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media:sports:frame_running [2017/03/10 20:12] mooglemedia:sports:frame_running [2019/07/16 03:51] – [Grade 1] moogle
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 ====== Frame Running ====== ====== Frame Running ======
-{{:media:sports:rotherford.png?400x100|}} 
 {{https://i.imgur.com/kzL7GgC.png?650x250}} {{https://i.imgur.com/kzL7GgC.png?650x250}}
  
-Frame Runnng is an international vehicular racing/combat sport enjoying moderate public attention at this time. Originally of Lorath origin, it involves the use of modified repurposed military surplus frames (3-5 meter tall mecha with fighter-like plasma engines) which are then raced along the ground and through the air over bizzare three dimensional courses many kilometers long while battling for physical supremacy in a mixture with the gladiatorial aggression of stock racing, the technical finesse and sophistication of high-class auto-racing, the texture in maneuvering of boat-racing, the sheer speed of fighter-jets, the sheer violence of ice-hockey, the grappling and striking of mixed martial arts and the larger than life personalities of pro-wrestling.+Frame Running is an international vehicular racing/combat sport enjoying moderate public attention at this time. It involves the use of modified repurposed military surplus frames (3-5 meter tall mecha with fighter-like plasma engines) which are then raced along the ground and through the air over bizzare three dimensional courses many kilometers long while battling for physical supremacy in a mixture with the gladiatorial aggression of stock racing, the technical finesse and sophistication of high-class auto-racing, the texture in maneuvering of boat-racing, the sheer speed of fighter-jets, the sheer violence of ice-hockey, the grappling and striking of mixed martial arts and the larger than life personalities of pro-wrestling.
  
-Frame-Racing hit the international mainstream in early [[year/]].+Frame-Racing hit the international mainstream in early [[calendar/pa_250]].
  
  
-{{:media:sports:tittenfreik.png?350x130|}} +====== History ====== 
-{{:media:sports:fuyu.png?350x130|}} +While for the most part the T-501 Rideau have been for PMC use, on frontier worlds the frame is sold to law enforcement and even to civiliansThe machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties.
-{{:media:sports:rotherford.png?300x100|}} +
-{{:media:sports:hrul.png?350x130|}} +
-{{:media:sports:jasmei.png?350x130|}} +
-{{:media:sports:nepiu.png?350x130|}}+
  
-====== An abridged history ====== +Logicallythis soon evolved into cocky parties trying to see who's frame was fastestDisused mined-out transport paths and erected temporary settlements were a favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and advantages. Fast charge capacitors became a rapid favorite as what was once pure racing evolved into a combat sport with sharp aggressive punches and sumo-like grappling while darting down the course. Both fought to dominate without clipping the edges of the course or ground enough to total their machines
-While for the most part the LSDF-AMX-101/102 have been for private military useon Lor'frontiers the frame is sold to law enforcement and even to civiliansThe machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties.+
  
-Logicallythis soon evolved into cocky parties trying to see who's frame was fastest. Dis-used mined-out transport paths and erected temporary settlements were favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the PDCT, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and get whatever advantage they couldCompact Fusion Reactors and QNCs became a rapid favorite as what was once pure racing evolved into combat sport with sharp aggressive punches and sumo-like grappling while darting down the course, still cornering as each side both fought to dominate without clipping the edges of the course or ground enough to total their machines+The sport swelled in popularity, and novelty stations became local broadcasts became big name stations became sponsorships became league of its ownIt'a sport that's one part high-octane racing to two parts speed skating to one part mixed martial arts fighting to two parts professional wrestling. The sport attracted a combination of dangerous talent and larger than life personalities.
  
