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weird_things [2017/09/17 09:04] – added a Quote, revamped category ratings, spellchecks, other things lucaweird_things [2019/03/29 22:24] (current) – [Phasma] moogle
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 ==== Imps ==== ==== Imps ====
-**Imps** serve as messengers or emissaries on behalf of powerful Weirds, or are independent agents looking for people to tempt, harass, or roll with for their own amusement. They are around two to four feet tall, with exaggerated proportions in the hips or shoulders, technicolour bodies with strange patterns, prehensile hair, elongated arms, claw-like fingernails, no visible primary sexual organs((They usually appear masculine, feminine, or somewhere in between.)), and wicked grins which speak volumes of their devious minds and impulsive attitudes.+**Imps** serve as messengers or emissaries on behalf of powerful Weirds, or are independent agents looking for people to tempt, harass, or roll with for their own amusement. They are around two to four feet tall, with exaggerated proportions in the hips or shoulders, technicolour bodies with strange patterns and texture, prehensile hair, elongated arms, claw-like fingernails, no visible primary sexual organs((They usually appear masculine, feminine, or somewhere in between.)), and wicked grins which speak volumes of their devious minds and impulsive attitudes.
  
 They spend time studying their potential victims to figure out what makes them tick, so as to use their bonds, goals, and flaws against them. It isn't uncommon for two different Imps to compete against each other if they find the same victim, eventually ignoring the target and becoming fixated on one-upping each other. However, small groups of of 'siblings' buck the trend, and will work together to toy with a victim. They spend time studying their potential victims to figure out what makes them tick, so as to use their bonds, goals, and flaws against them. It isn't uncommon for two different Imps to compete against each other if they find the same victim, eventually ignoring the target and becoming fixated on one-upping each other. However, small groups of of 'siblings' buck the trend, and will work together to toy with a victim.
  
 When confronted or revealed, Imps often continue heckling their target, using illusion and misdirection to frustrate direct fights. However, it is possible for the target and an Imp to come to an arrangement should the Imp find itself outclassed, or for the Imp to decide its more fun to assist the target if they find them amusing by themselves. When confronted or revealed, Imps often continue heckling their target, using illusion and misdirection to frustrate direct fights. However, it is possible for the target and an Imp to come to an arrangement should the Imp find itself outclassed, or for the Imp to decide its more fun to assist the target if they find them amusing by themselves.
 +
 +=== Summoned Imps ===
 +Many spellcasters summon Imps as assistants and servants, and they can act as Familiars; imparting knowledge and lending power to the caster from beyond. This requires negotiation with the imp to make a contract. Generally, the caster uses something the imp considers valuable, and uses it as payment in return for the outsider's services. The fiery personalities of these imps are tempered out by their continued experiences with mortals, curiosity, and prospect of easy money and long-term havoc.
 +
 +Imps paid and treated well by their summoner will follow their orders to the best of their abilities, while shortchanged imps will look for loopholes and other technicalities to deliver the task nominally, or sabotage it outright.
 +
 +==== Perfect Strangers ====
 +
 +{{:species:perfect_stranger_by_eistheid.png?w=250|}}
 +
 +Looking perfectly human, if well dressed and kept, except for everything above the shoulders which stubbornly remain in shade, even when physics demands it be revealed in light, only the dim glow of what appear to be two eyes where the head should be shine through. They rarely talk except when required and only heard by one person at a time, suggesting a telepathic ability, or limitation. They are generally polite, competent, and will provide helpful advice and comfort for those in need. Their movements are generally slow and measured.
 +
 +Often seen around areas with heavy magic use, Strangers will generally find jobs where their heads can be constantly in shadow so as not to startle normal citizens, while being strangely people orientated. They are often found working enclosed fast food stands, as barbers, or as research assistants to particularly powerful magic users.
  
 ==== Phasma ==== ==== Phasma ====
-In a broad sense, **[[species/phasma]]** are considered Weirds. Extensive information and the danger they pose are considered a category unto themselves. See more on them in the relevant article.+In a broad sense, **[[species/phasma]]** are considered Weirds. Extensive information and the danger they pose are considered a category unto themselves. See more on them in the relevant article, or for specific Phasma see [[species/phasma/known|Known Phasma]].
  
 In a sense, the Witchspace created by a Phasma is an offshoot of the Weald. Many other Weirds cannot tell Phasma apart from Elder or Master Weirds. In a sense, the Witchspace created by a Phasma is an offshoot of the Weald. Many other Weirds cannot tell Phasma apart from Elder or Master Weirds.
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  • Last modified: 2017/09/17 09:04
  • by luca