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media:sports:frame_running [2017/03/10 20:12] – moogle | media:sports:frame_running [2017/06/17 14:06] – eistheid |
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====== Frame Running ====== | ====== Frame Running ====== |
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{{https://i.imgur.com/kzL7GgC.png?650x250}} | {{https://i.imgur.com/kzL7GgC.png?650x250}} |
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{{:media:sports:tittenfreik.png?350x130|}} | ====== History ====== |
{{:media:sports:fuyu.png?350x130|}} | While for the most part the T-501 Rideau have been for PMC use, on frontier worlds the frame is sold to law enforcement and even to civilians. The machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties. |
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{{:media:sports:hrul.png?350x130|}} | |
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====== An abridged history ====== | Logically, this soon evolved into cocky parties trying to see who's frame was fastest. Disused mined-out transport paths and erected temporary settlements were a favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and advantages. Fast charge capacitors became a rapid favorite as what was once pure racing evolved into a combat sport with sharp aggressive punches and sumo-like grappling while darting down the course. Both fought to dominate without clipping the edges of the course or ground enough to total their machines |
While for the most part the LSDF-AMX-101/102 have been for private military use, on Lor's frontiers the frame is sold to law enforcement and even to civilians. The machine is robust, fast, works well for transport due to its heavy thrust/weight ratio translating to excellent lifting capacity and the machine can perform large-scale labor work like construction with minor modification without the fear of it being stolen or destroyed by any intervening parties. | |
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Logically, this soon evolved into cocky parties trying to see who's frame was fastest. Dis-used mined-out transport paths and erected temporary settlements were a favourite: hot thrust often glassing the dirt and sand the same way feet turn grass into paths. Without the money to afford more advanced field control, cash was poured into powerplants, the PDCT, the shape and aerodynamics of the hull and other characteristics to squeeze out that last ounce of performance and get whatever advantage they could. Compact Fusion Reactors and QNCs became a rapid favorite as what was once pure racing evolved into a combat sport with sharp aggressive punches and sumo-like grappling while darting down the course, still cornering as each side both fought to dominate without clipping the edges of the course or ground enough to total their machines | The sport swelled in popularity, and novelty stations became local broadcasts became big name stations became sponsorships became a league of its own. It's a sport that's one part high-octane racing to two parts speed skating to one part mixed martial arts fighting to two parts professional wrestling. The sport attracted a combination of dangerous talent and larger than life personalities. |
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Now, the sport was beginning to lure attention: Broadcast as a novelty on Lorath television and to a limited degree some Unity stations too during odd hours of the night. As time wore on, viewership and interest rose: Soon, the filming equipment becoming more sophisticated -- filming what was basically NASCAR meets F1 with elements on mind-bending three dimensional tracks that were equal parts racing to dogfighting -- and soon, elements MMA, Hockey and even pro-wrestling with the intense combat on the tracks, fighting styles, famous named moves and the larger than life personalities that were beginning to surface. | Fieldic technologies and high-scale gravity manipulation were banned in the larger leagues, leaving only low end gravitic adjusting on the table for extra manuvering, and power sources were divided into two categories - fission generators or capacitors. At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners. |
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Sponsors naturally lept upon the scene, flooding racing teams with cashflow, resources and technical expertise, turning what was basically idiots messing around with souped up frames into a legitimate sport, machines plastered in advertising and becoming moving billboards. | |
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This extra money of course came with problems: Field-Type technologies were banned almost immediately, with only basic gravity manipulation (which allowed racers to slingshot off surfaces or repel themselves from the ground to hover) being allowed within very specific outputs and aerodynamic cheating with fields banned. Next, power-plants were limited to either fission, fusion (which were both heavy but high output) or capacitors. | |
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At this point, the sport split in two: Some going the route of big heavy reactors that could drive powerful engines for high speed and others going the route of capacitors, using pit-stops to recover and their sheer lightness to succeed in corners. | |