-Now, the sport was beginning to lure attention: Broadcast as a novelty on Lorath television and to a limited degree some Unity stations too during odd hours of the night. As time wore on, viewership and interest rose: Soon, the filming equipment becoming more sophisticated -- filming what was basically NASCAR meets F1 with elements on mind-bending three dimensional tracks that were equal parts racing to dogfighting -- and soonelements MMA, Hockey and even pro-wrestling with the intense combat on the tracks, fighting stylesfamous named moves and the larger than life personalities that were beginning to surface. +Fieldic technologies and high-scale gravity manipulation were banned in the larger leaguesleaving only low end gravitic adjusting on the table for extra manuvering, and power sources were divided into two categories - fission generators or capacitors. At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners.
- +
-Sponsors naturally lept upon the scene, flooding racing teams with cashflow, resources and technical expertise, turning what was basically idiots messing around with souped up frames into a legitimate sport, machines plastered in advertising and becoming moving billboards. +
- +
-This extra money of course came with problems: Field-Type technologies were banned almost immediately, with only basic gravity manipulation (which allowed racers to slingshot off surfaces or repel themselves from the ground to hover) being allowed within very specific outputs and aerodynamic cheating with fields banned. Next, power-plants were limited to either fission, fusion (which were both heavy but high output) or capacitors. +
- +
-At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners.+
  
 When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it. When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it.
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 As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds.  As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds. 
  
-Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, not the rear of the craft, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. +Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. 
  
 Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl. Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl.
  
 These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye. These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye.
- 
- 
-Some highlights include... 
-The straights of Nyli II where the track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled... 
- 
-Occhestra IV's Prua track's 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through 
- 
-Lor II's Noval track with its corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played. 
- 
-XXYZ's shipyard track, which features  
- 
-Some famous teams include Jasmei, Rotherford, Nepi and Hrull, each with their respective philosophies, custom machines, attitudes and aesthetics. 
- 
- 
 ====== Rules ====== ====== Rules ======
  
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   - Electronic countermeasure and jamming systems are banned   - Electronic countermeasure and jamming systems are banned
   - A frame must be no smaller than 4 meters and no larger than 9 meters   - A frame must be no smaller than 4 meters and no larger than 9 meters
-  - Qualifier times are mandatory (Greaseheart sourced frames generally don't meet this requirement) 
   - The capacity for high speed flight (>mach 1) is mandatory   - The capacity for high speed flight (>mach 1) is mandatory
   - The use of a quicksave is mandatory.   - The use of a quicksave is mandatory.
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 ==== Monthly Tours ==== ==== Monthly Tours ====
-Monthly Tours serve as the bread and butter, leaning toward the more entertainment-like aspects as a sort of touring theatre troupe of Frame-Racing Combat (or Running) and are usually where pilots will learn their trade. Moving around the world, or even across planets and systems, renting tracks produced by the AGP, building their own makeshift tracks or re-purposing existing equipment and locations rented legally from city states. Here, most of the "larger than life" personalities take form and the majority of teams perform on this level.+Monthly Tours serve as the bread and butter, leaning toward the more entertainment-like aspects as a sort of touring theatre troupe of Frame-Racing Combat (or Running) and are usually where pilots will learn their trade. Moving around the world, or even across planets and systems, renting tracks produced by the AGP, building their own makeshift tracks or re-purposing existing equipment and locations rented legally from city states. Here, most of the "larger than life" personalities take form and the majority of teams perform on this level. There are four types of races in the monthly tours.
  
 +  * **Showdown** - 2 teams, 3 frames per team.
 +  * **Fullrun** - Up to 6 4 man teams
 +  * **Baton Pass** - Races with obstacles graded into different types so each member engages their strength individually.
 +  * **Ace league** - races involving single team members, up to 20.
  
