is such that sunlight never ends up directly above the city at noon, instead going through a period of “Sunrise, twilight, sunset, nighttime”. The city-moon has very little natural or native wildlife beyond pests and strays that escaped and bred too much. Noir is eighty years old.

Records and information about Noir and its citizens are kept at City Hall.

People

For a city with a people as divided as Noir's, there is a surprising variety of life. Just about any intelligent lifeform will come to Noir, hoping to make a fortune or a quick buck.

The most common crimes in Noir are just about anything you can think of, and possibly infractions there aren't even laws for yet.

Notable People/Groups

The following player character and non-player characters are natives of Noir:

Phenomena

Given Noir's propensity to use and abuse every inch of real-estate with industrial or technological development, much of the bizarre phenomena revolves around these things.

Economy

Noir's economy is primarily fuelled by its refinement and manufacturing industry, followed by their cultural exports of fashion and entertainment. As Noir does not have many natural resources of its own, all resources have to come from off-planet - which help strengthen trade ties to the other moons. In particular, much of the raw material needed for Noir's industry comes from Sargasso, a fellow colony with close ties. In return for resources, Noir provides its sister colony with goods and services at low prices.

Common Occupations

The following occupations are synonymous with Noir's residents.

Name Type Description Pay per annum Notes
Gamble's Runner Delivery Gamble's Runners are the primary, person-powered delivery system for anything too important to be sent by post. Payment on delivery, and no peeking at the contents. ¤2000000 to ¤8000000 Varied skillsets required. Bit of fighting, parkour, hacking3) a must
Gangmember Criminal Being a gangmember in Noir is a wide occupational field. Guarding, drug running, “negotiating”, many skills are applicable here. ¤200000 to ¤10000000 High danger, variable pay. Lower end gangs get the city's tablescraps.
Slicer Criminal, Corporate A local term for hackers and coders. It's a lucrative, specialized business. ¤4500000 to ¤15000000
Street Racer Criminal, Sport Street Racing in Noir is very much a prestigious, barely illegal business. Cops will turn a blind eye more often than not especially with the betting that goes on that puts money into their own pockets ¤5000000 to ¤12500000
Sweeper Militia, Bounty The city's “cleaners.” Madfolk that take on the city's worst. They forge into places that're abandoned by the police ¤2200000 to ¤9800000
¤00 to ¤00

Aesthetics

Transportation and Mass Transit

Noir lacks a bus system, instead relying on two separate rail systems - a hanging rail magrail for the wealthy types in the upper floors and a pneumatic subway system for their preferred method of mass transit.

Subway

Districts and Neighbourhoods

map

:!: For GMs Each neighbourhood and their locations can serve as plot hooks for adventures and other roleplaying.
Let these prompts be your starting points, and diversify from there.

Kingsbury

The crème de la crème, Kingsbury is where all the well-to-do live and work, and is where the governor-mayor resides. No district is nicer than Kingsbury, and no gang will step foot in this hallowed ground. Mainly because the last gang that did ended up as examples to the rest.

Gala Walk

Gala Walk is the theatre and fashion district of Noir. If one can survive the others, this is the most second-most well kept area in the city, heavily patrolled and monitored by the Ordinant Hand. Needless to say, it is the place to see and be seen by other well-to-do individuals.

Solemn

This district is the most war torn and scarred, ironically earning its name. The place has a gang for every building, a king in every tiny castle trying to carve out turf in this large expanse of densely populated blocks.

Chelton

Less violent than Solemn, but not as “safe” as Gala Walk, Chelton is where middle-income folks tend to live. It's far more of an normal city zone, with high rises and neon-laden streets abound.

The Hothouse

The industrial district of Noir, where many products are refined from raw resources and materials are brought in. Worker's rights and protections - even for robots - are an optional suggestion; The reason? More cash for the decision makers, who must have prodigious quantity of mind given the time it takes for them to come to 'decisions'.

OOC

Listen to lots of Power Glove, Perturbator, Mega Drive, and Lazerhawk while in Noir. On top of that, rewatch Blade Runner, and readi some of Shadowrun's printed setting material. Get it? Got it? Good!

1)
Codename: Rutterkin.
2)
Codename: Decker. He was one of the handful of individuals who helped expose EAD's malpractice.
3)
both social and technological
4)
a term used loosely as the entire city is nothing but 3 stories, and above