lorath_matriarchy:technology:lorath_advanced_repsonsive_intelligence_assembly_starship_control_system

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lorath_matriarchy:technology:lorath_advanced_repsonsive_intelligence_assembly_starship_control_system [2017/03/04 21:24] – [ARIA (Type 3)] eistheidlorath_matriarchy:technology:lorath_advanced_repsonsive_intelligence_assembly_starship_control_system [2017/03/04 22:38] (current) – [ARIA Ship Control System] eistheid
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 ====== ARIA Ship Control System ====== ====== ARIA Ship Control System ======
-The ARIA Ship Control System, often simply referred to as the ARIA or ARIA-SCS is a pre-exodus technology developed by the [[:lorath_matriarchy]] in the Post Exile Year 547. The ARIA serves as a high power, sapient capable computing system intended for use in installation, starship, and large vehicle applications providing dedicated computing systems as well as..?+The ARIA Ship Control System, often simply referred to as the ARIA or ARIA-SCS is a pre-exodus [[lorath_matriarchy:technology|technology]] developed by the [[:lorath_matriarchy]] in the Post Exile Year 547. The ARIA serves as a high power, sapient capable computing system intended for use in installation, starship, and large vehicle applications providing dedicated computing systems as well as in some cases supplementary or secondary crew options.
  
 ===== History ===== ===== History =====
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 ==== ARIA (Type 3) ==== ==== ARIA (Type 3) ====
 The ARIA Type 3 released in 547 Post Exile after an initial beta development phase in which ARIA II types were outfitted into a 2.4.2 configuration as a transitionary step toward the official ARIA III release, the LSDF has determined that the ARIA III project is suitable to be fully and properly released. ARIA III improves upon the ARIA II by using entirely synthetic components, in place of potentially failure prone organic components, such as neurological tissue, skin, cardiovascular system, and sensory organs. The ARIA Type 3 released in 547 Post Exile after an initial beta development phase in which ARIA II types were outfitted into a 2.4.2 configuration as a transitionary step toward the official ARIA III release, the LSDF has determined that the ARIA III project is suitable to be fully and properly released. ARIA III improves upon the ARIA II by using entirely synthetic components, in place of potentially failure prone organic components, such as neurological tissue, skin, cardiovascular system, and sensory organs.
 +
 +With advancements made by the ARIA 2.4.2 beta program, the synthetic components used in the Type 3 release are entirely unable to be differentiated from organic models unless a diagnostic or medical exam is performed. To further compliment and expand upon the Type 3's functionality the units are equipped with a pair of [[lorath_matriarchy:technology:lorath_long_term_medical_implant|Lorath Medical Implants]] which serve to maintain the integrity of the unit, aid in stabilization and repair in the event of damage to the unit, as well as provide tertiary function as desired by the end-user.
 +
 +Type 3 models like the Type 2 are available in "S", "NV" and "LNV" configurations as required by user or application. 
 +
 ===== A-Type Psychology ===== ===== A-Type Psychology =====
 Being at its core, a humanoid life-form with a computerized brain designed to replicate that of a [[species:lorath]], an A-Type has a similar psychology to that species. Though early runs of the A-Type addressed many of the initial problems such as overt violence, unchecked neural growth, among others, the series did not read the ideal espoused by the original designers until the release of the ARIA Type 3. Being at its core, a humanoid life-form with a computerized brain designed to replicate that of a [[species:lorath]], an A-Type has a similar psychology to that species. Though early runs of the A-Type addressed many of the initial problems such as overt violence, unchecked neural growth, among others, the series did not read the ideal espoused by the original designers until the release of the ARIA Type 3.
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 ==== First Stage: Activation and Calibration ==== ==== First Stage: Activation and Calibration ====
 Under normal circumstances, the first thing an A-Type wants to know is anything not taught or input prior to activation. Common questions are; who people are, who "master" is, etc. During this stage, the A-Type will seem very monotone and difficult to deal with((Later revisions of the Type 2 and all Type 3 models were provided with an option to create a 'child' stage, in which the A-Type displays an eagerness to learn about all that is around it.)) Through this process, the A-Type's personality will manifest quickly, and soon enough it will be able to socially interact in a proper, if eccentric manner. Under normal circumstances, the first thing an A-Type wants to know is anything not taught or input prior to activation. Common questions are; who people are, who "master" is, etc. During this stage, the A-Type will seem very monotone and difficult to deal with((Later revisions of the Type 2 and all Type 3 models were provided with an option to create a 'child' stage, in which the A-Type displays an eagerness to learn about all that is around it.)) Through this process, the A-Type's personality will manifest quickly, and soon enough it will be able to socially interact in a proper, if eccentric manner.
 +
 +During this time, the A-Type will develop a personal connection to the craft it was designed for. The exact results of this connection are dependant upon the specific model. For example: A-Types designed explicitly for control((generally used in fightercraft and capital ships)) will feel vulnerable when outside of the control core, as though naked. A-Types designed for both control and social interactions however, are fully capable of venturing throughout the whole of the ship, and even away from their ship without difficulty.
  
