species:phasma

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species:phasma [2016/08/09 12:48] – [External Traits] mooglespecies:phasma [2018/06/05 03:13] (current) – [Phasma] moogle
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 ====== Phasma ====== ====== Phasma ======
-Phasma are an engineered race of bioweapons based on the template that [[character:merr_il_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. It first attempted to integrate an [[lazarus:adagio|Adagio]] suite but with very little success since the project Never managed to hit full production, but otherwise uses a basis of the [[lazarus:modus_endoskeleton|MODUS]] for the bones combined with [[materials/syltrucol|Sylt]] for everything else. They tend towards femininity over masculinity, with androgyny being the closest they become to masculinity. That is, when they take on humanoid forms. When they choose more beastlike or monstrous facesall bets are off.+Phasma are an evolved race of bioweapons based on the template that [[character:merril_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. The first iteration was an adaptation of the experimental Winter II chassis, but early-stage Phasma otherwise uses a custom skeletal framework (Usually an [[material/acorium|acorium]] blend when possible) for the bones combined with [[material:syltrucol|Sylt]] for everything else - if they follow the conversion mold, that isWhen they develop humanoid forms, they tend towards femininity over masculinity, with androgyny being the closest they become to masculinity due to their original template. When they choose or develop more beastlike or monstrous bodiesthe variance in shape increases immenselyKnown entities can be found [[/species/Phasma/known|here.]]
  
 ===Abilities Shortlist=== ===Abilities Shortlist===
 +  * Developed Phasma can create [[species/Phasma/thrall|Thralls]]
   * Tendency towards obsession   * Tendency towards obsession
   * Able to integrate new weapon, shield, and scanner systems given enough time and fleshmass.   * Able to integrate new weapon, shield, and scanner systems given enough time and fleshmass.
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   * DO NOT LET IT GET HARDLIGHT PROJECTORS.   * DO NOT LET IT GET HARDLIGHT PROJECTORS.
   * Shit glows when they're angry. Steams too.   * Shit glows when they're angry. Steams too.
 +  * Generally attempts to devour or kill [[species/sourcia|Sourcians]] on sight
 ====Development and Life Expectancy==== ====Development and Life Expectancy====
   * A Phasma unit can either be "converted" using a neural read or made fresh.   * A Phasma unit can either be "converted" using a neural read or made fresh.
   * There's an adjustment/growth period of around one month while they get used to their form.   * There's an adjustment/growth period of around one month while they get used to their form.
-  * They lack the complete adaptation ability in the first six to eighteen months of their life, having not gotten used to the Sylt's capabilities.+  * They lack the complete adaptation ability in the first six to eighteen months of their life, having not gotten used to the Sylt's capabilities.((This is of course subject to an even wider variance; if given time to develop without interruption (I.E. by conversion by another Phasma in some form of cocoon) They will skip some of the early development steps and move to a more finished state.))
   * Beyond that point, they are in full control.    * Beyond that point, they are in full control. 
   * Mentally, they generally start childish and end up grim and inhuman.   * Mentally, they generally start childish and end up grim and inhuman.
-  * Over time, Phasma become obsessed with someone or something. How they find this interest is entirely up to chance. It could be a posterit could be a shiny rock, it could be meeting face-to-faceBut once the obsession seeds, it becomes increasingly possessive.+  * Over time, Phasma become obsessed with someone or something - tangible or intangible. How they find this interest is entirely up to both chance and predisposition of the neural readMetaphorical concepts aren't unlikelysuch as true love or cleanliness but physical concepts are much easier to enact, such as blood, light, and so onOnce the obsession seeds, it becomes increasingly possessive.
   * Possession manifests in hoarding, overprotectiveness to the point of destruction, and more.   * Possession manifests in hoarding, overprotectiveness to the point of destruction, and more.
-  * Their bodies start doll-like and end up more machinelike, and then lead into something far beyond machine or beast.+  * Their bodies start doll-like and end up more machinelike/beast/plantlike, and then lead into something far beyond machine or beast or flora. 
  
 =====External Traits===== =====External Traits=====
 +These traits are generally more applicable to fresh-style Phasma rather than conversion style, though there's some blending between the two as flavour needs.
  
