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species:phasma [2016/08/09 08:33] – [Development and Life Expectancy] moogle | species:phasma [2017/06/30 01:35] – [Phasma] moogle |
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====== Phasma ====== | ====== Phasma ====== |
Phasma are an engineered race of bioweapons based on the template that [[character:merr_il_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. It first attempted to integrate an [[lazarus:adagio|Adagio]] suite but with very little success since the project Never managed to hit full production, but otherwise uses a basis of the [[lazarus:modus_endoskeleton|MODUS]] for the bones combined with [[materials/syltrucol|Sylt]] for everything else. They tend towards femininity over masculinity, with androgyny being the closest they become to masculinity. That is, when they take on humanoid forms. When they choose more beastlike or monstrous faces, all bets are off. | Phasma are an evolved race of bioweapons based on the template that [[character:merril_ghere|The Mother of Many]] provided. They should not be engaged under any circumstances unless heavy firepower or a handler is available. It was first an adaptation of the experimental Winter II chassis, but otherwise uses a custom skeletal framework (Usually an [[material/acorium|acorium]] blend when possible) for the bones combined with [[material:syltrucol|Sylt]] for everything else. When they develop humanoid forms tend towards femininity over masculinity, with androgyny being the closest they become to masculinity due to their original template. When they choose or develop more beastlike or monstrous bodies, the variance in shape increases immensely. |
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===Abilities Shortlist=== | ===Abilities Shortlist=== |
* DO NOT LET IT GET HARDLIGHT PROJECTORS. | * DO NOT LET IT GET HARDLIGHT PROJECTORS. |
* Shit glows when they're angry. Steams too. | * Shit glows when they're angry. Steams too. |
| * Generally attempts to devour or kill [[species/sourcia|Sourcians]] on sight |
====Development and Life Expectancy==== | ====Development and Life Expectancy==== |
* A Phasma unit can either be "converted" using a neural read or made fresh. | * A Phasma unit can either be "converted" using a neural read or made fresh. |
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===Face=== | ===Face=== |
Phasma start with regular, humanoid noses and eyes as a standard feature reminiscent of their templates. Whether they keep either in their traditional form is entirely up to them. When enraged or otherwise heated up, their eyes and mouth have a tendency to vent steam | Phasma start with regular noses and eyes as a standard feature reminiscent of their respective templates. Whether they keep either in their traditional form is entirely up to them. When enraged or otherwise heated up, their eyes and mouth have a tendency to vent steam |
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===Body=== | ===Body=== |
Phasma begin life with relatively normal humanoid shapes, though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A Katana for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required. | Phasma begin life with relatively normal humanoid shapes, though their arms and legs are slightly exaggerated lengths. As time goes on (See Dermal) Phasma learn to manifest weapons and accessories on their forms, which commonly may feature wings or thrusters, but also armor and guns. In place of blood, they have a water-based lubricant they store in their bodies for weapon maintenance and cooling, white in colour. It tends to spill out whenever they try to augment themselves. Physical augmentations and additions are added with the ease of surgery on the Phasma, splitting flesh with the touch of a fingertip. Personal fluids end up being a less-concentrated surface level of the lubricant, transluscent with iridiscent sparkles throughout. Additionally, like the face, the ribcage area can split into very narrow slits for venting of steam. It is very difficult to sever a limb, due to Sylt's innate self-cling properties. A simple longsword for example is not wide enough to clear a limb before it is able to stick to itself again: A cutting implement that makes a total clearance of both halves of the limb or part to be cut is required. |
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===Average Height and Weight=== | ===Average Height and Weight=== |
Phasma can be anywhere from 4' to 9' tall. It is entirely up to their template's choice. | Phasma can be anywhere from 4' to 12' tall. It is entirely up to their template's choice. |
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=====Internal Traits===== | =====Internal Traits===== |
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===Brains=== | ===Brains=== |
See the article for [[corp:lazarus:syltrucol]]. Phasma brains are starry black goop that is distributed throughout the body to prevent death in event of losing the head. They can survive and reform from as little as a drop of the Main and a cup of the Sylt proper, though such a drastic injury takes time to recover from. | See the article for [[material:syltrucol]]. Phasma brains are starry black goop that is distributed throughout the body to prevent death in event of losing the head. They can survive and reform from as little as a drop of the Main and a cup of the Sylt proper, though such a drastic injury takes time to recover from. |
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===Diet=== | ===Diet=== |
Phasma have an indescribable hunger for anything that isn't an end-level base or acid (But they prefer meat). | Phasma have an indescribable hunger for anything that isn't an end-level base or acid (But they prefer meat). They are inherently predatory towards structol, based on Sylt's original creation, and generally will devour and assimilate structol and structol-based life on sight. |
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=====General Mental===== | =====General Mental===== |
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===Intelligence=== | ===Intelligence=== |
A Phasma can either be formed from a base template of random factors (Similar to how a Nekovalkryja is made in the vats) or can be copied from the Soul Transfer or neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old nepleslian in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death. | A Phasma can either be formed from a base template of random factors (Similar to how an tankbred Oddbody is formed) or can be copied from the neural scan data of an individual. Template Phasma learn incredibly rapidly, consuming as much information as an 18 year old human in their first month of life alone. Beyond that point, how much they learn is purely up to them, whether they maintain a childlike innocence or a veteran's grit is up to them. Convert Phasma need not learn as much as template Phasma, but still have an adjustment period where they can very easily lose faith due to their new nature. One final note: Template Phasma have no concept of death. |
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===Outlook=== | ===Outlook=== |
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===Psionics=== | ===Psionics=== |
| Phasma Psionics manifest in about as many variable ways as the Phasma form allows, but one of the most common features is turning the surrounding area via some sort of field ability into some form of control-space. A particularly powerful Phasma doesn't just affect the surroundings, but can create their own pocket of space, effectively creating their own fey domain. |
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| === Magics === |
| This one solely depends on whether a Phasma was converted from a magic-creating species or not. If it wasn't, then that Phasma cannot do magic. If it was, then its potential is limited by its creativity. DO NOT ENGAGE A MAGIC USER WITHOUT THE RIGHT PREPARATION. |
| ===== Variants ===== |
| Theoretically, if one were to breed with somebody, the child would be a crossbreed of Phasma capabilities and the other parent's features. Theoretically. In actuality, there are no examples as of yet of a Phasmabreed child. |
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| ||"Alright what hare-brained idiot suggested this? Seriously, what the fuck? Do NOT breed with them! That's a terrible idea! Whoever suggested this is getting thrown off my shit!"\\ Researcher's Note|| |
| ||"We must know. For science! But I am NOT getting near one of them unless we have the strongest restraints in the galaxy!"\\ Another Researcher's Note|| |
===== OOC Notes ===== | ===== OOC Notes ===== |
[[user:moogle]] created this article on 2016/03/29 10:14. | [[user:moogle]] created this article on 2016/03/29 10:14. |