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When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it. | When the sport went vertical with big open areas of holographic track, pilots would ignore the track and beeline a direct vector to the next airborne checkpoint, totally ignoring it. Dissatisfied, an incentive was added: An induction field within the tracks boundaries which could feed frames more energy than their generators could put out: Allowing heavy reactor types to pick up more speed (which could become a serious problem when cornering) and for capacitor types to hurry up. Now the key wasn't to stay off the track: It was to kick your opponent off the track and out of this high speed induction slipstream. The same slipstream track technology was also issued to the track itself, discouraging pilots from cutting corners or using short-cuts as the lost time simply wouldn't be worth it. |
As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds. | As time went on, tracks rapidly went from racing through natural environments, using trade-routes and re-using factories and restructuring construction equipment to constructing massive industrial roller-coaster like tracks with deliberately designed corners, twisted flat surfaces and cants designed to test even the most experienced pilot with high-powered induction straights where the machines could really show off their top speeds. |
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Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, not the rear of the craft, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. | Even stranger, transformations were introduced for aerodynamic purposes: Some as subtle as locking joints or positioning things differently, others locking the frame into a hull shape resembling a cross between a racing boat and an exotic sports car. Two general forms became popular: Single-nose, which pointed the legs rearwards, excelled at cornering where the torque exerted from the engine position verses the nose meant it could swing itself round and drift corners with ease. The other, twin-hull, set the legs up front, using them to breach sonic shockwaves when accelerating or decelerating over the body with much greater ease though its thrust came from the middle and front, affecting its handling. Naturally having these two sharp forward facing surfaces with excellent shock-absorption that came with legs was nothing short of brutal when ramming. |
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Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl. | Depending on the circumstance, pilots would switch between these two modes of movement: either sacrificing their ability to side-step and dodge for extra speed or sacrificing their top speed to make unusual maneuvers, drift turns, skim like ice-skaters, land and hover staying close to the ground (as is mandated in some sections of the tracks) or naturally, what everybody came to see: brawl. |
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These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye. | These transformations added minor weight and often extra plating which was useful when fighting or maneuvering as air control surfaces -- and were legal only under the technicality that they would be used as such -- everyone turning a blind eye. |
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Some highlights include... | |
The straights of Nyli II where the track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled... | |
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Occhestra IV's Prua track's 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through | |
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Lor II's Noval track with its corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played. | |
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XXYZ's shipyard track, which features | |
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Some famous teams include Jasmei, Rotherford, Nepi and Hrull, each with their respective philosophies, custom machines, attitudes and aesthetics. | |
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====== Rules ====== | ====== Rules ====== |
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===== Famous/Noteworthy Teams ===== | ===== Famous/Noteworthy Teams ===== |
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==== Jasmei ==== | ==== Jasmei ==== |
{{https://i.imgur.com/wAzxfGm.png?300x130 }} Non-committal, Jasmei, a Lorath team are big fans of experimenting. Their machine differs from track to track more so than that of their opponents, with the appearances of their machines differing wildly. While their successes aren't always consistent, those that they do have tend to be spectacular. Part of the original generation of the sport. In terms of personality, they are perhaps the least outlandish or cartoonish, consisting mostly of down to earth people. | {{:media:sports:jasmei.png?300x80|}} Non-committal, Jasmei, a Lorath team are big fans of experimenting. Their machine differs from track to track more so than that of their opponents, with the appearances of their machines differing wildly. While their successes aren't always consistent, those that they do have tend to be spectacular. Part of the original generation of the sport. In terms of personality, they are perhaps the least outlandish or cartoonish, consisting mostly of down to earth people. |
