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society:balance [2017/03/13 21:15] – [Currency] moogle | society:balance [2017/03/13 21:24] – [The Four Kindoms] moogle | ||
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==== The Four Kindoms ==== | ==== The Four Kindoms ==== | ||
- | * ** The Valley Kingdom - Vadral ** - Vadral is the second most accessible of the four kingdoms, but the most well known. They work on a classical monarchy, with a royal family and then nobles that marry into the royal family to produce heirs and help rule the different territories. Their capital is located in a plateau situated in an even bigger valley. Their citizens have all gene-modded to be more catlike. The national magical talent produces soul-beings tied to their casters called Forces. | + | * ** The Valley Kingdom - [[culture/ |
* ** The Forest Kingdom - Felsal ** - Felsal is a very isolated kingdom. Their rule is one of force, with the "royal family" | * ** The Forest Kingdom - Felsal ** - Felsal is a very isolated kingdom. Their rule is one of force, with the "royal family" | ||
* ** The Archipelago Kingdom - Sothal ** - Sothal is a sunny, friendly kingdom located in the tropics - the easiest to get to and get around in. Theirs is a fractured monarchy, with many city-states ruled by individual monarchs, and one high king to rule them all. Their capital is located in a large cove flanked by a dormant volcano-mountain. Their citizens have all gene-modded to be more wolflike. Their national magical talent is malleable darkness manifestation, | * ** The Archipelago Kingdom - Sothal ** - Sothal is a sunny, friendly kingdom located in the tropics - the easiest to get to and get around in. Theirs is a fractured monarchy, with many city-states ruled by individual monarchs, and one high king to rule them all. Their capital is located in a large cove flanked by a dormant volcano-mountain. Their citizens have all gene-modded to be more wolflike. Their national magical talent is malleable darkness manifestation, | ||
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* ** Carmine ** - Has ten pips. A full charge can power a 2 bedroom house for 50 days. | * ** Carmine ** - Has ten pips. A full charge can power a 2 bedroom house for 50 days. | ||
===== Relationship with Others ===== | ===== Relationship with Others ===== | ||
+ | The Balance Coalition maintains a very isolationist perspective on interstellar affairs and conducts little more than a few standard trade routes between neighboring systems. Their general goal is "gain boons without giving any" in their dealings. One key element of this are the Arbiters, the group of trained diplomats used to settle internal affairs - but by lending them to other nations they can get a decent exterior cash flow for very little extra investment. | ||
==== The King's Word ==== | ==== The King's Word ==== |