spacecraft:chelti:merchantman

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
spacecraft:chelti:merchantman [2017/10/31 02:24] – new link, some spell edits jimmyspacecraft:chelti:merchantman [2018/08/12 05:21] (current) – Added protective measures jimmy
Line 10: Line 10:
    * High mass and armor in War mode.    * High mass and armor in War mode.
    * High cargo capacity or close-range firepower.    * High cargo capacity or close-range firepower.
 +
 +^Mass |  |
 +^Beam | 220m |
 +^Height | 50m |
 +^Width | 80m |
  
 ==== Mission Profile ==== ==== Mission Profile ====
Line 41: Line 46:
 | High Impulse | Yes | Able to build up speed | | High Impulse | Yes | Able to build up speed |
 | Evasive Action | Marginal | Heavy armor | | Evasive Action | Marginal | Heavy armor |
-Intra-System FTL | Yes | Can fly between planets at supercruise |+| System Cruise | Yes | Can fly between planets at supercruise |
 | Interstellar FTL | No? | Requires Jumpship | | Interstellar FTL | No? | Requires Jumpship |
  
Line 47: Line 52:
  
 === Ships Complement === === Ships Complement ===
 +10 Officers, 54 Crew. Cabins available for five more officers and twenty more crew (usually marines).
  
 === Armament === === Armament ===
- 
 == 24x Low-Impulse Guided Rocket Tubes == == 24x Low-Impulse Guided Rocket Tubes ==
- 
 The primary anti-ship weapon of the Merchantman, massive rocket silos along the broadsides shielded by massive armored shutters, at close range the high rate of fire and ability to use both broadsides at once (the rockets on the reverse side simply arcing around the ship) can be highly destructive to almost any combat vessel. The primary anti-ship weapon of the Merchantman, massive rocket silos along the broadsides shielded by massive armored shutters, at close range the high rate of fire and ability to use both broadsides at once (the rockets on the reverse side simply arcing around the ship) can be highly destructive to almost any combat vessel.
  
-== ??x Navy "400" Hybrid Guns == +== 12x2 Navy "400" Hybrid Guns ==
 Considered a secondary armament, the Navy 400 is often used on frigate sized ships and below. Acting as a second weapon system against more agile targets. Considered a secondary armament, the Navy 400 is often used on frigate sized ships and below. Acting as a second weapon system against more agile targets.
  
-== Point Defense System == +=== Active Protection === 
- +== Laser Ring Point Defense == 
-=== Protective Equipment ===+A somewhat basic point defense system, the Laser Ring is an all around series of lasers that are deployed in bands around the hull of the ship. The fire from these "rings" is able to cover all directions, but cannot focus upon a single direction.
  
-== Point Defense System ==+=== Passive Protection === 
 +== Heavy Armor == 
 +Wartime vessels only. Part of the refit process includes adding additional layers of armor to increase protection and allow the ship to engage enemy vessels more aggressively. If the ship is still in Peacetime spec, this armor will be Light, and the ship will usually attempted to disengage.
  
-== AEGIS alike == 
  
 ===== OOC ===== ===== OOC =====
  • spacecraft/chelti/merchantman.1509431046.txt.gz
  • Last modified: 2017/10/31 02:24
  • by jimmy