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==== Hrul ==== | ==== Hrul ==== |
{{https://i.imgur.com/KYRCsSX.png?300x130 }} Sporting heavier craft, Hrul a Lorath team are big fans of military doctrine heavy frames, using machines altered almost only in powerplant and software alone. With good top speed and so-so handling, they're known for drifting around corners by the skin of their teeth and trying to get into fisticuffs rather than relying purely on piloting skill. Their heavier craft is very resilient and can often strike track walls at top speed and still remain competitive. Known to play the [[http://tvtropes.org/pmwiki/pmwiki.php/Main/WrestlingMonster | monster-heel]], impending and refusing to go down, hunting down those they chase. | {{:media:sports:hrul.png?300x80|}} Sporting heavier craft, Hrul a Lorath team are big fans of military doctrine heavy frames, using machines altered almost only in powerplant and software alone. With good top speed and so-so handling, they're known for drifting around corners by the skin of their teeth and trying to get into fisticuffs rather than relying purely on piloting skill. Their heavier craft is very resilient and can often strike track walls at top speed and still remain competitive. Known to play the [[http://tvtropes.org/pmwiki/pmwiki.php/Main/WrestlingMonster | monster-heel]], impending and refusing to go down, hunting down those they chase. |
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==== Rotherford ==== | ==== Rotherford ==== |
{{https://i.imgur.com/RWxwJsL.png?300x110 | Rotherford Logo }} A newcomer, Rotherford are a Greaseheart team who recently made a face-turn. Viewed as a true neutral, they bring experience as ex-airbike racers to the table. They are particularly known for using a technically less advanced machine but relying more on physical aggression, sharp instincts and excellent maneuverability. Particularly infamous for trying to legalize the use of weapons in the sport, which hangs on a technicality of municipal broadcast and sponsor rights and whether or not Rotherford are skilled or experienced enough to give the Greaseheart population of Unity interest in the sport. | {{:media:sports:rotherford.png?300x68|}} A newcomer, Rotherford are a Greaseheart team who recently made a face-turn. Viewed as a true neutral, they bring experience as ex-airbike racers to the table. They are particularly known for using a technically less advanced machine but relying more on physical aggression, sharp instincts and excellent maneuverability. Particularly infamous for trying to legalize the use of weapons in the sport, which hangs on a technicality of municipal broadcast and sponsor rights and whether or not Rotherford are skilled or experienced enough to give the Greaseheart population of Unity interest in the sport. |
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==== Nepiu ==== | ==== Nepiu ==== |
{{https://i.imgur.com/VIdG7Ng.png?300x110 }} A hybrid team of humans and MI's, Nepiu demonstrate unusual technical excellence and are huge fans of getting up close and personal. Often very aggressive, what their machines lack in physical resilience they make up for with well balanced performance, excellent acceleration and often fighting the war rather than the battle. Their machines emphasize smart computer control, with energy regulation and backup capacitors being a big part of their main strategies: While this makes their frames heavier, their operational envelope is much wider and generalized. | {{:media:sports:nepiu.png?300x108|}} A hybrid team of humans and MI's, Nepiu demonstrate unusual technical excellence and are huge fans of getting up close and personal. Often very aggressive, what their machines lack in physical resilience they make up for with well balanced performance, excellent acceleration and often fighting the war rather than the battle. Their machines emphasize smart computer control, with energy regulation and backup capacitors being a big part of their main strategies: While this makes their frames heavier, their operational envelope is much wider and generalized. |
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==== Fuyu ==== | ==== Fuyu ==== |
{{https://i.imgur.com/7H5NU6X.png?300x140 }} Fuyu: sourced from the a human word for Winter as well as a big middle-finger ("f**k you"), Fuyu largely play the role of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Heel | heel]] or villains, in [[https://en.wikipedia.org/wiki/Kayfabe | kayfabe]] preying on weaker amateur teams and pulling on the strings of Lorath nationalism to turn heads and gain cheap heat. They deliberately exhibit unlikable characteristics like arrogance, cowardice or contempt for the audience themselves and often play up the commonly perceived xenophobia that Maidenhands have. Their team's raison det're is almost entirely speed speed speed competing exclusively with an aggressive powerplant, their machines having re-enforced quicksave escape mechanisms should they hit the edges of the track hard instead of just clipping or scraping (as they often do through most turns). They are also one of the larger sponsors. | {{:media:sports:fuyu.png?300x108|}} Fuyu: sourced from the a human word for Winter as well as a big middle-finger ("f**k you"), Fuyu largely play the role of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Heel | heel]] or villains, in [[https://en.wikipedia.org/wiki/Kayfabe | kayfabe]] preying on weaker amateur teams and pulling on the strings of Lorath nationalism to turn heads and gain cheap heat. They deliberately exhibit unlikable characteristics like arrogance, cowardice or contempt for the audience themselves and often play up the commonly perceived xenophobia that Maidenhands have. Their team's raison det're is almost entirely speed speed speed competing exclusively with an aggressive powerplant, their machines having re-enforced quicksave escape mechanisms should they hit the edges of the track hard instead of just clipping or scraping (as they often do through most turns). They are also one of the larger sponsors. |
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==== Tittenfriek ==== | ==== Tittenfriek ==== |
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{{https://i.imgur.com/pJcs7UA.png?300x180 | titenlogo Logo }} | {{:media:sports:tittenfreik.png?300x160| titenlogo Logo }} |
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An odd mix of Greaseheart grittiness, idol culture and the Lorath matriarchy, Tittenfreik (a portmanteau of ti'tara and enfreik, meaning speed and idiot accordingly with a third obvious combined meaning) are a twin duo of two lmanel star pilots: Biological twins known for their dripping sexuality and harsh attitudes, wrapped in satire and irony. On the track, the two are diametrically opposed on almost every point: each acting together as they move through the ranks as almost a single unit executing coordinated maneuvers and attacks which are conventionally impossible thanks to psionic bonding on their part. The two deploy differing machines to compliment one another. Their large egos, personalities and stylings lend them well to sponsorship, as does their love of substance abuse which in turn re-enforces their brand recognition. | An odd mix of Greaseheart grittiness, idol culture and the Lorath matriarchy, Tittenfreik (a portmanteau of ti'tara and enfreik, meaning speed and idiot accordingly with a third obvious combined meaning) are a twin duo of two lmanel star pilots: Biological twins known for their dripping sexuality and harsh attitudes, wrapped in satire and irony. On the track, the two are diametrically opposed on almost every point: each acting together as they move through the ranks as almost a single unit executing coordinated maneuvers and attacks which are conventionally impossible thanks to psionic bonding on their part. The two deploy differing machines to compliment one another. Their large egos, personalities and stylings lend them well to sponsorship, as does their love of substance abuse which in turn re-enforces their brand recognition. |
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With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)). | With high fatalities and induction power demands matching those of a capital city, the Velocitor is the fastest experimental circuit and is reserved only for the finest pilots and most advanced teams in known space ((Visually, I like to think of it as the final moments of Evangelion meet the way the moon was lit in Space 2001.)). |
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| === Lor II "Noval" === |
| Noval has corkscrew open-top tunnels providing crushing G-forces before forcing pilots to dive off a sheer cliffed flat of track where plasma and gravity are disabled, to navigate the vertical drop either in free-fall or gaining induction support for plasma engines back again only by skating in contact along the 4.3 kilometer death-slide through the descent as the track beneath rolls sequenced stills of famous racing events which to drivers become living animation during the mach 3 dive. Bells along its edges are rung out only by the harsh compression shockwaves of a sonic boom and at the right speed with the right number of pilots in sequence, the Lorath national anthem can be played. |
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| === Nyli II "Straights" === |
| The track's major straight twists over and over in a massive arch forcing pilots to follow like some maddened mobius: First rising up into the air then slamming down underground through tunnels in flashing checkerboard madness before moving into a free-fall jump where gravity support is disabled... |
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==== Grade 1 ==== | ==== Grade 1 ==== |
=== Pendragon "Pinnacle" === | === Pendragon "Pinnacle" === |
This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements. | This is shaped like an upside down T. It’s a fight against gravity both up and down, with straightaway after straightaway promising intense engagements. |
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| === Occhestia IV "Prua" === |
| Prua has 'dog-balls' corners which shift and pitch forcing pilots to downshift through chains of rolling S-turns with track rising up along the edges: Pilots often slamming into the corners shoulder to shoulder as they try to make it through |
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==== Grade 2 ==== | ==== Grade 2 ==== |