 ==== Formula Zero ==== ==== Formula Zero ====
 {{https://i.imgur.com/eNKz7WQ.png?620x240}} {{https://i.imgur.com/eNKz7WQ.png?620x240}}
  
-Formula-Zero Intergalactic Championship (known as Formula Zero or F0) is the highest class of frame-running sanctioned by the Ka'thana Uneua ne Aurobannatos (KUA). The "formula", designated in the name, refers to a set of strict operating rules in which all participants must comply -- banning many fieldic technologies and systems but most of all creating a minimum spec that all machines must meet ([*] Signifies rules common accepted convention in Monthly Tour and is stated here explicitly):+Formula-Zero Intergalactic Championship (known as Formula Zero or F0) is the highest class of frame-running. The "formula", designated in the name, refers to a set of strict operating rules in which all participants must comply -- banning many fieldic technologies and systems but most of all creating a minimum spec that all machines must meet ([*] Signifies rules common accepted convention in Monthly Tour and is stated here explicitly):
  
   - All frames must use three aggressive powerplants and two passive powerplants (making them larger and heavier)   - All frames must use three aggressive powerplants and two passive powerplants (making them larger and heavier)
-  - All frames must use sanctioned powerplants, with approved after-market modifications by the KUA+  - All frames must use sanctioned powerplants, with approved after-market modifications by the governing fed.
   - All frames are expected to reach a minimum speed of mach 7.3 and ideally around 10 to be competitive.   - All frames are expected to reach a minimum speed of mach 7.3 and ideally around 10 to be competitive.
   - All frames must use a quicksave-device   - All frames must use a quicksave-device
   - All frames must fit a catch-receiver system for use with the pits-system   - All frames must fit a catch-receiver system for use with the pits-system
-  - Hand-held weapons are allowed only for specific events and are issued by the KUA+  - Hand-held weapons are allowed only for specific events and are issued by the governing fed
-  - All frames must fit sensors and computers specifically provided by the KUA: Programming is the teams prerogative.+  - All frames must fit sensors and computers specifically provided by the governing fed: Programming is the teams prerogative.
   - Weapons are authorized through the pad-collection system and expected to fit a pad-receiver.   - Weapons are authorized through the pad-collection system and expected to fit a pad-receiver.
   - Aerodynamic surfaces can be sharpened as shunts   - Aerodynamic surfaces can be sharpened as shunts
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     - Skills must be naturally cultivated in experience and cannot be copied, cloned or downloaded.     - Skills must be naturally cultivated in experience and cannot be copied, cloned or downloaded.
   - Advanced field systems which negate inertia are banned*   - Advanced field systems which negate inertia are banned*
-  - Advanced field systems which act as primary control surfaces are banned+  - Advanced field systems which act as primary control surfaces are banned
- +
- +
-The F0 season consists of a series or runnings known as Gua-fae (from Lorath meaning 'great prizes'), held throughout all of known space on purpose-built circuits, public roads and designer tracks in the later stages. The results of each race are evaluated using a points system to determine two annual galactic championships: One for pilots, one for the constructors of the frames themselves. The running-pilots, constructor teams, track-officials, organizers and circuits are all required to be holders of valid Supra-Licences, the highest class of frame-running and frame-racing issued by the KUA. It is here that teams and pilots from the Monthly-Tour promotions meet here to butt heads annually at the highest level. +
  
 +The F0 season consists of a series of races, held throughout all of known space on purpose-built circuits, public roads and designer tracks in the later stages. The results of each race are evaluated using a points system to determine two annual galactic championships: One for pilots, one for the constructors of the frames themselves. The running-pilots, constructor teams, track-officials, organizers and circuits are all required to be holders of valid Supra-Licences, the highest class of frame-running and frame-racing issued by the governing fed. It is here that teams and pilots from the Monthly-Tour promotions meet here to butt heads annually at the highest level.
 ===== Famous/Noteworthy Teams ===== ===== Famous/Noteworthy Teams =====
-==== Jasmei ==== 
-{{https://i.imgur.com/wAzxfGm.png?300x130  }} Non-committal, Jasmei, a Lorath team are big fans of experimenting. Their machine differs from track to track more so than that of their opponents, with the appearances of their machines differing wildly. While their successes aren't always consistent, those that they do have tend to be spectacular. Part of the original generation of the sport. In terms of personality, they are perhaps the least outlandish or cartoonish, consisting mostly of down to earth people. 
  
