species:polygons

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species:polygons [2016/11/30 22:53] osakanonespecies:polygons [2017/01/30 13:24] (current) osakanone
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 The primary response to a Patrol spotting a target, Fight are very agile space or airborne classifications designed for combat. They demonstrate fairly low intelligence, depending on a leader sub-type to coordinate their attacks as a group. When the leader is destroyed, their behavior typically falls into disarray. The primary response to a Patrol spotting a target, Fight are very agile space or airborne classifications designed for combat. They demonstrate fairly low intelligence, depending on a leader sub-type to coordinate their attacks as a group. When the leader is destroyed, their behavior typically falls into disarray.
  
-=== Type III (Disorder) === +=== Type III (Disrupt) === 
-The first discovered of the support-classes, Disorder exist to disrupt electromagnetic and subspace communications and during operation, most forms of faster-than-light travel are unavailable. They are far less mobile than their combat oriented counterparts and typically have their own wing of Fight to support and defend them -- though they are sometimes known to hide.+The first discovered of the support-classes, Disrupt exist to disrupt electromagnetic and subspace communications and during operation, most forms of faster-than-light travel are unavailable. They are far less mobile than their combat oriented counterparts and typically have their own wing of Fight to support and defend them -- though they are sometimes known to hide.
  
 === Type IV (Roam) === === Type IV (Roam) ===
 A hated sight, Roam serve as a recognisance unit. They are known to test heavily defended areas automatically even at their own enormous detriment and are near suicidal in this behavior. That being said, they have remarkable durability and offensive capability and typically travel in pairs long distances from other Polygons. A hated sight, Roam serve as a recognisance unit. They are known to test heavily defended areas automatically even at their own enormous detriment and are near suicidal in this behavior. That being said, they have remarkable durability and offensive capability and typically travel in pairs long distances from other Polygons.
  
 +=== Type V (Surface) ===
 +Something of a misnomer, Surface is the first type to replicate characteristics from another platform - specifically transformable fighters. They excel at high mobility combat and surgical strikes and are particularly dangerous for permanent installations and large platforms. They are a near perfect replica, right down to size and proportion, being scarcely larger than most high mobility frames -- usually less than four or five meters. 
  
 +Their name comes from their capacity to hug terrain and skim above the ground at high speed, a characteristic only incorporated into later transformable fighters. By hiding and taking non-line-of-sight potshots over the curvature of a planetoid, they could in this sense also be deployed for defensive purposes to hold territory. Those that do so long enough become Walkers.
  
 +=== Type VI (Walk) ===
 +Based on the Ourex surface to orbit defensive strike walkers of the old war, Walkers are designed to hit almost any point on a planetoid using a magnetically accelerated cannon to fire positron beams over enormous distances through laser created vacuum tunnels. Their mode of operation has them hiding behind electromagnetically absorbant particle scattering between strikes to prevent oncoming hits often hiding near enemy targets of high value to maximize collatoral. This is a far-cry from the nuclear defensive arsenal of the Ourex which used positron slug warheads with artificially intelligent detonation matrixes and a nuclear solution to the stealth problem which when detonated in the upper atmosphere cast an electromagnetic pulse so intense that it could mask its position from orbit.
 +
 +=== Type VII (Defend) ===
 +Defend is the first classification of dynamic polygon. Typically an octahedron, the Defend arranges its constituent parts in different ways allowing its core to serve as an advanced heavy positron weapon. Unlike the Walk, the damage potential for the Defend is much greater and it is able to orient and alter space to form incredible defensive fields. Each shot and the topology of the Defend is bespoke based on its target and required output. It is also the first classification of Polygon with a three dimensional shadow and a two dimensional body - with its shadow being its "true body". The Defend has a natural lift ceiling of 100 meters from any given surface and cannot be formed without a place to cast its shadow that is not also Polygon controlled.
  
-  * Type I (Patrol) -  
-  * Type II (Fight) -  
-  * Type III (Disorder) -  
-  * Type IV (Roam) -  
  
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  • Last modified: 2016/11/30 22:53
  • by osakanone