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society:balance [2017/03/12 20:39] – [Currency] moogle | society:balance [2017/05/10 01:01] – [Relationship with Others] moogle | ||
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==== The Four Kindoms ==== | ==== The Four Kindoms ==== | ||
- | * ** The Valley Kingdom - Vadral ** - Vadral is the second most accessible of the four kingdoms, but the most well known. They work on a classical monarchy, with a royal family and then nobles that marry into the royal family to produce heirs and help rule the different territories. Their capital is located in a plateau situated in an even bigger valley. Their citizens have all gene-modded to be more catlike. The national magical talent produces soul-beings tied to their casters called Forces. | + | * ** The Valley Kingdom - [[culture/ |
- | * ** The Forest Kingdom - Felsal ** - Felsal is a very isolated kingdom. Their rule is one of force, with the "royal family" | + | * ** The Forest Kingdom - [[culture/ |
- | * ** The Archipelago Kingdom - Sothal ** - Sothal is a sunny, friendly kingdom located in the tropics. Theirs is a fractured monarchy, with many city-states ruled by individual monarchs, and one high king to rule them all. Their capital is located in a large cove flanked by a dormant volcano-mountain. Their citizens have all gene-modded to be more wolflike. Their national magical talent is malleable darkness manifestation, | + | * ** The Archipelago Kingdom - [[culture/ |
- | * ** The Mound Kingdom - Lynval ** - Lynval is a quiet nation located in warrenlike tunnels. Theirs is an councillary monarchy, with a council of rulers to guide them through thought-magic. Their capital is located in a cavern-network lit by glowing, living flora. Their citizens have all gene-modded to be more rabbitlike. Their national magical talent is hardlight manifestation, | + | * ** The Mound Kingdom - [[culture/ |
* ** The Control Center - Stasis Station ** - Stasis Station is the odd one out. It has no government of its own, just a coalition force from the Four Kingdoms to help maintain and control the place. Stasis was once the control center of the corporation running Balance' | * ** The Control Center - Stasis Station ** - Stasis Station is the odd one out. It has no government of its own, just a coalition force from the Four Kingdoms to help maintain and control the place. Stasis was once the control center of the corporation running Balance' | ||
* ** The Prison - Scale Complex ** - Scale Complex is located on one of Balance' | * ** The Prison - Scale Complex ** - Scale Complex is located on one of Balance' | ||
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Members of the Balance Coalition, on a governmental level, pay into a joint fund, paying for international transportation, | Members of the Balance Coalition, on a governmental level, pay into a joint fund, paying for international transportation, | ||
==== Currency ==== | ==== Currency ==== | ||
- | The Balance Coalition utilizes the [[company/ | + | The Balance Coalition utilizes the [[company/ |
- | | Coins come in three sizes in distinct categories of use, and then are further divided by actual capacity for each category. The grades of metal indicated below have nothing to do with the actual makeup of the coin, just the colouration of it. | + | Coins come in three sizes in distinct categories of use, and then are further divided by actual capacity for each category. The grades of metal indicated below have nothing to do with the actual makeup of the coin, just the colouration of it. |
* **Sprite (4cm)** - (1.57 inches) The smallest grade of coin, used for powering small devices. They' | * **Sprite (4cm)** - (1.57 inches) The smallest grade of coin, used for powering small devices. They' | ||
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* ** Palladium ** - Has five pips. A full charge can power a 2 bedroom house for 1 day | * ** Palladium ** - Has five pips. A full charge can power a 2 bedroom house for 1 day | ||
* ** Cobalt ** - Has eight pips. A full charge can power a 2 bedroom house for 10 days | * ** Cobalt ** - Has eight pips. A full charge can power a 2 bedroom house for 10 days | ||
- | * ** Carmine ** - Has ten pips. A full charge can power a 2 bedroom house for 50 days.|| | + | * ** Carmine ** - Has ten pips. A full charge can power a 2 bedroom house for 50 days. |
===== Relationship with Others ===== | ===== Relationship with Others ===== | ||
+ | The Balance Coalition maintains a very isolationist perspective on interstellar affairs and conducts little more than a few standard trade routes between neighboring systems. Their general goal is "gain boons without giving any" in their dealings. One key element of this are the Arbiters, the group of trained diplomats used to settle internal affairs - but by lending them to other nations they can get a decent exterior cash flow for very little extra investment. Interstellar conduct is only performed through Stasis. | ||
==== The King's Word ==== | ==== The King's Word ==== | ||
===== Defence and Judiciary ===== | ===== Defence and Judiciary ===== | ||
+ | While each nation maintains their own standing forces, they each contribute a portion of their military for joint training into a Coalition task force. The task force remains fairly small, as it has never been mustered to deal with an outside threat, and only on a few occassions has it been needed for an internal one. | ||
+ | When it comes to law, the BC has a very important role to play for its member nations. The BC does not maintain much internal law, but it does arbitrate all disputes between the nations as a neutral third party. They train specialized Arbiters to handle the affairs, individuals who are trained and conditioned to be the perfect neutral party. They are effective enough that the Balance Coalition uses them to bring in extra funds by arbitrating other stellar nation disputes, with no personal stake in the affair. | ||
===== Quotes ===== | ===== Quotes ===== |