 ==== Hrul ==== ==== Hrul ====
-{{https://i.imgur.com/KYRCsSX.png?300x130  }} Sporting heavier craft, Hrul a Lorath team are big fans of military doctrine heavy frames, using machines altered almost only in powerplant and software alone. With good top speed and so-so handling, they're known for drifting around corners by the skin of their teeth and trying to get into fisticuffs rather than relying purely on piloting skill. Their heavier craft is very resilient and can often strike track walls at top speed and still remain competitive. Known to play the [[http://tvtropes.org/pmwiki/pmwiki.php/Main/WrestlingMonster | monster-heel]], impending and refusing to go down, hunting down those they chase.+{{:media:sports:hrul.png?300x80|}} Sporting heavier craft, Hrul are big fans of military doctrine heavy frames, using machines altered almost only in powerplant and software alone. With good top speed and so-so handling, they're known for drifting around corners by the skin of their teeth and trying to get into fisticuffs rather than relying purely on piloting skill. Their heavier craft is very resilient and can often strike track walls at top speed and still remain competitive. Known to play the [[http://tvtropes.org/pmwiki/pmwiki.php/Main/WrestlingMonster | monster-heel]], impending and refusing to go down, hunting down those they chase.
  
 ==== Rotherford ==== ==== Rotherford ====
-{{https://i.imgur.com/RWxwJsL.png?300x110 Rotherford Logo  }} A newcomer, Rotherford are a Greaseheart team who recently made a face-turn. Viewed as a true neutral, they bring experience as ex-airbike racers to the table. They are particularly known for using a technically less advanced machine but relying more on physical aggression, sharp instincts and excellent maneuverability. Particularly infamous for trying to legalize the use of weapons in the sport, which hangs on a technicality of municipal broadcast and sponsor rights and whether or not Rotherford are skilled or experienced enough to give the Greaseheart population of Unity interest in the sport.+{{:media:sports:rotherford.png?300x68|}} A newcomer, Rotherford are a Greaseheart team who recently made a face-turn. Viewed as a true neutral, they bring experience as ex-airbike racers to the table. They are particularly known for using a technically less advanced machine but relying more on physical aggression, sharp instincts and excellent maneuverability. Particularly infamous for trying to legalize the use of weapons in the sport, which hangs on a technicality of municipal broadcast and sponsor rights and whether or not Rotherford are skilled or experienced enough to give the Greaseheart population of Unity interest in the sport.
  
 ==== Nepiu ==== ==== Nepiu ====
-{{https://i.imgur.com/VIdG7Ng.png?300x110  }} A hybrid team of humans and MI's, Nepiu demonstrate unusual technical excellence and are huge fans of getting up close and personal. Often very aggressive, what their machines lack in physical resilience they make up for with well balanced performance, excellent acceleration and often fighting the war rather than the battle. Their machines emphasize smart computer control, with energy regulation and backup capacitors being a big part of their main strategies: While this makes their frames heavier, their operational envelope is much wider and generalized. +{{:media:sports:nepiu.png?300x108|}} A hybrid team of humans and MI's, Nepiu demonstrate unusual technical excellence and are huge fans of getting up close and personal. Often very aggressive, what their machines lack in physical resilience they make up for with well balanced performance, excellent acceleration and often fighting the war rather than the battle. Their machines emphasize smart computer control, with energy regulation and backup capacitors being a big part of their main strategies: While this makes their frames heavier, their operational envelope is much wider and generalized.
  