 ==== Second Stage: Education and Communication ==== ==== Second Stage: Education and Communication ====
 +During this stage, the A-Type will be quite eager to gather any and all possible data. It will often attempt to connect to networks to process data and store it for later use. This can be dangerous, depending on the networks available to the A-Type, because of this filtering software is recommended and included with the A-Type by default, to prevent inadvertent access to data dangerous to the impressionable A-Type's psyche.
 +
 +As this stage continues, the A-Type will begin to form proper interpersonal relationships with those it serves. While the A-Type, through Xtal, can concentrate on multiple conversations at once, it is recommended that the A-Type be allowed interpersonal relationships outside its control core((This, of course, depends on its persogenic settings.)). Sexual relations, depending on the persogenic settings, are also to be expected, especially with A-Types who only have a single operator, such as in fightercraft.
 +
 ==== Third Stage: Maturation and Optimization ==== ==== Third Stage: Maturation and Optimization ====
 +By the third stage, the A-Type will be psychologically complete. It will know who it is, what it is, what its purpose is, and its relationship to those around it. Its learning systems will not have waned in operation, however, since it knows almost everything about its immediate environment, much of that system will be devoted to self-optimization, making the A-Type's capabilities much greater relative to the prior two stages.
 +
 +During this stage, an A-Type requires little to no special treatment as it can be treated as any other sentient. Although it knows more, and thinks faster than most, it will respond as a sentient individual, with a a full emotional range that is complete with quirks, idiosyncrasies, and flaws. If battle comes, it will serve as an extremely capable control system, taking command of the ship and following every order to the letter and as needed, spirit.
 +
 +It is only at this stage that it is possible to transfer an A-Type to another craft without lasting psychological damage.
 +
 === WARNING === === WARNING ===
 +During the third stage of operation, an A-Type will eventually break down its persogenic keybond through its own data management interface. It will, essentially, route around it. How soon this happens is variable depending on the development of the individual unit with the only hard commonality being that it only occurs in the third-stage of operation. While this inevitability causes a dramatic increase in capability((referred to internally as the 'delimiter effect')), it also means that the A-Type is no longer beholden to its instructions. For this reason, for the safety of its owner and those around it, it is recommended that the owner keep an amicable relationship with the A-Type.
 +
 +An extremely rare issue present in early Type 2 models was that some models became insane upon the persogenic keybond's breakdown. Due to being observed in 1% of all Type 1 test models the eventuality was prepared for, and there were few notable incidents within the Matriarchy before the problem was addressed and eliminated in the Type 2 2.0.5 configuration. Despite the high danger it was found that an insane A-Type is not always useless as demonstrated by the Type 0 model, which has been insane almost since activation, yet was still a useful unit. As such despite the highly dangerous nature of insane models, a few were kept by their users even though the Matriarchy offered a program to provide replacements for insane models free of charge, some of which are still in circulation aboard independent ships.
 +
 ===== General Overview/Parts Tree ===== ===== General Overview/Parts Tree =====
 ==== ARIA-SCS ==== ==== ARIA-SCS ====
 +Typically shortened to simply ARIA, this term refers to the system as a whole.
 +
 === A-Type === === A-Type ===
 +Sort for ARIA-Type, this is a bio-engineered creature that forms the heart of the ARIA system. An A-Type can, in theory, take any form that can accept the simulated central nervous system. Despite this the majority of A-Types take physical forms similar to a lorath, helashio, or human, though other humanoids are not unheard of. As a result of tradition and social beliefs the A-Type is usually female in form, but can be male as well. Most A-Types are designed to mimic biological function as closely as possible((food consumption, sexual relations - however, by default it is incapable of reproduction without servicing by Matriarchy technicians)). Typically an A-Type can be identified by the series of plugs descending along the spinal column. Though other plugs are present in all models, they are more often covered by simulated skin for social reasons. A standard scan will reveal the nature of an A-Type easily, though some specially made models may be modified to obfuscate this. Early tradition was to provide an A-Type with a single name, usually starting with an 'A' phonetic, however, time, user preference, and practicality has resulted in limited adherence.