 ===Dermal=== ===Dermal===
-Phasma units generally have skin with default a texture and appearance similar to a silicon/plastic blend, but they can change that at will. They either maintain the appearance of an unclothed doll or a bodysuited one, but make no mistake - they don't wear clothes. There are hardened plates of metal (Connected to their skeleton directly) at key points over the body for ease of mounting mountable weapons and technology to. Components mounted onto the hardplates on their body change over time, and gain a coating personalized into the Phasma unit (Based on diet, personal choice, and numerous other small factors like personality traits). This also applies to the skin itself, which is the first part to reform.+Phasma generally have skin with default a texture and appearance similar to a silicon/plastic blend, but they can change that at will. The base, stage 0 style Phasma maintain the appearance of an unclothed doll or a bodysuited one, but make no mistake - they don't wear clothes. There are hardened plates of metal (Connected to their skeleton directly) at key points over the body for ease of mounting mountable weapons and technology to. Components mounted onto the hardplates on their body change over time, and gain a coating personalized into the Phasma (Based on diet, personal choice, obsession, the "parent" phasma where applicable, and numerous other small factors like personality traits). This also applies to the skin itself, which is the first part to reform.
  
 ===Mouth=== ===Mouth===
-Mouths on Phasma units are completely sealed over when not in use. When the need arises, their flesh parts into lips and can extend as far as the back of the jaw. Their teeth may be formed of whatever metal they find, but the standard is titanium.+Mouths on stage-0 Phasma units are completely sealed over when not in use. When the need arises, their flesh parts into lips and can extend as far as the back of the jaw. Their teeth may be formed of whatever metal they find, but the standard is titanium.
  
 ==Voice== ==Voice==
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 ===Ears=== ===Ears===
-Phasma start out with simple, rounded pods where their ears should be, and then over time these grow customized like the rest of their body, with antennae-elflike-ears a common feature.+Phasma start out with simple, rounded pods where their ears should be, and then over time these grow customized like the rest of their body.
  
 ===Face=== ===Face===
-Phasma start with regular, humanoid noses and eyes as a standard feature reminiscent of their templates. Whether they keep either in their traditional form is entirely up to them. When enraged or otherwise heated up, their eyes and mouth have a tendency to vent steam +Phasma start with regular noses and eyes as a standard feature reminiscent of their respective templates. Whether they keep either in their traditional form is entirely up to them. When enraged or otherwise heated up, their eyes and mouth have a tendency to vent steam 
  
 ===Body=== ===Body===
-Phasma begin life with relatively normal humanoid shapes, though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A simple longsword for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required.+Phasma begin life with relatively normal humanoid shapes((In the case of a humanoid species conversion. In the event of nonhumanoids, such as [[species/Belza]], the progression is wildly different.)), though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A simple longsword for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required.
  
 ===Average Height and Weight=== ===Average Height and Weight===
-Phasma can be anywhere from 4' to 9' tall. It is entirely up to their template's choice.+Phasma can be anywhere from 4' to 12' tall. It is entirely up to their template's choice.
  
 =====Internal Traits===== =====Internal Traits=====
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 ===Organs=== ===Organs===
-There's multiple [[lazarus:aura|Aura]] units throughout the body supplying power. Otherwise, normal bodily functions are handled by the Sylt. This includes waste and toxin management, which tries to break things down as much as possible for potential uses.+There's multiple organic powerplants throughout the body supplying electric and other forms of power where needed. Otherwise, normal bodily functions are handled by the Sylt. This includes waste and toxin management, which tries to break things down as much as possible for potential uses.
  
 ===Immunology=== ===Immunology===
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 ===Brains=== ===Brains===
-See the article for [[materials:syltrucol]]. Phasma brains are starry black goop that is distributed throughout the body to prevent death in event of losing the head. They can survive and reform from as little as a drop of the Main and a cup of the Sylt proper, though such a drastic injury takes time to recover from.+See the article for [[material:syltrucol]]. Phasma brains are starry black goop that is distributed throughout the body to prevent death in event of losing the head. They can survive and reform from as little as a drop of the Main and a cup of the Sylt proper, though such a drastic injury takes time to recover from.
  
