species:phasma

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species:phasma [2017/06/30 01:35] – [Phasma] mooglespecies:phasma [2018/05/05 17:50] moogle
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 ====== Phasma ====== ====== Phasma ======
-Phasma are an evolved race of bioweapons based on the template that [[character:merril_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. It was first an adaptation of the experimental Winter II chassis, but otherwise uses a custom skeletal framework (Usually an [[material/acorium|acorium]] blend when possible) for the bones combined with [[material:syltrucol|Sylt]] for everything else. When they develop humanoid forms tend towards femininity over masculinity, with androgyny being the closest they become to masculinity due to their original template. When they choose or develop more beastlike or monstrous bodies, the variance in shape increases immensely.+Phasma are an evolved race of bioweapons based on the template that [[character:merril_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. It was first an adaptation of the experimental Winter II chassis, but early Phasma otherwise uses a custom skeletal framework (Usually an [[material/acorium|acorium]] blend when possible) for the bones combined with [[material:syltrucol|Sylt]] for everything else - if they follow the conversion mold, that is. When they develop humanoid forms tend towards femininity over masculinity, with androgyny being the closest they become to masculinity due to their original template. When they choose or develop more beastlike or monstrous bodies, the variance in shape increases immensely.
  
 ===Abilities Shortlist=== ===Abilities Shortlist===
 +  * Developed Phasma can create [[species/Phasma/thrall|Thralls]]
   * Tendency towards obsession   * Tendency towards obsession
   * Able to integrate new weapon, shield, and scanner systems given enough time and fleshmass.   * Able to integrate new weapon, shield, and scanner systems given enough time and fleshmass.
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   * Beyond that point, they are in full control.    * Beyond that point, they are in full control. 
   * Mentally, they generally start childish and end up grim and inhuman.   * Mentally, they generally start childish and end up grim and inhuman.
-  * Over time, Phasma become obsessed with someone or something. How they find this interest is entirely up to chance. It could be a poster, it could be a shiny rock, it could be meeting face-to-face. But once the obsession seeds, it becomes increasingly possessive.+  * Over time, Phasma become obsessed with someone or something - tangible or intangible. How they find this interest is entirely up to chance. It could be a poster, it could be a shiny rock, it could be joy, it could be meeting face-to-face. But once the obsession seeds, it becomes increasingly possessive.
   * Possession manifests in hoarding, overprotectiveness to the point of destruction, and more.   * Possession manifests in hoarding, overprotectiveness to the point of destruction, and more.
   * Their bodies start doll-like and end up more machinelike, and then lead into something far beyond machine or beast.   * Their bodies start doll-like and end up more machinelike, and then lead into something far beyond machine or beast.
 +  * If given time to develop without interruption (I.E. by conversion by another Phasma in some form of cocoon) They will skip some of the early development steps and move to a more finished state.
  
 =====External Traits===== =====External Traits=====
  
 ===Dermal=== ===Dermal===
-Phasma units generally have skin with default a texture and appearance similar to a silicon/plastic blend, but they can change that at will. They either maintain the appearance of an unclothed doll or a bodysuited one, but make no mistake - they don't wear clothes. There are hardened plates of metal (Connected to their skeleton directly) at key points over the body for ease of mounting mountable weapons and technology to. Components mounted onto the hardplates on their body change over time, and gain a coating personalized into the Phasma unit (Based on diet, personal choice, and numerous other small factors like personality traits). This also applies to the skin itself, which is the first part to reform.+Phasma generally have skin with default a texture and appearance similar to a silicon/plastic blend, but they can change that at will. The base, stage 0 style Phasma maintain the appearance of an unclothed doll or a bodysuited one, but make no mistake - they don't wear clothes. There are hardened plates of metal (Connected to their skeleton directly) at key points over the body for ease of mounting mountable weapons and technology to. Components mounted onto the hardplates on their body change over time, and gain a coating personalized into the Phasma (Based on diet, personal choice, obsession, the "parent" phasma where applicable, and numerous other small factors like personality traits). This also applies to the skin itself, which is the first part to reform.
  
 ===Mouth=== ===Mouth===
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 ===Body=== ===Body===
-Phasma begin life with relatively normal humanoid shapes, though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A simple longsword for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required.+Phasma begin life with relatively normal humanoid shapes((In the case of a humanoid species conversion. In the event of nonhumanoids, such as [[species/Belza]], the progression is wildly different.)), though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A simple longsword for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required.
  
 ===Average Height and Weight=== ===Average Height and Weight===
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 ===Organs=== ===Organs===
-There's multiple [[lazarus:aura|Aura]] units throughout the body supplying power. Otherwise, normal bodily functions are handled by the Sylt. This includes waste and toxin management, which tries to break things down as much as possible for potential uses.+There's multiple organic powerplants throughout the body supplying electric and other forms of power where needed. Otherwise, normal bodily functions are handled by the Sylt. This includes waste and toxin management, which tries to break things down as much as possible for potential uses.
  
 ===Immunology=== ===Immunology===
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 ===Intelligence=== ===Intelligence===
-A Phasma can either be formed from a base template of random factors (Similar to how an tankbred Oddbody is formed) or can be copied from the neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old human in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template Phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death.+A Phasma can either be formed from a base template of random factors (Similar to how an genetank human is made) or can be copied from the neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old human in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template Phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death.
  
 ===Outlook=== ===Outlook===
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 ===Psionics=== ===Psionics===
-Phasma Psionics manifest in about as many variable ways as the Phasma form allows, but one of the most common features is turning the surrounding area via some sort of field ability into some form of control-space. A particularly powerful Phasma doesn't just affect the surroundings, but can create their own pocket of space, effectively creating their own fey domain. +Phasma Psionics manifest in about as many variable ways as the Phasma form allows, but one of the most common features is turning the surrounding area via fieldic ability into some form of control-space. A particularly powerful Phasma doesn't just affect the surroundings, but can create their own pocket of space, effectively creating their own fey domain. 
  
 === Magics === === Magics ===
  • species/phasma.txt
  • Last modified: 2018/06/05 03:13
  • by moogle