suggestions

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suggestions [2016/05/09 06:15] eistheidsuggestions [2016/08/04 22:54] (current) moogle
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     * ¤150 of something can mean the way its transported (coins, digital, gemstones, precious metal, on card) becomes irrelevant, and the value itself is what matters more.     * ¤150 of something can mean the way its transported (coins, digital, gemstones, precious metal, on card) becomes irrelevant, and the value itself is what matters more.
     * Not resource backed either because in space there's so much resources that it'd fluctuate or hyperinflate like crazy. It'd have to be fairly flat.     * Not resource backed either because in space there's so much resources that it'd fluctuate or hyperinflate like crazy. It'd have to be fairly flat.
 +    * It could be interesting to have a currency that's actually a liquid metal, not a solid.
   * Culture: What sort of culture are we going to encounter? What is the closest parallel IRL/In other media?   * Culture: What sort of culture are we going to encounter? What is the closest parallel IRL/In other media?
     * What sorts of things do they consider taboo? How open are they as a society? What things are considered the norm?     * What sorts of things do they consider taboo? How open are they as a society? What things are considered the norm?
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        * Active gates can not be moved. Or they blow up or something else that is bad.        * Active gates can not be moved. Or they blow up or something else that is bad.
   * I propose that we keep all combat speeds below 0.1c relatively. Basically if you match speed with another ship to fight it, your relative speed is 0, so in this combat scenario you can accelerate and fly around between the two ships, but the relative speed should never approach relativistic speeds. This keeps combat more intuitive and prevents us from needing to make guns that fire projectiles at insane speeds which causes machine guns to have energetic output similar to large nuclear bombs. It also prevents armor technology from reaching a point where one can theoretically hang out in the corona of a star without worry.   * I propose that we keep all combat speeds below 0.1c relatively. Basically if you match speed with another ship to fight it, your relative speed is 0, so in this combat scenario you can accelerate and fly around between the two ships, but the relative speed should never approach relativistic speeds. This keeps combat more intuitive and prevents us from needing to make guns that fire projectiles at insane speeds which causes machine guns to have energetic output similar to large nuclear bombs. It also prevents armor technology from reaching a point where one can theoretically hang out in the corona of a star without worry.
 +  * "Accident" synthetic species
 +  * "Procedural" synthetic species
   * [[:suggestions | example]]   * [[:suggestions | example]]
   * [[:suggestions | example]]   * [[:suggestions | example]]
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  • Last modified: 2016/06/02 21:14
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