 ==== Fuyu ==== ==== Fuyu ====
-{{https://i.imgur.com/7H5NU6X.png?300x140  }} Fuyu: sourced from the a human word for Winter as well as a big middle-finger ("f**k you"), Fuyu largely play the role of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Heel | heel]] or villains, in [[https://en.wikipedia.org/wiki/Kayfabe | kayfabe]] preying on weaker amateur teams and pulling on the strings of Lorath nationalism to turn heads and gain cheap heat. They deliberately exhibit unlikable characteristics like arrogance, cowardice or contempt for the audience themselves and often play up the commonly perceived xenophobia that Maidenhands have. Their team's raison det're is almost entirely speed speed speed competing exclusively with an aggressive powerplant, their machines having re-enforced quicksave escape mechanisms should they hit the edges of the track hard instead of just clipping or scraping (as they often do through most turns). They are also one of the larger sponsors.+{{:media:sports:fuyu.png?300x108|}} Fuyu: sourced from the a human word for Winter as well as a big middle-finger ("f**k you"), Fuyu largely play the role of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Heel | heel]] or villains, in [[https://en.wikipedia.org/wiki/Kayfabe | kayfabe]] preying on weaker amateur teams and pulling on the strings of Lorath nationalism to turn heads and gain cheap heat. They deliberately exhibit unlikable characteristics like arrogance, cowardice or contempt for the audience themselves and often play up the commonly perceived xenophobia that Maidenhands have. Their team's raison det're is almost entirely speed speed speed competing exclusively with an aggressive powerplant, their machines having re-enforced quicksave escape mechanisms should they hit the edges of the track hard instead of just clipping or scraping (as they often do through most turns). They are also one of the larger sponsors.
  
- 
- 
-==== Tittenfriek ==== 
- 
-{{https://i.imgur.com/pJcs7UA.png?300x180 | titenlogo Logo  }} 
- 
-An odd mix of Greaseheart grittiness, idol culture and the Lorath matriarchy, Tittenfreik (a portmanteau of ti'tara and enfreik, meaning speed and idiot accordingly with a third obvious combined meaning) are a twin duo of two lmanel star pilots: Biological twins known for their dripping sexuality and harsh attitudes, wrapped in satire and irony. On the track, the two are diametrically opposed on almost every point: each acting together as they move through the ranks as almost a single unit executing coordinated maneuvers and attacks which are conventionally impossible thanks to psionic bonding on their part. The two deploy differing machines to compliment one another. Their large egos, personalities and stylings lend them well to sponsorship, as does their love of substance abuse which in turn re-enforces their brand recognition. 
- 
-See [[media:sports:frame_running:tittenfriek | tittenfriek]] 
 ==== Delta City Mavericks ==== ==== Delta City Mavericks ====
 {{?300x100  }} Born from drag-races beginning as early as cars and airbikes, this team of hardcore engine tweakers do whatever they can to win, bending the rules on every conceivable front and just occasionally breaking them with the hope either nobody notices or the spectacle is so immense that they'll be praised either for their ingenuity or the sheer heft of their balls. The team holds a certain "Hard Knock Brand", with leather jackets, spikes and a punk aesthetic. In essence, they're the asshole who not only goes under ring to get a chair but then goes back for tables, ladders, then tacks and eventually barbed wire. Proud of their home city, they use any excuse to bring attention to "the great DC", whether its through branding or smack-talking literally anyone who doesn't share the same geographical preference. In their own words: "you either come here, you see paradise for what it is or you kindly go fuck yourself with a five iron, something we're more than happy to help you with". There are rumours of pilots eloping 'cultural exchanges' with Tittenfriek though nothing concrete has surfaced. {{?300x100  }} Born from drag-races beginning as early as cars and airbikes, this team of hardcore engine tweakers do whatever they can to win, bending the rules on every conceivable front and just occasionally breaking them with the hope either nobody notices or the spectacle is so immense that they'll be praised either for their ingenuity or the sheer heft of their balls. The team holds a certain "Hard Knock Brand", with leather jackets, spikes and a punk aesthetic. In essence, they're the asshole who not only goes under ring to get a chair but then goes back for tables, ladders, then tacks and eventually barbed wire. Proud of their home city, they use any excuse to bring attention to "the great DC", whether its through branding or smack-talking literally anyone who doesn't share the same geographical preference. In their own words: "you either come here, you see paradise for what it is or you kindly go fuck yourself with a five iron, something we're more than happy to help you with". There are rumours of pilots eloping 'cultural exchanges' with Tittenfriek though nothing concrete has surfaced.
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 ==== Jula ==== ==== Jula ====
 A primarily [[species/rolaan|Rolaan]] team using magitek frames. They rely on coordinated attacks, often using one member as bait. While strong as a team, they are terrible individually. They have a sportsmanlike, hunting lodge persona. A primarily [[species/rolaan|Rolaan]] team using magitek frames. They rely on coordinated attacks, often using one member as bait. While strong as a team, they are terrible individually. They have a sportsmanlike, hunting lodge persona.
 +
 +==== Jasmei ====
 +{{:media:sports:jasmei.png?300x80|}} (Unavailable until Lorath First Contact) Non-committal, Jasmei, a Lorath team are big fans of experimenting. Their machine differs from track to track more so than that of their opponents, with the appearances of their machines differing wildly. While their successes aren't always consistent, those that they do have tend to be spectacular. Part of the original generation of the sport. In terms of personality, they are perhaps the least outlandish or cartoonish, consisting mostly of down to earth people.
 +
 +==== Tittenfriek ====
 +{{:media:sports:tittenfreik.png?300x160| titenlogo Logo  }}
 +(Unavailable until Lorath First Contact) An odd mix of Greaseheart grittiness, idol culture and the Lorath matriarchy, Tittenfreik (a portmanteau of ti'tara and enfreik, meaning speed and idiot accordingly with a third obvious combined meaning) are a twin duo of two lmanel star pilots: Biological twins known for their dripping sexuality and harsh attitudes, wrapped in satire and irony. On the track, the two are diametrically opposed on almost every point: each acting together as they move through the ranks as almost a single unit executing coordinated maneuvers and attacks which are conventionally impossible thanks to psionic bonding on their part. The two deploy differing machines to compliment one another. Their large egos, personalities and stylings lend them well to sponsorship, as does their love of substance abuse which in turn re-enforces their brand recognition.
 +
 +See [[media:sports:frame_running:tittenfriek | tittenfriek]]
 +
 ===== Racing Classes ===== ===== Racing Classes =====
  