 ===Diet=== ===Diet===
-Phasma have an indescribable hunger for anything that isn't an end-level base or acid (But they prefer meat).+Phasma have an indescribable hunger for anything that isn't an end-level base or acid (But they prefer meat). They are inherently predatory towards structol, based on Sylt's original creation, and generally will devour and assimilate structol and structol-based life on sight.
  
 =====General Mental===== =====General Mental=====
  
 ===Intelligence=== ===Intelligence===
-A Phasma can either be formed from a base template of random factors (Similar to how an tankbred Oddbody is formed) or can be copied from the neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old human in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template Phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death.+A Phasma can either be formed from a base template of random factors (Similar to how an genetank human is made) or can be copied from the neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old human in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template Phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death.
  
 ===Outlook=== ===Outlook===
-Phasma start full of curiosity and interest in the world. As their obsessions and interest form, this can very quickly turn to jadedness or full blown mania. A Phasma very late in their life is very likely to be very cruel and uncaring.+Phasma start full of curiosity and interest in the world. As their obsessions and interest form, this can very quickly turn to jadedness or full blown mania. A Phasma very late in their life is very likely to be very cruel and uncaring by human standards.
  
 ===Interactions=== ===Interactions===
 ==With strangers== ==With strangers==
-Early-life Phasma tend to treat strangers with a newborn's curiosity. Late-life Phasma tend to shun and even threaten strangers on first contact.+Early-life Phasma tend to treat strangers with a newborn's curiosity. Late-life Phasma have a wide variance.
  
 ==With Familiar== ==With Familiar==
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 ===Psionics=== ===Psionics===
-Phasma Psionics manifest in about as many variable ways as the Phasma form allows, but one of the most common features is turning the surrounding area via some sort of field ability into some form of control-space. A particularly powerful Phasma doesn't just affect the surroundings, but can create their own pocket of space, effectively creating their own fey domain. +Phasma Psionics manifest in about as many variable ways as the Phasma form allows, but one of the most common features is turning the surrounding area via fieldic ability into some form of control-space. A particularly powerful Phasma doesn't just affect the surroundings, but can create their own pocket of space, effectively creating their own fey domain. 
  
 === Magics === === Magics ===
-This one solely depends on whether a Phasma was converted from a magic-creating species or not. If it wasn't, then that Phasma cannot do magic. If it was, then its potential is limited by its creativity. DO NOT ENGAGE MAGIC USER WITHOUT THE RIGHT PREPARATION.+This one solely depends on whether a Phasma was converted from a magic-creating species or not. If it wasn't, then that Phasma cannot do magic. If it was, then its potential is limited by its creativity. A fresh-template Phasma will likely develop their soul-capabilities to handle magic if their parent Phasma had the ability
 ===== Variants ===== ===== Variants =====
-Theoretically, if one were to breed with somebody, the child would be a crossbreed of Phasma capabilities and the other parent's features. Theoretically. In actuality, there are no examples as of yet of a Phasmabreed child.+Theoretically, if one were to breed with somebody, the child would be a crossbreed of Phasma capabilities and the other parent's features. Theoretically. In actuality, there are no examples as of yet of a Phasmabreed child. There is, however [[character/Taela_Kaila|an example]] of a midgrade Phasma, something that rests outside the bounds of regular Phasma.
  
 ||"Alright what hare-brained idiot suggested this? Seriously, what the fuck? Do NOT breed with them! That's a terrible idea! Whoever suggested this is getting thrown off my shit!"\\ Researcher's Note|| ||"Alright what hare-brained idiot suggested this? Seriously, what the fuck? Do NOT breed with them! That's a terrible idea! Whoever suggested this is getting thrown off my shit!"\\ Researcher's Note||
 +||"We must know. For science! But I am NOT getting near one of them unless we have the strongest restraints in the galaxy!"\\ Another Researcher's Note||
 ===== OOC Notes ===== ===== OOC Notes =====
 [[user:moogle]] created this article on 2016/03/29 10:14. [[user:moogle]] created this article on 2016/03/29 10:14.
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