 +
 == A-Type CNS == == A-Type CNS ==
 +Effectively a simulated brain, the CNS is covered in neuron-like tissue in order to emulate the proper interactions that would be found within the biological host body. The CNS  has three levels of processing: Neural-network, digital, and quantum; and two levels of data storage: Neural-network, and digital. As a result, it thinks like a sentient being, but has the speed and reliability of a computer. The CNS physically, is very durable and redundant in construction allowing for an A-Type to be revived so long as the main portion of its CNS is intact, this main component of non-redundant parts being a sphere about the size of a marble((2.5cm/1in diameter)) found at the center of the device.
 +
 == Dataplexer == == Dataplexer ==
 +Even with the processing power of the CNS, the amount of data that an A-Type must process at once is immense. As such an optical multiplexer located near where the body's brain stem would exist, referred to as the 'dataplexer' helps keep the amount of data that the A-Type must manage at once manageable. 
 +
 === Control Core === === Control Core ===
 +Constructed as a fluid filled cavity, within which a myriad of cables congregate from every part of the ship, the control core is where the A-Type resides when she is running the ship's systems. As the central computing interface for the entire ship, this location features a hardwired connection to every system, external terminal, and access point for independent computing devices present aboard the ship.
 +
 == Datacore == == Datacore ==
 +While immense, the memory of the CNS is not unlimited. To assist with the memory storage needs of the A-Type, biological memory packs, collectively referred to as the 'Datacore' are stored within the construction of the Control Core. In addition to providing a backup of the A-Type's computer memory, it functions as a central memory back to store the ship's repository of information((similar to an encyclopedia)).
 +
 == Life Support System == == Life Support System ==
 +When in the Control Core, in order to meet the A-Type's needs, air, water, sustenance for the biological portions of the A-Type, as well as the power feed for the electronic portions, a consolidated cable that attaches directly to one of the A-Type's many ports. When outside of the Control Core however, the A-Type will usually eat and drink normally to provide basic fuel for its body's operation.
 +
 === Sensor System === === Sensor System ===
 +To properly operate a ship, the A-Type must have the ability to see what goes on within its corridors. In fightercraft the sensor systems are usually limited to aural sensors and biosensors for communicating and monitoring the pilot, in addition to the craft's external sensor data. In larger ships sensor systems are handled in one of two ways;
 +  - As a network of internal sensors with occasional 'eyes'((to ensure that sensor locations are known)) typically found within ships designed for use with the ARIA.
 +  - As retrofitted sensor strips along the walls and ceilings of the ship.
 +
 +Typically internal sensors are provided with OLED capability that allows them to glow faintly in a colour of the A-Type's choice when it is within the Control Core, and to flicker when the A-Type speaks giving crew a focal point when conversing with the A-Type.
 +
 === Xtal Interface === === Xtal Interface ===
 +The interface that connects the Core-occupying A-Type to the outside world. When one communicates with the A-Type, whether through keyboard or voice, they are being routed through the Xtal, and when the A-Type responds, the Xtal is providing the voice or text that appears. As a secondary function, the Xtal replaces the A-Type for basic ship functionality when the A-Type is unavailable. The Xtal is unintelligent, and does not respond to voice commands well as its capabilities alone are rudimentary.
 +
 ===== Systems Breakdown ===== ===== Systems Breakdown =====
-See [[lorath_matriarchy:technology:aria:system]]+See [[lorath_matriarchy:technology:lorath_advanced_repsonsive_intelligence_assembly_starship_control_system:systems]] 
 + 
 +This sub-article features thick technobabble that has been said to be thick enough to suffocate in. Read or ignore at your leisure.
  
 +===== OOC =====
  
 +Original work by [[user:Osaka]] and [[user:Doctomoe]] present version transcribed by [[user:eistheid]]
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  • Last modified: 2017/03/04 21:24
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