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 === Quicksave === === Quicksave ===
-A specialized version of the cockpit hive of an AMX 102, the quicksave is designed to wrap the pilot in shock absorbent thermally protective foam. Commonly, the frame either self-destructs, bifurcates or explosively ejects (akin to an ejection seat) the quicksave pod as a bouncing sphere which then rolls to a stop. It is able to withdraw incredibly harsh atmospheres, extended durations without oxygen, intense heat, severe cold and drops at speeds at over 200mph.+The quicksave is designed to wrap the pilot in shock absorbent thermally protective foam. Commonly, the frame either self-destructs, bifurcates or explosively ejects (akin to an ejection seat) the quicksave pod as a bouncing sphere which then rolls to a stop. It is able to withdraw incredibly harsh atmospheres, extended durations without oxygen, intense heat, severe cold and drops at speeds at over 200mph.
  
  
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 With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)). With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)).
 +
 +=== Lor II "Noval" ===
 +Noval has corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played.
 +
 +=== Nyli II "Straights" ===
 +The track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled...
  
 ==== Grade 1 ==== ==== Grade 1 ====
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 This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements. This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements.
  
 +=== Occhestia IV "Prua" ===
 +Prua has 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through
 +
 +=== Cel Tonna, Rococo "Endless Hallway" ===
 +Through a few recursive spell loops and a LOT of mana capacitors, the Endless Hallway takes advantage of Rococo's ample background energies to fuel a hellish straightaway where the only thing between you and the next racer is the next racer. 
 ==== Grade 2 ==== ==== Grade 2 ====
 Courses which re-use existing structures, often using natural tunnels, dirt-tracks, abandoned urban spaces and industrial settings. Usually noteworthy for a single great feature. Legally sanctioned. Courses which re-use existing structures, often using natural tunnels, dirt-tracks, abandoned urban spaces and industrial settings. Usually noteworthy for a single great feature. Legally sanctioned.
  • media/sports/frame_running.txt
  • Last modified: 2021/08/21 22:44
  • by luca