media:sports:frame_running

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media:sports:frame_running [2017/03/10 21:07] mooglemedia:sports:frame_running [2017/09/01 01:18] – [Monthly Tours] moogle
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 {{https://i.imgur.com/kzL7GgC.png?650x250}} {{https://i.imgur.com/kzL7GgC.png?650x250}}
  
-Frame Runnng is an international vehicular racing/combat sport enjoying moderate public attention at this time. Originally of Lorath origin, it involves the use of modified repurposed military surplus frames (3-5 meter tall mecha with fighter-like plasma engines) which are then raced along the ground and through the air over bizzare three dimensional courses many kilometers long while battling for physical supremacy in a mixture with the gladiatorial aggression of stock racing, the technical finesse and sophistication of high-class auto-racing, the texture in maneuvering of boat-racing, the sheer speed of fighter-jets, the sheer violence of ice-hockey, the grappling and striking of mixed martial arts and the larger than life personalities of pro-wrestling.+Frame Runnng is an international vehicular racing/combat sport enjoying moderate public attention at this time. It involves the use of modified repurposed military surplus frames (3-5 meter tall mecha with fighter-like plasma engines) which are then raced along the ground and through the air over bizzare three dimensional courses many kilometers long while battling for physical supremacy in a mixture with the gladiatorial aggression of stock racing, the technical finesse and sophistication of high-class auto-racing, the texture in maneuvering of boat-racing, the sheer speed of fighter-jets, the sheer violence of ice-hockey, the grappling and striking of mixed martial arts and the larger than life personalities of pro-wrestling.
  
-Frame-Racing hit the international mainstream in early [[year/]].+Frame-Racing hit the international mainstream in early [[calendar/pa_250]].
  
  
-====== An abridged history ====== +====== History ====== 
-While for the most part the LSDF-AMX-101/102 have been for private military use, on Lor's frontiers the frame is sold to law enforcement and even to civilians. The machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties.+While for the most part the T-501 Rideau have been for PMC use, on frontier worlds the frame is sold to law enforcement and even to civilians. The machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties.
  
-Logically, this soon evolved into cocky parties trying to see who's frame was fastest. Dis-used mined-out transport paths and erected temporary settlements were a favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the PDCT, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and get whatever advantage they couldCompact Fusion Reactors and QNCs became a rapid favorite as what was once pure racing evolved into a combat sport with sharp aggressive punches and sumo-like grappling while darting down the course, still cornering as each side both fought to dominate without clipping the edges of the course or ground enough to total their machines+Logically, this soon evolved into cocky parties trying to see who's frame was fastest. Disused mined-out transport paths and erected temporary settlements were a favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and advantagesFast charge capacitors became a rapid favorite as what was once pure racing evolved into a combat sport with sharp aggressive punches and sumo-like grappling while darting down the course. Both fought to dominate without clipping the edges of the course or ground enough to total their machines
  
-Nowthe sport was beginning to lure attention: Broadcast as a novelty on Lorath television and to limited degree some Unity stations too during odd hours of the nightAs time wore on, viewership and interest rose: Soon, the filming equipment becoming more sophisticated -- filming what was basically NASCAR meets F1 with elements on mind-bending three dimensional tracks that were equal parts racing to dogfighting -- and soon, elements MMA, Hockey and even pro-wrestling with the intense combat on the tracks, fighting styles, famous named moves and the larger than life personalities that were beginning to surface.+The sport swelled in popularityand novelty stations became local broadcasts became big name stations became sponsorships became league of its ownIt's a sport that's one part high-octane racing to two parts speed skating to one part mixed martial arts fighting to two parts professional wrestling. The sport attracted a combination of dangerous talent and larger than life personalities.
  
-Sponsors naturally lept upon the scene, flooding racing teams with cashflow, resources and technical expertise, turning what was basically idiots messing around with souped up frames into a legitimate sport, machines plastered in advertising and becoming moving billboards. +Fieldic technologies and high-scale gravity manipulation were banned in the larger leaguesleaving only low end gravitic adjusting on the table for extra manuvering, and power sources were divided into two categories - fission generators or capacitors. At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners.
- +
-This extra money of course came with problems: Field-Type technologies were banned almost immediatelywith only basic gravity manipulation (which allowed racers to slingshot off surfaces or repel themselves from the ground to hover) being allowed within very specific outputs and aerodynamic cheating with fields banned. Next, power-plants were limited to either fission, fusion (which were both heavy but high output) or capacitors. +
- +
-At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners.+
  
 When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it. When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it.
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 As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds.  As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds. 
  
-Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, not the rear of the craft, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. +Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. 
  
 Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl. Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl.
  
 These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye. These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye.
- 
- 
-Some highlights include... 
-The straights of Nyli II where the track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled... 
- 
-Occhestra IV's Prua track's 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through 
- 
-Lor II's Noval track with its corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played. 
- 
-XXYZ's shipyard track, which features  
- 
-Some famous teams include Jasmei, Rotherford, Nepi and Hrull, each with their respective philosophies, custom machines, attitudes and aesthetics. 
- 
- 
 ====== Rules ====== ====== Rules ======
  
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   - Electronic countermeasure and jamming systems are banned   - Electronic countermeasure and jamming systems are banned
   - A frame must be no smaller than 4 meters and no larger than 9 meters   - A frame must be no smaller than 4 meters and no larger than 9 meters
-  - Qualifier times are mandatory (Greaseheart sourced frames generally don't meet this requirement) 
   - The capacity for high speed flight (>mach 1) is mandatory   - The capacity for high speed flight (>mach 1) is mandatory
   - The use of a quicksave is mandatory.   - The use of a quicksave is mandatory.
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 ==== Monthly Tours ==== ==== Monthly Tours ====
-Monthly Tours serve as the bread and butter, leaning toward the more entertainment-like aspects as a sort of touring theatre troupe of Frame-Racing Combat (or Running) and are usually where pilots will learn their trade. Moving around the world, or even across planets and systems, renting tracks produced by the AGP, building their own makeshift tracks or re-purposing existing equipment and locations rented legally from city states. Here, most of the "larger than life" personalities take form and the majority of teams perform on this level.+Monthly Tours serve as the bread and butter, leaning toward the more entertainment-like aspects as a sort of touring theatre troupe of Frame-Racing Combat (or Running) and are usually where pilots will learn their trade. Moving around the world, or even across planets and systems, renting tracks produced by the AGP, building their own makeshift tracks or re-purposing existing equipment and locations rented legally from city states. Here, most of the "larger than life" personalities take form and the majority of teams perform on this level. There are four types of races in the monthly tours.
  
 +  * **Showdown** - 2 teams, 3 frames per team.
 +  * **Fullrun** - Up to 6 4 man teams
 +  * **Baton Pass** - Races with obstacles graded into different types so each member engages their strength individually.
 +  * **Ace league** - races involving single team members, up to 20.
  
 ==== Formula Zero ==== ==== Formula Zero ====
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 With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)). With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)).
 +
 +=== Lor II "Noval" ===
 +Noval has corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played.
 +
 +=== Nyli II "Straights" ===
 +The track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled...
  
 ==== Grade 1 ==== ==== Grade 1 ====
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 === Pendragon "Pinnacle" === === Pendragon "Pinnacle" ===
 This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements. This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements.
 +
 +=== Occhestia IV "Prua" ===
 +Prua has 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through
  
 ==== Grade 2 ==== ==== Grade 2 ====
  • media/sports/frame_running.txt
  • Last modified: 2021/08/21 22:44
  • by luca